View Full Version : character: Deer Beanie

04 April 2004, 05:58 PM
Deer O'Deer beanie:

04 April 2004, 01:30 AM
great concept.

one comment -- for this type of close-ups you should increase the subdivision level. The outline of the mesh is too sharply polygonal ;)

04 April 2004, 02:07 AM
haha this is a cool concept. I agree with telamon though it needs to be smoother. very good

04 April 2004, 06:00 AM
Wow that's really good....

now will someone please remove this thread.

04 April 2004, 09:17 AM
Originally posted by Plays_4_Pants
now will someone please remove this thread.

You are probably one of the most ignorant persons I ever met

04 April 2004, 05:05 PM
Plays_4_Pants-now will someone please remove this thread

I have noticed that you have a habit of making sarcastic and uncalled for comments in more than one of your post that I have read in the last fifteen minutes. It makes me wonder if Im not the only one who has witnessed this habit of yours.

benreeves- What are your plans for this model? It would look better more smooth. It has a blocky look to it right now. Its definitely cute which is what I am assumeing you were going for. I think a child holding it or dragging it around would up the cuteness factor to the next level. Keep up the good work and ignore the useless comments that seem to get posted from time to time


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01 January 2006, 02:00 AM
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