XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : Low-Poly Character : Roby Nood

04-19-2004, 04:08 PM
Hi folks !
Here's my first finished attempt at low-poly character modeling.
The model is 987 polys, and the texture is 512*512.
Job made on 3dsmax 6 and Photoshop.


Here's some wire :


The texture :


C&C are really appreciated, i need some. Thanks !

04-19-2004, 04:12 PM
Here's a photo of the figurine i used for modeling.


04-19-2004, 05:03 PM
Nice work!! I really like him. Great job!!

04-20-2004, 04:21 PM
Thanks a lot for your comment MainlineX ! :beer:

04-20-2004, 04:45 PM
not too shabby very nice low ploy model...the texture is very nice it gives your character nice depth :applause:

04-20-2004, 05:48 PM

nice work although the textures are too bright to me, very colorful, specially the yellow of the boots (they are the same color than the sword that is suppoused to be a metal).

My suggestion here is to avoid present a character with a background that is the same color than the character.
The background must enhance whatever you want to show, and this way the viewer is lost.
Try to have a look at the classical drawings (charcoal and pencil ones, venus, david...), it is very obvious there. Also may I suggest to take a look at "ladybird" from Fendrik Peter that is a render I like a lot for its artistical component, also you can have a look at its background, it has movement and plasticity without being nothing specifically.

The character will look better I can say, I think it is very nice now anyway. Great work.


04-21-2004, 04:26 PM
Thank you all for your comments. :)

bealobo, i understand what you mean with the background. I must admit, i haven't really spend much time with it ;) and i think i should use a different color from the model, i agree. I try my best next time ! thx :thumbsup:

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