XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : i need an help to make a textile fabric

07-16-2002, 12:11 AM
My idea is to use a opacity layer to reproduce the end part of the bands to obtain the effects of a cut bands...as this thread here (http://www.cgtalk.com/showthread.php?s=&threadid=10487&highlight=ghost)

but just one little problem where i can start?????



aiuto (translated: HELP ME :scream: )

i'm reading all this section to improve

07-16-2002, 12:17 AM
a referencehttp://digilander.libero.it/carlocki/Archivio%20Carlo/stoffa-4resiz.jpg

07-17-2002, 08:34 AM
Well Carlocki, it's pretty simple :)
That reference picture there is a perfect place to start - basically, your opacity map should have the criss-crossing threads which make up the main part of the actual fabric and then thread out at the edges.
Obviously, the white parts of the opacity map will be the opaque parts, and the greyer areas will become less opaque. Another thing you should add, because it is fabric, is a translucency map - you could probably use the same image for both ;)

07-17-2002, 11:22 PM
I'm becoming monotheist 'cause everytime i evoke my goddess she come suddendly helping me! :scream:

thank ya!!:thumbsup:

07-25-2002, 09:05 AM
i read all uv mapping tutorial on interne but i can't choose right method

07-25-2002, 09:07 AM

07-25-2002, 10:16 AM
Is that a render? Your map came out very well :D

With regards to UV-ing this, I think the best method for you would be to save this, and then flatten it out, unwrap it using a planar method, and then morph it back to the way it was before you flattened it ;)
That way, your UVs are preserved, and your planar projection will work perfectly! :thumbsup:

07-25-2002, 12:43 PM
ADboy mqade this for me using spider uv in lightwave

great work Adrian u are the best
thank u

07-25-2002, 08:12 PM

07-26-2002, 04:28 AM
Did you use an opacity map?

Next time you do this, it might be easier to uv map the fabric flat then deform it, so you don't have any tricky uv editting :p

07-26-2002, 06:27 PM
but as Leigh often says is better first define model then lights then texture it

maybe with this work flow i lost the idea of model not deformed bands

07-26-2002, 07:09 PM

07-29-2002, 01:15 PM
Hey, that came out really nicely :thumbsup:
I think that what Theta was saying, was the same thing that I said - once you have your object, you can flatten it out, unwrap it, and then morph it back to it's original position :)
That is generally the best method of unwrapping strangely shaped or unusually twisted objects ;)

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