View Full Version : Speed modeling session : theme : toys

05-03-2004, 10:46 PM
This session runs until monday 11 May. The theme is about any kind of toys, in any style. You have 4 hours to work on it ; post a wip image after 2 hours of work and a final image (composed of different flatshaded views of the model and level0 wireframes) after up to 4 hours.
Please read the speed modeling forum rules ( before posting.

Have fun!

05-06-2004, 02:26 AM
Great speed session topic, m@!

I can't believe I'm the first to post something in such a fun thread :)

Well, here's something I made tonight called "Wind Up Robot," which is meant to be a cheap little wind up toy:

Click here to see a third textured render (

Click here to see the model without textures (

Click here to see a wireframe (

This took about 25 minutes to make using mostly subsurfed and bevelled primitives. Created in and rendered with Blender 2.33 (internal renderer) with raytracing and ambient occlusion active for the textured renders.

I hope you like it, and certainly I hope to see many more models! :)


05-14-2004, 05:58 PM
nice robot Robert :)

here is my one again after the servercrash
one hour work

05-17-2004, 04:02 PM
Thought this looked like fun, so I gave it a try. Here's mine after an hour.

05-17-2004, 05:55 PM
cool pogosticks are funny toys, great idea DigitalToon2

hope there will be in the near future a new spedchallenge :)

06-04-2004, 10:47 PM
Made this bulldozer last night. I then thought it looked ok, now i look back it it i see tons of mistakes. Only simple shaders where used.

06-05-2004, 05:46 PM

I noticed this thread was revived, and...

oh nooooooo, my toy cars that I posted a few weeks back have disappeared :(

I guess it was the server crash mentioned earlier in this thread.

Well here they are again :)

image 3 (

image 4 (

image 5 (

Modeling time was around 2 hours (texture/render time not included). Blender 2.33 was used.

Well, I'm looking forward to the next topic! :)

(This wasn't the most recent one, "sci-fi/fantasy vehicles" was...)


CGTalk Moderation
01-18-2006, 05:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.