View Full Version : Mitsubishi Lancer EVO VII
04-24-2004, 08:17 PM
got a couple tons off my shoulder
04-24-2004, 08:48 PM
1. The seats are missing.
2. The windshield and front/side windows normaly aren't tinted.
Post the wireframe
04-24-2004, 09:03 PM
wow...look`s wow...the world screaming: - Give us more pic. please!!! :bounce:
04-24-2004, 09:18 PM
HEY this Image Rocks !!
CAN we see more pics ?
but add the seats ;)
hehehe Well done man !
04-24-2004, 09:25 PM
mm it looks very good , but it's little dark... post the wire ;)
04-24-2004, 09:29 PM
opps my monitor is dark , sorry :)
:applause: :applause: great model!
04-24-2004, 09:36 PM
heres the wire. ill try to get some more renders, it just takes like 5 hours for each one.
04-24-2004, 09:45 PM
Five HouRS ???:eek:
On what kind of machine are you rendering this ?
if my renders goes over one and half hour at 1280 x 1024 i stop the render, except if it'so over 80 %, too much rendering time.
with what are you rendering that ? mental ray ? vray ? or whatelse ?
try to lower rendertimes :bounce:
04-25-2004, 12:05 AM
i kinda exaggerated, its more around 2-3 hours on a 1280x1024 res. (i really cropped it down for in the pic)
oh, and im rendering with brazil
04-25-2004, 12:15 PM
the body is to high from the ground...
if this kind of car will try to drive in hgh speed it will flip over to the back...:p
but the render is very cool...and smooth...i like it very much
04-25-2004, 02:56 PM
i think the ride height is fine! EVOs really looks like it has a higher ride height. I don't understand the thing bout the tint comment, my cars have tint all around.
I don't know if it's from the angle but the front wheel well doesn't look as round as it should. Minor stuff.
Just put a driver seat and a few cylinders to look like a roll-cage and you really got a good drag car going. Saves rendering time too.
01-18-2006, 03:00 AM
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