View Full Version : Double Sided Mapping
07 July 2002, 02:21 PM
How can I map a polygon object on both side so that it has two different outside and inside texturte...?:bounce:
07 July 2002, 03:14 PM
If the object is like a grid : use the "two side" shader from the render tree (not sure of the name but you'll find it).
If the object is like a box or a sphere, etc, you must learn to use the texture editor.
07 July 2002, 04:40 PM
It's the Front_Back node, found into the Switch sub-menu.
Hope this helps
Salutations - Cheers
07 July 2002, 05:18 PM
thanks a lot!!
that helped a lot~~
And it was "front_back"..
07 July 2002, 08:21 PM
I didn't see grendizer's reply..
01 January 2006, 12:00 PM
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