View Full Version : metal material in 3d max
05-22-2004, 06:50 PM
i tried lot making a best metal material for a text animation.... but i cant get the best metal i want ....i need a titanium like metal
guys i hope u can help me in this matter........
did u seen the Spiderman trailer .... inthat trailer they used a metal text...... i need a similar material....... otherwise tell me some place to downlaod free mat libraries
please help me guys
05-29-2004, 05:05 PM
Do u guys dont like to answer my question ......i need a help... please help me
05-30-2004, 12:55 AM
05-31-2004, 11:14 AM
your site is very good^^
also there teach you to create and car metal
I haven't seen the spiderman trailer, but I know there are a few things you have to pay attention to when creating a (polished) metal material.
- Use a falloff map in the reflection slot and set the type to fresnel. An IOR of 2,5 would make a decent setting for a metal.
- The most common mistake with using reflections is that there's nothing to reflect, so the result doesn't look good.
Make sure you have bright objects to reflect on the metal.
Here's a tutorial on something similar, just use the same plane. You can also look at the material settings used there:
- Use a raytraced material, never a standard one. When you add a falloff in the standard one you would just get white edges.
- Also use high specular and high glossiness if your material is polished. If your material is not polished you should lower the specular and glossiness settings, and also lower the reflection, rough surfaces reflect less because the light rays become more scattered.
Remember that specular highlights are really just a trick to make lights seem to reflect in the object. With the original max lights this can't be done because they're just a single point and thus can't be reflected.
And there's more information on Neil Blevins' excellent site:
Look in Cg Education -> Materials.
Well, hope this helps :)
06-01-2004, 04:24 PM
Neil Blevins wrote a few good articles about materials(including metals). you can find it here (http://neilblevins.com/cg_education/cg_education.htm)
01-18-2006, 08:00 AM
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