View Full Version : Machineflesh 3D Challenge Entry: Chad Hamlet
04 April 2004, 12:29 AM
Chad Hamlet has entered the Machineflesh 3D Challenge.
04 April 2004, 03:15 AM
In the year 430-50 AD, the machines took it upon themselves to start recreating the earth as it once was. Recognizing that they lacked the full imagination it would take to remake the earth, they set upon making a human/machine hybrid that can accomplish their task, and give that sense of "Imagination" to the terraforming of the earth. They started with a proto-type model, a female, fused with metalic tendons and most of her internal organs removed. Inside was a fusion reactor, and single cell samples of most of the fona of the earth of old. Each tendon can extend and implant itself into the ground, air, and water. From these, the tenticles will recreate the fona as it needs to be created.
The machines decided to give the "Mother" 1,000 years to recreate nature to it's liking. And this is where the story begins.
05 May 2004, 04:22 AM
Initially created by zspheres in zbrush, then tweaked in Silo. Nothing fancy, just a stand alone mesh to edit in Zbrush.
05 May 2004, 04:27 AM
This is about 2 hours of playing around with the new Z2. I kind of like how the flesh turned out, and I am pretty sure I will keep it this way. I'll see after I start modeling the back of the head, and wires. This is going to take me awhile to complete!
05 May 2004, 05:54 AM
Another Zbrush artist, My goodness you people are either great artist or zbrush is too good..or both... Good progress buddy looking good keep it up...
05 May 2004, 09:16 PM
Thanks! I'm hoping to have the head-stuff done tonight. Then on to the body!
Zbrush is a cool little program, with it's shortcomings too. I wish it was more versatile as far as making a mesh from scratch, then adding to it. So I'm pretty much forced to work in Silo too to make this. Although Silo is a great program too so I'm not complaining!
Once I get my copy of AM 11, I'm going to test the displacements in it and see how it works. If it works OK, then I'll be rigging this lady too. If it works though!
05 May 2004, 03:32 AM
Playing with some texturing and object designs for her head piece. I think it's going to look pretty neat once I get it together. :D
05 May 2004, 04:42 AM
This is the final low poly version of the head. I scrapped the Z2 high detail version, mainly because I think I can do better.
Anyway, here is the head. Now on to the body, arms, legs, etc... Now that I got the hard part done though, everything else should go pretty fast.
Thanks for looking!
01 January 2006, 02:00 AM
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