View Full Version : still: couloir
04-26-2004, 07:45 PM
Hello to all
Here is my last creation. I have done this pic with maya5.0 and rendered with mentalray!!!
04-27-2004, 12:05 AM
Very nice image. Simple and fine. Good work:thumbsup:
04-27-2004, 03:54 PM
thx man :beer:
04-27-2004, 04:50 PM
i like it too, but i would like to see a bigger render :p
04-27-2004, 06:04 PM
very good image, i like it, good job ;)
04-29-2004, 03:08 PM
Very nice render :) Bigger should be better :D
Very nice image, i like the light !
Perhaps, some small stones or sheets on the ground ?!
04-29-2004, 08:21 PM
could we see a bigger renderre please..
a really nice couloir :beer:
04-29-2004, 10:26 PM
Thx dudes !!!
Sorry for my picture size :shrug:
I want do to more biggest but i have loose my scene :cry:
good,good,that is I can explain only
I like all in the image
I can't explain anything except said best
04-30-2004, 11:02 AM
Very very nice! Nice lights, nice maps.
Very good job Belicre :thumbsup:
He must have 4 stars!:thumbsup:
04-30-2004, 04:14 PM
that's a great rendering.more and more stars for this guys!
However the environment need more depth and the tone is too uniform..there's no informations enough to have a credible set.
05-15-2004, 08:32 PM
one word : Great! Nice atmosphere.. Not easy to do with mental ray....
I specially love the rendering of the ground stones...
hard too is to have a good rendering of stones bump, but you succeed well.. Noot too light, not too stong.. Good job!
I wan to see the exterior!
05-15-2004, 08:51 PM
Really good image....I like the atmosphere of it.
It has a very calming feel to it.
05-15-2004, 10:42 PM
your light is spreading on the floor too unaturally... it caught my eye. your floor plains are being seperated by the light directions. you should really pull your light further away or just use directional light...
apart from that everything looks nice
05-16-2004, 12:31 AM
It's a good Work
I wait the next picture.
I'am sure that will be amazing pict, may be a charcter???
:bounce: Bertuccio :bounce:
01-18-2006, 04:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.