View Full Version : Speed modeling session : theme : scifi/fantasy vehicles

05-25-2004, 11:59 AM
This session runs until monday, June the 1st. You have to model any kind of vehicle in a fantasy / sci-fi theme, and you have 4 hours to work on it (so focus on the overall shape and style rather than details).
Post a wip image after 2 hours of work on it and a final image after up to 4 hours composed of different views of the model and level0 wireframes.
Please read the speed modeling forum rules ( before posting.

Have fun!

05-25-2004, 06:23 PM
sounds good, cant wait to see some results!

particle man
05-25-2004, 06:32 PM
Well, this is my first speed modeling entry. This is after 2 hours. It's still a WIP though, so any suggestions? It's a solar powered flying vehicle.

particle man
05-25-2004, 07:05 PM
here's another

05-25-2004, 07:42 PM
I guess you won't be flying through too many timezones? :p

It needs more detail.

particle man
05-25-2004, 08:14 PM
Well, I had to model this while I'm at work, but now I've got to leave, so this is all I could get done.

05-25-2004, 09:02 PM
Hello fellas!

Me and some friends gave this speed session a try tonight. Here is my result after 2 hours of modelling. Not fancy enough I think, but here it is. Looks like some kind of sci-fi ant or something like that. :eek:

So watcha think? Should I give a couple of more hours or not? :)

05-25-2004, 10:12 PM
lol, 45mins, and i think i took too long hehe :) alien ship of some sort

05-25-2004, 10:35 PM
hi everybody!

I thought this might fit in here although I made it as a lowpoly to have a car that renders very fast in architecture animation where many cars drive arround ... I will add a link to the movies/s

modelingtime bout 40 min

05-25-2004, 10:47 PM
here two links to architecture visualisations where I used the cheesy little car. loved to animate them : )

best to rightklick - save target

polycar1 (

polycar2 (

05-26-2004, 12:13 AM
1.5 hours in... I would have posted a sketch, but it's all from my head so far...

my ship so far (


Update, 4 hours...

at 4 hours (

Any suggestions?


05-26-2004, 01:15 AM
Nice ones so far :)

Here's something I made. I'd like to do something different and more interesting if I can find the time.


05-26-2004, 02:27 AM
Honorverse ship:
Halting here for a bit while I do some research on my subject (I just know my proportions are off).

[edit: oopsie, fixed image link]

Mr. Ferguson
05-26-2004, 02:57 AM
Well here is mine 2 hours in. I wasn't sure if we were supposed to create new vehicles or not so I decided to make a personal favorite of mine even if I couldn't do it justice.

05-26-2004, 03:48 AM
Found the time (who needs sleep! :D )
so here's a fantasy style vehicle...


05-26-2004, 04:37 AM
Ok.. I might as well post this. It's my first speedmodel after all, and there will never be another first.
I'll just put this here for me to look back on later. :D

2 hours btw

Hey Mackster! :beer:

05-26-2004, 06:20 AM
Wow... I've been waiting for this... ty.. here's mine, using Max 6

05-26-2004, 07:33 AM
Well, Here's my first ever speed model.

I know it sucks, but hey! It was damn fun to model it! :D

It was modelled in Wings, and Rendered in Truespace.

Modelling time was 1 hour 40 minutes. Rendering it took 1 hour 12 minutes.

Great work guys! :thumbsup:

05-26-2004, 09:44 AM
So ive wanted to try a speed modeling thing for a while, but i have to sleep so i only did 2 hr's worth. I just did it to see if i could do it.

05-26-2004, 09:46 AM
AJE - pretty cool man, you should finish that up, could be sweet with textures.


05-26-2004, 10:06 AM
im in now with this one.
abount an hour of modelling until now and i have to go to work now.. will finish it in the evening :)

05-26-2004, 10:23 AM
Hi all,
pretty nice models so far.
Found some time too, and here is my organic underwater vehicle.

05-26-2004, 10:58 AM
missed my train.. so a few extrusions and 5 Minutes of rendertime later.
@ 1:40

maaan... this one got damn hipoly. count is atm about 25K.. lol. nevermind.

05-26-2004, 11:56 AM
the train is beautifull - congrats
would be cool to see the kind of rails it uses

05-26-2004, 12:23 PM
here's a boat thing. It's self-propelled....:arteest:

05-26-2004, 12:24 PM
Hi eldo,
that model looks very nice. Did you use 3dsmax or cinema4D for that model?


05-26-2004, 01:45 PM
aw well, second week of my 14 month maya course. We haven't really got into modelling yet, so my entry is mainly made out of primitivies. This took me about 3 hours. Great entries so far :)


05-26-2004, 03:01 PM
this will be my very first speed session participation... very exciting!

anyway... here's my 2 hour milestone, 0 level meshes only... i'll smooth it for the end:






05-26-2004, 05:26 PM
Hey, nice and clean stuff going on. I especially like yours eldonaldo. Keep em coming guys!

05-26-2004, 06:07 PM
Originally posted by Schattenman
Hi all,
pretty nice models so far.
Found some time too, and here is my organic underwater vehicle.

I like it... great concept Schattenman!

05-26-2004, 06:14 PM
eldonaldo, that thing is bad freaking ass. I love the design!!

05-26-2004, 07:54 PM
thank you woadiestyol and littleluk.

luk.. i modelled the ship in Cinema 4D.

and now.. after about 3 Hours im done with this one. :)

05-26-2004, 10:19 PM
thanks a lot AJE :)

Eldonaldo: Wow, great model that looks supersmooth

05-26-2004, 10:27 PM
and, 2 more hours... didn't get too much done... playing with a way to attach the tail "feathers", but wasted too much time.

it's supposed to be a space flight/speeder type thing... high speed, high manuverability, zero weapons. i think i really like this concept, though, so i'm gonna clean up the mesh and continue working on this one


a couple smooth shots:

05-27-2004, 01:32 AM
This is my hot rod, with duel exhaust.

this is at a hour

05-27-2004, 02:08 AM
this is what i got at a hour and 1/2 and can't decide what to do with it next.

and my final render

05-27-2004, 09:33 AM
Okay, got a little more time tonite, here's the results thus far:

05-27-2004, 10:55 AM
I modeled it in rhino. Needed about 4 hours.

Perspectiv view
Top view
Site view
Front view

05-27-2004, 11:33 AM
Eldonaldo : really nice concept. :buttrock:

05-27-2004, 02:52 PM
i really like that concept, smartic... and eldonado... i wish i could work as fast as you... very impressive. in time, i guess... :)

05-27-2004, 08:17 PM
Here's my ultra high tech palanquin


1 hour and a half, 3dsmax


05-27-2004, 08:20 PM
insanely creative. i love it.

05-27-2004, 09:47 PM
Excellent models everyone :)

Continuing to have fun with this thread...

This is meant to be an underwater fishlike craft of some sort ;)


05-28-2004, 03:39 AM
Here's what I have so far in this speed modeling session..this is about 1 1/2 hours of work. It's a ship built completely around an engine..


05-28-2004, 04:26 AM
this took me about 30 min to do in AutoCAD 2004 im slowly learning 3ds MAX so trying to encorperate different uses into this.

05-28-2004, 06:27 AM
MAN eldonaldo that things ****in amazing looks like it should be real or in a movie so simple yet alot of detail
wish i could get my ideas out in 3D like that
Great job! hah:beer:

05-28-2004, 08:04 AM
This is the wire



05-28-2004, 08:50 AM
thx for all the feedback! :buttrock:

@telemaco: great idea. :D
and of course modelled very accurate. :thumbsup:

05-28-2004, 09:20 AM
telemaco: nice funny thing you made there

05-28-2004, 01:01 PM
Hey Telemaco,

Very nice clean models there.. how did you do the paneling on the bodies? Just extrudes or is that a map?


05-28-2004, 02:09 PM
Here's an update:

05-28-2004, 02:24 PM
thx to all


I did the paneling just selecting the faces (as you can see in the 3rd capture) and doing a bevel (with an inverse value). This is easier to do with a poly object than with an editable mesh in 3dmax...


05-28-2004, 04:15 PM
And another :)

Some artifacts due to higher jpeg compression.

Hope you like it.


05-28-2004, 06:33 PM
robertT, your models look really impressive :D

05-28-2004, 07:31 PM
model time 45 min

05-28-2004, 09:25 PM
I may not be able to spend anymore time on mine this weekend, so here's what I've got so far:

05-28-2004, 10:41 PM
Decided to try something here. This is what I came up with after about 2 hours of work.

05-29-2004, 02:10 AM
I figure that this thing would be powered by these large motorized fans and hover above the ground. The original design incorperated spider like legs that folded up on the deck and would be used in docking procedures.

This is the first speed modeling session I participated in and I have t say that it was a great way to practice.
2 hour wire
2 hour texture
finished wire


05-29-2004, 05:59 AM
thought i would play with an older CAD package i never really used too much. modeling done in Pro/E 2001.

2 hours:

didn't like the first 4 hr result (F-16 cockpit) and went back and removed some of the features shown above and rebuilt the form. the backstep added a little time, but got me closer to the doodle i was working toward.

4 1/4 hours:

exported out to Maya to do a quick render using a basic Blinn shader

05-29-2004, 07:58 AM
Yo Brandt, very similar concept to my friends work:

Don't want to cause trouble or anything, just a very similar model i wanted to point out


05-29-2004, 09:02 AM
Gavin, I noticed this too, I'm surprised for the close similitude in these designs...


csVen> if you have maya, It seems to be an easier way to model than Pro/E 2001, don't you think? Just my opinion, of course.


05-29-2004, 12:08 PM
just practice. some things easier in Maya. some easier in Pro/E. eg I can now go and change the very first profile curve and everything will update. take about 10 seconds. or i can hit one button and the number and shape of the pattern on the bottom will change/update automatically. the elipse indent on the sides can be infinitely tweaked with almost no effort.

but you're right in that it does take much longer to model organic shapes in most CAD. there is a pure surfacing modeler tool inside Pro/E called ISDX - but i didn't use it for this (some clients i send files too want it done the old way).

i chose Pro 2001 b/c the early datcode release i received was buggy and i stuck with an earlier version called 2000i2. now it's on a much-friendlier version but not everyone uses that yet. alot of clients use 2001 still, so i recently got an updated release of Pro 2001 (i.e. the software releases with versions - 2000i, 2000i2, 2001, Wildfire - but within each version is a datecode for each variation). 2001's interface is a little different than the others so i need a little practice finding things.

[*edit: thought i would demonstrate. took only a couple minutes to modify 3 profile curves, change pattern on bottom from 5 to 7, changed location/shape of ellipse on side, changed cutout on back, and modified a couple of rounds. it's a parametric model so every feature is built on top of another and history can be modified, rearranged, etc....(within reason). you can see the modification image in the lower left of the four screenshot composite.]

05-29-2004, 02:03 PM
My opinion is that in 3D -like in another faces of the Art- it's needed some courage to do things without way-back. I deeply believe in an undo-only-for-errors, not like a rectification tool. Because of this, i do not trust in parametric tools and/or styles, but accept this as a lack of me, not yours.


05-29-2004, 08:07 PM
Here is my fantasy UFO

05-29-2004, 08:07 PM
why bother....

05-29-2004, 08:09 PM
UFO pic2

05-29-2004, 08:13 PM
I started this without a concept drawing but with the intention of modeling a believeable sci-fi military vehicle within the four hour time limit.

created entirely from reference materials of any kind...except memory of similar real world vehicles.

The wires are after 3 hours. The model was started in Maya 5.0 and then transferred to 3ds max 4.2 so that I could apply a quick "greeble" to the body panels...the colour renders are the model at 4 hours.

I will be putting the finishing touches to this model...some more varied detail and will post its progress on the 3D WIPS forum and final renders in 3d gallery

05-29-2004, 08:14 PM

05-29-2004, 08:17 PM
thought i would do another. this time half in CAD and half in Maya. the CAD took a little longer than expected so those images are at 2 1/2 hours. the one object exports out at around 188k tri's (dup'd twice in Maya). the remaining time in Maya was to make organic shapes that hold these parts together. didn't quite get there...

[*edit: thought i should post images that fit the format]

05-29-2004, 11:25 PM
quick, simple render. could be better. interesting exercise tho - learned a few things. looking forward to another try at mixing apps/files.

05-30-2004, 03:07 AM
here is my image. I suck at doing those fancy looking GI renders with wings3d or blender3d [hardly ever use Blender] But here is the model

358 Polygons, 723 edges, 367 vertices. This model is ofcourse subdivided.

This is around on hour into the game. I had many many many ideas in my head. A cartoony shrek look, and I got the idea from one of my friend's who wes saying he'd date that girl if pigs start flying. So, I got the idea from that. The creature also has a tail..

It is usually used by the peasants of the village who cannot afford a dragon which can be obtained for 200 gold coins. That is ofcourse not the top of line dragon. The top of line usually costs around 1000 gold coins.

Hutchings are usually a lot cheaper and preferred by those who are not very financially stable.

05-31-2004, 12:43 AM
Here it is at the 2 hour mark. The rider is a model I had done a year or so ago. The textures are simple phong with clearcoat and blinn with an image in an environment sphere for the reflections.


05-31-2004, 12:48 AM
Maya 5

about 2 and 30 min

the sparky
05-31-2004, 03:09 AM
somewhere between 2.5 and 3 hrs. Lost track a bit in there.

05-31-2004, 05:29 AM
Here is my contribution, I just started goin with it, took about 3 hours with some technical dificulties in there. Its a helicopter type of thing with both an upper and lower deck, i started working on blades for the top but suffered a crash, so im just throwing it up now, maybe I will come back to it later.

Next time I plan on doing some sketches so I dont have as much trouble deciding what to do during modeling.

Let me know what you think.

05-31-2004, 09:00 AM
Sparky> It looks interesting, I'd like a different cockpit...

XanderFX> Nice model, I doubt It has a good aerodynamic performance in the rear side, but here we do models not ingeneering exercises ;)


05-31-2004, 06:38 PM
A lot more detailing is needed but here it is at 3:45 or so
and the 0 Level Wires


05-31-2004, 09:10 PM
I like it :)

Few months ago I modeled something similar, you can see it here (I don't wanna post the pic cos the thread rules):

and here the details I gave to the engine:


06-02-2004, 10:26 PM

06-03-2004, 12:03 AM
Here is my SCi Fi Ship
Took about an hour and a half.
Used lightwave and a bit of photoshop.


06-04-2004, 03:46 AM
did one, but mine looked like crap

then i gave up


i'll try harder next time mommy


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