View Full Version : game art comp 7: #2 - code name:knd
05-03-2004, 07:58 PM
should be fun:wip:
05-04-2004, 12:17 AM
Not a big fan of that show, but that should be a good model :)
05-04-2004, 06:06 AM
started on the head
05-04-2004, 08:17 AM
05-04-2004, 03:35 PM
did the body, mostly done 1494 tirs..IM GONA GET ME THOSE LAST 6 IN THERE SOMWHERE:cool: now on to the uvs :hmm:
05-04-2004, 03:58 PM
05-04-2004, 04:32 PM
05-04-2004, 05:49 PM
GJ, although his body seems off, a little short maybee and his legs are a bit thin.
How you plan to do his mouth? You just gonna testure on the little smile i guess? Maybee use the last few polys to make a little modeled smile that can move around there.
05-05-2004, 04:34 AM
just a start of the color,untill i get some time to mess with a toonshader
05-15-2004, 04:49 AM
well..this is where i was before the cg talk dos haxor..not that anyone seams to care,I plan on waiting untill the last second then redueing the uvs to get the most bang for my buck so to say, any thoughts?
05-15-2004, 10:42 PM
I think it looks fine - It just needs rigging, putting into some poses and presenting nicely for the submission thread - it looks just like the cartoon, which is what its meant to!
Check the game art 7 comp thread - ive got a lil bit o news in there regarding the deadline.
05-16-2004, 08:40 AM
hey andy btw thanks for turning me onto tomcat, i tryed it after reading one of your threads,did you buy it or just use the demo?...I dont do much toon stuff but i found it to be a fun lil toy to mess around with, with its low price I just mite pick up the full version
05-18-2004, 01:35 PM
Dont forget - the deadline is in 2 days (20th May)
Please, PLEASE try and get it entered because theres a severe lack of finished work on show!
01-18-2006, 05:00 AM
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