XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : Code Guardian Drydock, A.baldasseroni (3D)

05-21-2004, 11:20 PM
http://www.cgnetworks.com/galleryimages/7988/codeguardiandrydock_medium.jpg (http://www.cgnetworks.com/galleryimages/7988/codeguardiandrydock.jpg)

Just finished for Marco Spitoni`s Code Code Guardian :)

Max 5, Photoshop (3d Total textures)

C & C are more than welcomed !



05-21-2004, 11:24 PM
baldasseroni, you are amazing!

:bowdown: :bowdown: :bowdown:

05-21-2004, 11:51 PM
that looks stunning, the only thing that seems odd is the colour of the water, it's a bit too bluish-purple and doesn't look anything like the colour of the sky.

Amazing modelling and texturing though! :D

05-22-2004, 12:48 AM
Nice man woo, you should get a medal. Amazing detail.:thumbsup:

I agree with KnickKnack though that the water looks a bit off for such a sky.

05-22-2004, 01:36 AM
Oh my damn! :buttrock:

Another great piece from a favorite artist!

05-22-2004, 01:41 AM
that looks really good. :applause:
how far are you guys from finishing Code Guardian?
can't wait to see it:thumbsup:

05-22-2004, 04:33 AM
Amazing work. My congratulations.
You deserve a rest and a good cup of coffee after that.


05-22-2004, 04:33 AM
Amazing piece of work. Congratulations once again for the frontpage. I just can't wait to see this film finished. It has a cinematic quality you don't usually see in 3d shorts.
Keep up the great work! :thumbsup:

05-22-2004, 04:51 AM
I would like to see themesh can you post it? Great work :eek:

05-22-2004, 05:34 AM
is the flag on the boat on the left backwards?

is this a composite pic or this entire scene modeled?

05-22-2004, 05:51 AM
troppo TU sempre eccezionale

outstanding job great to see some of mine "paesano" pulling out this kind of quality,details details details
Holliwood shakes!!!!

a char anim paesano form LA

Sister Ky
05-22-2004, 05:55 AM
Wow!! :buttrock:

The only thing apart from the water I noticed is the lil' Lorry. Or rather it's tarpaulin. It's shininess somewhat doesn't fit in, in my opinion...

Anyway, amazing work! b^_^d

Greetz, Ky.

05-22-2004, 06:10 AM
Excellent modelling!

I'm not too sure I agree about the water - to me it suits the ominous sky.

However, the two "intact" posters on the walls appear to be painted on, rather than decayed paper.
And the flag being reversed. Other than that - speechless.

05-22-2004, 06:46 AM
truly amazing !
you are all making a great team !:thumbsup:

05-22-2004, 07:00 AM
And max could handle all that without crashing? ... Amazing.

:thumbsup: Great stuff.

05-22-2004, 07:01 AM
Eccezionale, un lavoro davvero grandioso! :eek:

Shaders and model are great... can you post a wire? Thank you! :)

05-22-2004, 07:14 AM
that boat has good reason to be drydocked :D lol thats nice i'm so pumped to see tihs thing when its done.

05-22-2004, 07:18 AM
took you how long to make from start to finish?

Kel Solaar
05-22-2004, 07:33 AM
:buttrock: :buttrock: That's a impressive work!

05-22-2004, 08:02 AM
i'm a pretty harsh critic when it comes to art, and i can honestly say that this is one of the best pictures i've ever seen here on cgtalk. the attention to detail is incredible! the style looks like one of the environments in the film 'wonderful days', which is impressive considering that film used miniatures for its backdrops.
i don't think there's anything wrong with the color of the water; the angle of the camera suggests that it would reflect the dock rather than the sky, and it does that well. it combines the dark reflections with the bluish refraction of the sky. the colors work.
great work, man.

05-22-2004, 08:07 AM
simply unbelivable. i kinda like the water too.

05-22-2004, 08:26 AM
Just incredible!!!


05-22-2004, 08:32 AM
So damn good. Sei bravissimo, for me, you're the texturing god :bowdown: :bowdown: :bowdown:

05-22-2004, 08:38 AM
:eek: Beeeeeellooo!

05-22-2004, 08:51 AM

Unbelievable details, its fantastic!!

05-22-2004, 08:52 AM
Excellent! Details... damn

05-22-2004, 08:56 AM


05-22-2004, 09:10 AM
Just perfect once again, you never cease to amaze me, you bastard!! :p Congratulations Ale, another amazing piece of work and your nth plug on the front page, you deserve it. Let's hope you guys manage to finish CG as soon as possible. :) 5 * from me!

05-22-2004, 09:13 AM
Originally posted by KnickKnack
that looks stunning, the only thing that seems odd is the colour of the water, it's a bit too bluish-purple and doesn't look anything like the colour of the sky.

Agreed, but let's also consider the water near such an industrial environment is never clean or clear.

05-22-2004, 09:15 AM
Very Great work of textures! I love your attention to details!! and the models are good too as always!!

Only one thing: the shadows are more uniformal in the scene. All shadows map, right?
the smoothness of shadow for the pylons are the same that one for the stairway over the wall, while the shadows should be different, depending on relative distances.... i think...

no critics anymore ;) compliments

Bye :beer:

05-22-2004, 09:26 AM
My only critiques would be these 2.....small of course, but legit....the American flag on the boat to the left, is backwards it seems. The blue square with stars should always be on the pole side. The Carrier also looks too rusted if its a brand new carrier they are building. It looks like they are building it...if they are just repairing it, well, then its fine I guess....but it looks like a building shipyard....so I would expect the carrier to be nice and new looking, not rusted. :eek:

05-22-2004, 09:38 AM
Excellent work. Love the detailing. My crit would be that some of the people don't seem to fit in the scene. The sailors hanging out by the boat are great, and so is the soldier on the walkway, but the 2d real people kind of stick out in comparison, like the ones in front of the carrier. They don't seem to belong in the WW2 scene you have created.

05-22-2004, 10:03 AM
OMG ... excellent work ...

05-22-2004, 10:03 AM
great piece of work!

05-22-2004, 10:24 AM
absollutelly perfect!
no critics, just amazing and :eek:
nice detailed and textures :applause:

05-22-2004, 11:27 AM
Great work and an excellent subject.


05-22-2004, 11:29 AM
'Zing work as ever!....i are a true master of mappin and texturing!
Ho sempre amato i tuoi lavori!Hai una dovizia nel texturing che è davvero una cosa rara.Bello bello bello.

05-22-2004, 11:49 AM
Great composition.

05-22-2004, 11:57 AM
WOOOOOW! This is a really GREAT piece of art :surprised :rolleyes: The detail; the textures; the lightning, the render; the composition; all PERFECT! Rendered in Max Scanline renderer!??!

Wireframe? :p

05-22-2004, 12:05 PM
Looks great reminds me a bit of the Commando series. One thing cought my eye though. For a dock there's no place that boats can be tied to (can't remember what those things are called :shrug: )

Can't wait to see the full short !!

05-22-2004, 12:16 PM
details are amazing... :thumbsup: :thumbsup: :thumbsup:

05-22-2004, 12:21 PM
:eek: DAMN!!! It is... INCREDIBLE!!!! 5 stars man!
do you got some wires??

05-22-2004, 12:21 PM
greekdish - If it wasn't finally painted yet it would be all rusted. A US carrier takes over 4 years to actually build, and then before construction actually ever starts a majority of the metal is already cut and sitting outside, so it rusts a lot.

One thing that sticks out to me is the tiling of the metal on the hull. It's too uniform. Remember, there's going to be some big pieces of metal and some smaller ones, not all the same size.

On a purist position, which I understand this is fantasy, so don't bite my head off:) But I'm not sure if there's a floating drydock made that will hold a US carrier...90,000 long tons and around 1100 ft long.

You also might want to consider adding a gantry type crane. Because inorder to lift the huge heavy pieces those boom cranes won't be able to do that from the outside and drop them in the center area of the ship.

I also notice that from the perspective it doesn't look like there'll be enough room (distance) to actually finish the hull of the carrier in there...

I know I was nitpicky, but I spent 8.5yrs working down in a shipyard that makes these things and doing machinery design for them.

But, the picture is awesome and my hats off to you for creating it.


05-22-2004, 01:32 PM
Woah...thanks for the feedbacks !

...The flag has been fixed.. eheh

Well, let`s say it took more or less 2 months of spare time and pain in the ass, because the scene is really huge in terms of number of polygons (around 6 billion) and size of the textures (some reach 4096 px width), anyway it has been kinda fun to work on it...i love these WW2`s subjects.

The ship is and the whole drydock are supposed to be in a sort of dismantling status, that`s why of the rust and decaying all around

I took some old b/w drydock pictures and tried to rebuild that messy and detailed mood instead of making a perfect historic reconstruction (anyway i would not be able because i don`t have the necessary knowledge), but all the suggestions you gave me are really interesting, and i will take them in count for the final stage (after all this is made for an animation).

Technically it`s renderend in Brazil 1.2 with GI and a direct light projecting simple shadow maps.All the maps are made in photoshop, (most of them using the 3d total cd map collection) , while a good amount of materials are Darktree Symbiont`s procedurals.

Here`s a wireframe, a shaded pic and a couple of texture samples (heavily resized).





05-22-2004, 01:59 PM
Completely AMAZING !!!

Five stars

05-22-2004, 02:11 PM
excellent work ... really impresive ...

05-22-2004, 02:27 PM
OMG....that's almost perfect.
Can we see wire & larger shots?

05-22-2004, 02:39 PM
Realy G-R-E-A-T this image is realy need a award :bowdown:

05-22-2004, 02:50 PM
top shelf modelling skills:buttrock:

those image maps tho, really demonstrate the power and effectiveness of good texturing and what you can accomplish with such. over the top work, congrats:beer:

/edit/ for an extra touch of realism (like you need some!) change the "jersey harbor" sign to "Bayonne Drydock" as that's the old wwII drydock facility outside of nyc in nj. /edit/

05-22-2004, 03:21 PM
There was nothing wrong with the flag. It was flying from a pole, the pole is on the flag's right from the camera view, hence the field of blue should be on the right, exactly as he had it. I get that a lot from a people seeing me in uniform and stating my flag is f#$@ed up.

Hope you didn't change it. It is a great pic. I would be afraid the thing would sink with all that rust and corrosion.


05-22-2004, 03:24 PM
Now that looks really cool in wireframes. Just like I thought!
Excellent details! Haven't seen such work for a long time!

05-22-2004, 03:31 PM
very nice :D my onlt crit is that the rust stains on some of the walls of te dry dock should be locaded underneeth the holes that are above them and inbetween them. the water draining out of the hole is what causes those tpyes of rust stains



05-22-2004, 03:35 PM
Hey .. these are just great textures .. i wish i learn more of that
Good work man ... Woowww :bounce:

05-22-2004, 03:42 PM
Holy .... :eek: ! This is AMAZING :buttrock: ! Can't say anymore...

05-22-2004, 04:22 PM
i like that

05-22-2004, 04:29 PM
Originally posted by powerwave3d
greekdish - If it wasn't finally painted yet it would be all rusted. A US carrier takes over 4 years to actually build, and then before construction actually ever starts a majority of the metal is already cut and sitting outside, so it rusts a lot.

Hmm, I thought this was based on a WWII story against the Germans? If so, not denying that US carriers take 4 years nowadays to build, but in WWII, most carriers were finished in under 2. :applause:

Oh well, what about the US Flag?? :shrug:

Edit: Noticed the flag fix...excellent!!

Hmm.....not much else to critique from me.....well done. :buttrock:

05-22-2004, 04:46 PM
Gorgeous modelling and attention to detail as ever, Alessandro :)

six billion polys???



05-22-2004, 05:50 PM
simply AMAZING!!! :eek: :thumbsup:

veramente fantastico!

05-22-2004, 06:36 PM
nicely done

05-22-2004, 08:03 PM
:drool: :love: great job!!!

we can learn more thing from your image。 thanks
:bounce: :thumbsup:

05-22-2004, 08:12 PM
Fantastic work baldasseroni!

05-22-2004, 08:23 PM

Now I'll have to visit my surgeon again
thanks to you!

After my jaw healed nicely, and I saw your work here...

...it fell right off.

As a matter of fact, it fell so hard onto the floor that
the man living downstairs came up with it complaining that
I spoiled his dinner, and he almost refused giving
it back to me.

I guess what I am trying to say - OH MY HOLY RIDING HOOD - YOU ARE AMAZING!

The detailing is nigthmarish! I love it! You INSPIRE me!


05-22-2004, 08:37 PM
Wow, Awesome :buttrock:

Pete Latrofa
05-22-2004, 08:44 PM
this is by far, one of my favorite pieces I have ever seen here on CGtalk.com. Excellent job.

Congratulazioni! :)

05-22-2004, 10:23 PM

As others have said: well detailed pic. Cool.

But ...

I have never seen a ship, that is hollow. Even when it is layed up and torn apart. A war ship is full with decks, machinery, storage bunkers, corridors, ladders, stairs, bulkheads and so on. Only tankers or bulk carriers would be partially hollow like this. Ok, a carrier has large hangars - but nothing like this. Even when a ship is build, they do it usually from bottom up. Otherwise it would not be possible to install most of the heavy machinery.

I still don´t get it. What is this ship doing there? If they build it, there wouldn´t be a flight deck yet. If they tear it apart, how could they get all the other stuff out of it?

Wonders ... shakes head ... .

If it would be completely fantasy, maybe it would work. But a picture with the intention to be realistic ... it is a big fault. destroys the picture for me.

Best regards,


05-22-2004, 10:25 PM
Awsome, love the detail, sweet textures.. The guys up front look at bit out of scale though.. :)

05-22-2004, 10:47 PM
Greekdish - Metal rusts fast when exposed to the elements. Most of the metal will even more than likely been sitting at the metal yard outside to begin with. Ya, I know, when I look at something like that and it's rusty I think it's gotta be ruined, but it's not. Stuff like that isn't going to be stored inside in a warehouse, it would require one that's WAY to big and really not benefit from it because all it requires is a little sandblasting and wholla ready for primer and paint.

But you are correct about me neglecting the fact that it is 1943 in that picture and not 2004:)

05-23-2004, 02:03 AM
Holy cow !!!!



05-23-2004, 08:27 AM
As usual, excellent job Ale.
Just got your sms ;)

I've seen this while you were creating and it was already great, now, finished, it's really a beauty.

I'm happy that you always make a still pic of your works, to emphasize the huge amount of details, because when inserted in the action scene, a large part of them will be missed.

I've seen someone asking why this ship is hollow.
Well, it's one of the main scenery used for an attack run by a P51 Mustang squadron.
In order to avoid being detected by the large Nazi robot, they make a perilious run at low altitude, among ships and very near to buildings. The "boss" airplane will pass trough the ship itself.
Actually in the pictures, there are details that make the carrier a bit small, but at the end the action will be so fast paced that you won't have time to make scale comparisons.

By the way, the carrier is being dismantled, is not under construction.

Again great job Ale, prepare for the next task :cool:

05-23-2004, 09:35 AM
This is a really impressive image, I am fascinated by it.

Great work, I love all the little details that you have put into it.

Keep it up!!

05-23-2004, 10:47 AM
:buttrock: :buttrock: :buttrock:
what a wonderful work

05-23-2004, 11:12 AM
Originally posted by Eklettica
Just finished for Marco Spitoni`s Code Code Guardian :)

Max 5, Photoshop (3d Total textures)

C & C are more than welcomed !




Eklettica: yo bro whats your PC spec?? cause this model must of been hard on it?

05-23-2004, 11:22 AM
great work. can't wait to see the final animation.

05-23-2004, 11:37 AM
Great work mate.The waters off,probably already mentioned,but nitpicks aside,great piece.Nice mate.:buttrock: :thumbsup:

05-23-2004, 12:47 PM
amazing work man!!!
you rock!

05-23-2004, 03:47 PM
Very impressive work you have there. The amount of detail in everything is simply amazing. The textures really add to the image.

Great work!

05-23-2004, 05:09 PM
Oh my God that is sooo sweet :drool:

Fantastic image :bowdown:

05-23-2004, 05:23 PM
:bounce: nice concept

05-23-2004, 06:10 PM
amazing work !!!!

5 stars !!!

and i would give more if only i could !!!
:applause: :bowdown:

05-23-2004, 06:48 PM

it seems that returned in the time
and I am in this place.

very good your work.

05-23-2004, 07:07 PM
:thumbsup: i was impresed by the Eidos\Commandos series game kinda look,.....i love this piece of work,...incredible amount of time for one incredible work:thumbsup:

05-23-2004, 07:37 PM
very nice, it 's a hard works, congratulation !

05-23-2004, 08:26 PM
This is awesome, great work.

05-23-2004, 10:19 PM
keep up the good work:thumbsup:

05-24-2004, 12:21 AM
Great Work Balda as always :beer:

05-24-2004, 06:35 AM
definately incredible modeling and texturing, but:

- people are kinda big (relative to that truck)
- i personally dont like that widelens effect
- composition is so dam* central

(but what do i know...)

05-24-2004, 07:13 AM
Amazing work ! :drool:
Congratulations :thumbsup:

05-24-2004, 07:14 AM
The amount of detail is amazing!!! I really admire your work, and I think that you have great skills in modeling and texturing!!! I'll keep my eye open for the animation. Congrats!!!

05-24-2004, 08:51 AM
alessandro sei un grande!

05-24-2004, 09:16 AM

05-24-2004, 09:30 AM
Meraviglioso! Bravissimo!



05-24-2004, 09:41 AM
incredible work!!

05-24-2004, 11:32 AM
Very Nice. Incredible details man. :eek: Superb.

05-24-2004, 12:08 PM
oooh, Eklettica, whatta fun-tastic deep in your rendering - great :beer:

05-24-2004, 01:42 PM
It is very cool
I like the color of this work....

05-24-2004, 01:45 PM
first off, great image, very cool,

now for 2 critiques, and really only cause they really stand out to me.

1: the shadows coming off the ladder rungs on the right tower have a very visible definied shadow. At first My eye went to those shadows and I couldn't figure what they were, and once I did, they seemed too strong. Whether this is "realistic" or not, I just dont think it matches, the painterly quality of the rest of the image.

2: the right and left tower are leaning in towards each other. Which although is a fact of reality for photographic images, its one that generally tried to avoid in images. This is known as elminating the third vanishing point. The reason for doing this, is that natrually our eyes compensate for the third vanishing point. and will keep verticals parrallel to each other when we are viewing things in real life. Where as witha a camera lens it is unavoidable, and causes parrallels to converge.

You can change your camera settings to straighten out tall verticals. The end result is a more refined and pleasing look.
In maya you can accomplish this by changing the film offset. and by adjusting the yaw and pitch.

This also may increase the feeling of size and mass, where as this tends to look more toy like with faked convergence.

this is something that eric hanson explains a lot better than I on his webSite


and in maya 5 killer tips.

but I think this is a great piece of art work.


05-24-2004, 02:11 PM
Hey...thanks to all for the appreciation ! :)

smann : yes, you cought two points i even had to think about...the shadow of the ladder on the right tower does not match much...it bugged me too...i wanted to remove it , but in the end , in the global economy of the picture it was not so noticeable to me unless focusing on it...so i left it.

You are correct on the second point too....it`s called perspective correction in max....but i think it`s more "cool" in this way than with the correction (just my taste of course)

thanks for the observations !


05-24-2004, 02:34 PM
the patrolling MP on the 2nd deck of the drydock - what's up with his left boot? it's untied!

and check the sailor drinking beer from what, an aluminum can!?. dude, they used steel back then! come on.

:-) ..

actually, a couple of tiny crits -
- as someone else mentioned, the figures just right of the ship center look 2D and a bit out of scale. is it me or does the guy in profile actually look to be wearing Dockers shorts. :-) ..
- the third anchor chain loop appears to be 'clipping' into the hull..

no problem with the Patrol boat flag. i read where you 'fixed' it, but as another poster explained; the blue field and stars are always attached to the supporting pole - which it appears yours does - what looks odd to me is that the flag is extended to almost its entire length. It must be either fairly windy, which could be supported with the addition of several more flags or wind socks/detectors; or the boat is moving forward fast enough to cause the flag to extend - in which case there should be a small wake at its bow.

bigger crit -
- sprinkle white/grey flying birds liberally throughout the scene; solo, in groups, wings up and some down. they can also be used as virtual directors (hint) to direct viewer's attention as wanted. you'll be glad you did.

excellent work. :)

ring man
05-24-2004, 04:18 PM
:eek: wow.... :eek:
very great work, amazing detail:surprised

05-24-2004, 05:46 PM
:applause: :applause: excellent work and congrulation
good luck man

05-24-2004, 06:31 PM
i like everythign i see from you.

just wanted to add to the praise.

05-24-2004, 08:45 PM
6 billion polys!?!?!

What are your computers specs and why didn't it crash?!

05-24-2004, 10:17 PM
Well I have to say, that's absolutely amazing...

< The Great Man doffs his hat to thee ;)

05-24-2004, 10:54 PM
this peice is nothing less then awsome ....the textures are very strong and help convey mass in the structure......i'd like to see the scene lit and like dawn or dusk or somthign like that....but then again if i were u i'd wanan show off those textures as well....
awsome work overall

05-25-2004, 07:24 AM
6 billion polys....rotfl...i guess my english failed me once again...i meant 6 MILION polys...:D

Thanks to all ,


05-25-2004, 12:46 PM
Hey! Looks really great, but I think the colours could be a bit darker... :thumbsup:

05-25-2004, 02:08 PM
Hi Alessandro
You are the best...sei immeglio maremma maiala:bowdown:

I would like to have a "sensei" like you next to me..
heheh, maybe I'll meet you in Milano someday somehow, just to have some piece of advises...

(I'll pay you a large pizza that day):p

Bravo bravo


Hai un ICQ number?

05-26-2004, 01:31 PM
In a state of AWWWW....:eek:

Tight yes tight! very tight! Attention to detail is just mind-numbing! like the choice of colours and composition! Definitly lookin forward to seeing this carrier sail!:thumbsup:

05-27-2004, 11:10 PM
Incredible :applause:



05-28-2004, 02:08 AM

Excellent! artworks~ *^^*
:beer: :bounce:

05-28-2004, 08:53 PM
this is absolutely amazing, i agree with the people who think the water is too purple

05-29-2004, 08:31 AM
It`s so wonderfull,:bowdown:

05-29-2004, 07:16 PM
Oh my this looks amazing! Very very nice. :applause:

Tony Legolas
05-30-2004, 05:24 AM
:applause: :applause: :applause:

The Best work I have ever seen !

I really like this !

06-10-2004, 09:21 PM
Sweet jesus :) You've poured a whole bucket of great detail in there!! Excellent work!

One remark though... did they actually "dismantle" military ships in those days??? As far as I know they just used them as target training objects and for weapon tests (nukes after the war, especially), with the final remains of the ship simply being sunk. Much cheaper than dismantling!!
Even nowadays this still happens occasionally, though in a slightly more environment conscious manner :)

06-10-2004, 10:18 PM
Wow that is really nice great texturing and tons of detail,

Great job !!

06-15-2004, 07:39 AM
:beer: it's a great works~~~ i love it~

06-20-2004, 05:39 PM
Impressive modelin.Good textures,and an overall great piece.

06-23-2004, 04:18 AM
nothing more.... :thumbsup:

06-25-2004, 04:53 AM
very very nice reminde me of old space books or romans,whitch they used to have back in the days~!

08-07-2004, 07:44 AM
thats a lot of work!

08-10-2004, 01:01 PM
absolutely awesome level of detail....love the textures alot...the realism is fantastic......I bet the render took a while....cheers :applause: :applause: :applause:

08-11-2004, 02:10 AM
Brilliant work, well done. :D

08-11-2004, 05:29 PM
good crash

03-30-2005, 08:22 AM
trully brilliant
awesome detail:bowdown:

08-31-2005, 10:01 AM
Work wonderful.... :love:

09-27-2005, 11:40 AM

I should post sth more useful, but @ this stage of learning I can`t find any remark for you. Just opening the eyes.

09-27-2006, 09:53 AM
:applause: hi,buddy

Execellnt work.as per my view just change the water effect.

can u tell me about exterior light,other wise show me perameters.

01-24-2007, 11:14 PM
This looks like a great and extremely detailed piece. Yet I feel that you would get better replies if you submitted a larger version of this piece to really show detail.

02-06-2007, 02:13 PM
This looks like a great and extremely detailed piece. Yet I feel that you would get better replies if you submitted a larger version of this piece to really show detail.

You can see larger versions in the article Making of "Floating Drydock" by Alessandro Baldasseroni (for "Code Guardian" project) (http://features.cgsociety.org/story_custom.php?story_id=2393).

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