XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : Modelling Bird's Wings

05-20-2004, 06:19 PM
Hello CG talk members!
I'm new to the site and have a question relating to modelling a Hawk's wing. I'm curious as to how to tackle the modelling so that it can fan out and fold technically correct. I'm building it in a high poly count so the wing can be broken down into separate feather groups. Have I set myself an impossible task? Please tell me I haven't. :rolleyes:

mr Bob
05-21-2004, 10:32 AM
you certainly have , if your not very experienced i would tackle it in another way , if your really need to do a bird. i would do 2 shots wings open , flapping , then wings closed....

heres a reference site for nice hi res birds wings


you can also get some good textures,camera mapping is very handy for the birds flapping wing shot

also heres some other reference sites



05-21-2004, 01:59 PM
I don't think you've set yourself an impossible task, Atomica, though bird wings are a major modeling and, more, a major rigging challenge. I put a bird together in Animation:Master wherein I modeled all the feathers and rigged them so that the movement of the wing could control them. I finished the model just as soon as A:M released its first version with image-based hair, basically meaning that I could have done everything with little bitmaps that look like feathers, and control them exclusively that way. I haven't actually implemented any hiar solutiuon for my bird, though I have been maning to experiment. My feeling is that a combination is probably best. Images are 2d, and for the smaller feathers, you probably wouldn't notice that they were infinitely thin, but for the primaries, you certainly would. If you have access to something like that, a hybrid solution is likely your best bet.

05-22-2004, 07:48 PM
Just a quick thank you for the helpful words of advise and valuable links. Especially the bird wings reference which will help when I need to paint the texture.
All the best

05-23-2004, 03:59 AM
This chicken was modeled in Lightwave by Grzegorz Jonkajtys (http://www.3dluvr.com/jonkajtys/). He used the Random Cloner (http://www.polas.net/plugins/cloner.html) plugin for the feathers. Not sure what program you're using - but I'm sure there may be the equivalent in your chosen 3d app. Actually there was a multi-part tutorial on this in the first couple issues of Render Node (http://www.rendernode.com) magazine. Might want to check out those issues. This chicken was eventually animated by Platige (http://www.platige.com) using Max. Rendering with Brazil.


05-23-2004, 04:08 AM
Now that is one nice modeled chicken :) hf!

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