View Full Version : Z brush exploding preview
05-26-2004, 03:31 PM
I'm following a tutorial in the practicle guide, where you build the guy in the suit of armour. On the arm modeling section I get all the way to where you convert the arm from z spheres to a mesh, move some points around, then increase the density up from 2 to 3, this then cause the mesh to disintergrate. I seem to remember somewhere that you shouldn't change the denisty or something cause you loose all tweaks on your mesh. So how can I stop this happeneding to my mesh?
Think the tutorial is around page 250ish
05-26-2004, 07:01 PM
I read somewhere a while back that storing a morph target of the zspheres is the key. I've had this problem happen before too. Not 100% sure though if that's the solution or not.
Are you sure that you are using the skinned version of your tool?
After you pressed "Make Adaptive Skin" a new tool is added with the prefix "Skin_". You should draw this one on the canvas and use the options under the geometry rollout to switch between the resolutions.
Hope thats helps,
05-27-2004, 06:37 AM
the next option or step in the tutorial is making the adaptive skin, eg after you have upped the resolution. Maybe i should do it the way you suggest.
01-18-2006, 08:00 AM
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