View Full Version : Character: Dragon Slayer low poly

04 April 2004, 12:07 AM
First Time posting in the finished work section. It's from a concept from a while back. It was time i used it.
Feel free to crit if you want. Can't say I'll change anything at this point but it can't hurt to hear feed back for the next time. Thanks

used Max 5.1 , character studio 4.1
poly count 2264 tris


04 April 2004, 12:20 AM
really great translation from concept to model, the textures and model are really well done. If there were any crits I would say to add more color to the green skin, more like the concept(yellowish highlights, etc.),it would be more vibrant and alive. I would also break up the symmetry by adding the arm guard thing on the left arm like in the concept, cuz its just darn cool. I love the pose of the last picture, its really strong. Great work!!

04 April 2004, 01:00 AM
I like the concept and the model.
But the textures look unfinished to me.The blade of his weapon looks fine, very detailed, the rest lacks those fine details (the knee pads for example).
If you spend some time on these textures it will look very good.

04 April 2004, 01:36 PM
Thanks guys for the comments and crits. I have a couple other characters on the table that i want to make and then I will go back and apply some of the crits given.mabey even model up the other arm gaurd. Even though i said i wouldn't change anything:)I think I will. Thanks for the crit and comments it helps.

04 April 2004, 09:35 PM
looks put in gameable
for real-time
but for a charecotr like that it best go in a like Jedi Knight game just cuz it has the best 'sowrd' physics

10 October 2004, 01:22 PM
Really nice ! Good texture !
It should be a very interresting high resolution model !

10 October 2004, 06:52 AM
HEY BOY...Congratulations...very good concept...and very good model...I think, the colours very saturate...and the yelow part is very clean...But is fantastic work ;-)

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