"I've always been very impressed with the quality of Shave's hair and I know the max community is going to be thrilled with how quick and easy it is to create realistic hair and fur," says Scott Kirvan, CEO of SplutterFish.
"I was surprised how easy Shave was to figure out with no documentation, or previous experience using it. It's all logically laid out, and fast to get used to," says Chris Pember, animator and Shave beta tester. "The interactivity is incredible--to be able to drag your object around the viewport and see the hair dynamics virtually in realtime is amazing, and makes tweaking the various settings MUCH faster for animators. I can comb hair, scale, cut, etc. without having to play with splines. Also, the option for deep shadows is very, very cool and adds a nice touch of realism, which, by the way, is NO problem for Shave."
Shave and a Haircut for 3dsmax is scheduled for release in Q4 of 2002. Licensing will include free network-rendering. Specific release date, pricing and distribution details will be announced closer to release.
SplutterFish LLC is a Venice, California-based software provider of high-end, efficient, and cost-effective 3D rendering tools. The company develops solutions focused towards the needs of production professionals working in the film, broadcast, architectural and product visualization, design engineering, 3D cartoon style animation, and CG research industries. SplutterFish's flagship product, the Brazil Rendering System is a fully integrated rendering suite, initially available for the 3ds max platform. SplutterFish is also preparing a 2002 release of Joe Alter's, "Shave and a Haircut" for 3ds max, one of the most sophisticated hair/fur creation packages in the industry.
About Joe Alter Inc.
Joe Alter, Inc. is a software and original content creation corporation located in Los Angeles.
Vicky-Gray Clark/Connie Jacobs