View Full Version : Machineflesh 2D Challenge Entry: Biryuk O. Olga

05 May 2004, 10:27 AM
Biryuk O. Olga has entered the Machineflesh 2D Challenge.

05 May 2004, 10:45 AM
Data lost, and my thread cleaned up. Whatever, I have not yet posted my entry. Meantime, I've finally made my scanner to work with WinXP (mustek 1200 - maybe you heared - that was not an easy job). Okay, we've got a lot of room here, so let's use it :)

05 May 2004, 03:02 PM (

Okay, this is our character rough scetch. It is genetically altered cow with its only purpose to make milk. Instead of legs it has binding devices implanted; it also has a lot of implanted drainage to feed it, to remove waistes, and, of course, to collect milk.

I have cleaned up this scetch a bit, but its main purpose is just to give us a feel of our character. Everything else is yet to come.

05 May 2004, 03:14 PM (

Another rough scetch which I call "composition plan" - this is what our final image will look like. The tower on the left side is Milky Farm - there are countless levels with our cow clones. Our Milky Farm collects enough milk to feed large City (that will be shown in the background), while it occupies very few land space - unlike today's milky farms. It's design, therefore, looks pretty rational, as every technology of the future should be. Ads on the tower will show Farm logo and some happy children drinking milk.

05 May 2004, 03:26 PM (

To build our concept scetch final image, I will now start from creating consistent perspective projection. Unfortunately, unlike 3D case, we are on our own here. In the image above, green represent first step - building levels "ladder". Magenta represents stage two - bulding floor circles. Red marks final part - building cow cells. If I'm lucky, I will have to explain these steps a bit more carefully later :)

05 May 2004, 05:16 PM (

This image represents WIP according to a plan above. The next step will be printing this :)

06 June 2004, 06:24 AM (

Okay, I'm back after a while. 13 days left, but I am going to finish this, no doubts!

Image above represents Milky Farm level plan. It's going to be merged with perspective and used as a template for final concept scetch. Also, cow binding construction is going to be like an image shows... Anyway, I was thinking about how the hell the cow will be lifted; so here's the plan: 1st, each level has two free positions on the opposite sides (image doesn't show that so far), and so the corresponding rails are also free to lift up or bring down position units, and 2nd, you can turn the level around tower axis to put the cow you need on one of that rails. This way rails should be segmented according the levels or thomething... But I'm getting to far, let me submit one more WIP and than Final Scetch first ;)

06 June 2004, 09:50 AM (

Huh... finally, 3D things come! As you see, I have tried to use printed template, but, obviously, I can't gain level of accuracy I need, so I've decided to drop it like that, and switch back to computer-aided vector graphics. This weekend I am totally dedicated to this contest, so I'm planning to finish this routine within a few hours. Thus, the only work, which will be done on paper, reminds - drawing characters themselves...

06 June 2004, 08:35 PM
A "few" horrible hourrs past, scetch template isn't finished yet :( There seem to be hundreads of lines, and at least twice more are yet to come. I've lost myself in numbers, trying to find exact heights of construction elements, but whole thing is already flawed... After all, I'm just a human - I can't match 3DMax - so there's quite a lot of things manually adjusted to look more realistic.

I am now planning to finish this in a day or two, and put it here together with cows, so it would make final image for "Concept Scetch" milestone, otherwise it won't ever end.

Two things that keep bothering me are layout of that level which I'd like to show turning around tower axis (non-zero angle in this case breaks level simmetry), and amount of details on backside of the tower that will be seen through foreside gaps.

Perfect solution would be to blur them out, but than same would apply to picture background, which I'd like to keep sharp... Decisions, decisions... "dark" it out, may be?..

06 June 2004, 03:19 AM
So far you work is coming along well I'd say, I admire your attention to detail when it comes to matching perfect perspective for the building, goo job on that. You dont have much time left, but dont stress yourself, just focus on what you want to finish, make a checklist, and hit those milestones!! :thumbsup:

06 June 2004, 11:51 AM (

Hello again, haven't got a time neither for working on my entry, nor for online activity :( I know that's bad, so here I am. Well, last time I've promised a scetch, but considering huge amount of work that took me where I am now, I feel like this WIP-shot should be done. First row illustrates drawing a tower, a second row illustrates studies in cow anatomy (which purpose is to draw cows fast), and the last one represents boring scetch scan-and-clean job being done.

06 June 2004, 12:01 PM (

Yep, it's a 1st milestone. It means I'm done here with paper work, and there will be no more annoying white images :)

Not all of our cows are shown here, "z-order" isn't right yet, etc, but I'm sure you understand... I don't work on that file any more, I'm one step ahead.

Note the balloon (how can you do not note ?) - it is an advertisement placeholder. With that balloon, no more composition changes will follow (I wouldn't have a time anyway).

06 June 2004, 01:09 PM
Moschnaya ideya! :thumbsup:
Pravda chto-to smuschaet v kompozicii (tyajelovato chto li). A tak vsyo super! Udachi!:wavey:

My MachineFlesh 2D Thread (

06 June 2004, 04:08 AM (

A tower is finished. Less than 20 hours left, and the most of them I wouldn't be able to work on my entry! Arghhh, that's a crazy race!

One might think it's not realy "line art"; but as this picture shows, lines get removed one by one, while shadows, instead, apply one by one; then, I'm going simply use adjustment layers for coloring process, so grayscale fills/shadows have nothing to do with coloring. It isn't a scetch, and not yet coloring WIP, so I figured out it must be "line art" :)

06 June 2004, 06:31 PM (

Chnging plans, once again. I said before there will be no more paper work - I've lied. I had to draw these beasts on the paper - deadline is a way too close. Then, I've scanned it, and cleaned it, and smudged, and stamped, and so they look... ah, they are so good, ain't they? Take a look at their eyes - they remains closed from the moment they were given a birth - just because stress they should feel watching themselves hanging up there, would make their milk bitter. Well, gotta go work on the background, see ya in 5 hours.

06 June 2004, 06:53 PM
extremely unique piece of work. Hope you finish it up soon!! Good luck and keep pushing dude! :beer:

CGTalk Moderation
01 January 2006, 05:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.