XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : Posable Dragonette - ZBrush 2.0

04-17-2004, 10:26 PM
These are the results of tyrying to make a posable Lil-Dragon (Don't tell the chief mod/boss/gaffer I used his name).

I usually make a ZSphere model then convert it into a polygon adaptive skin.

With this little cutie I kept him as a ZSphere model and kept checking him in the PREVIEW mode in the ADAPTIVE SKIN panel.

Basically this means I can go back and forth from ZSphere to Mesh and pose at will. I can still divide the mesh as normal, this one ended up at 2 Million polys with no issues.

One thing I did forget until Mat at Pixologic reminded me was that ZBrush 2.0 now stores Morph targets and prevents a problem of corrupt mesh when you move a pose too far.

The last image below shows some extreme poses and an example of where a -100 on a morph slider can blow a crtitter up :)

The wings are separate and temporary.





04-17-2004, 10:26 PM

04-18-2004, 12:48 AM
i think the word needed here is : impressive.

04-18-2004, 06:29 AM
Southern, you're a god. Put that on a shirt that says " I did this" and you'll have all the ladies.

Aegis Prime
04-18-2004, 11:00 AM
Wow! Nice work! I really need to pick up ZBrush...

04-18-2004, 12:02 PM
Wow! Nice work! I really need to pick up ZBrush...

Im beginning to think the same thing :thumbsup:

very cool work

04-18-2004, 11:40 PM
Very nice !!!:thumbsup:

04-20-2004, 04:37 AM
2 million polys !!!!:eek:

04-20-2004, 11:22 AM
I saw it on ZBrushcentral.com. It really extremely impresive artwork!!! Very detailed. I really like it! Now just put it in a scene, and it's frontpage work :rolleyes: :beer:

[I'm learning ZBrush 2.0 also now; I received it yesterday :p ]

04-21-2004, 09:25 AM
hi Southern

I am really impressed your dragonette !!!! very nice subtle details...congratulations :thumbsup:
I would like to say thanks for sharing your knowledge about Zbrush but I have some question about the process :

- How could you subdive your model and after go back to zsphere mode ?? Is this the morph target that should enable that ??

Because when you are in zsphere mode the subdiv and edge loop are disable.
they are active until you made an adaptive skin conversion but after that the zsphere became unvailable.

ps :sorry for my english I hope understand what I mean


04-21-2004, 07:48 PM
Originally posted by robin
2 million polys !!!!:eek:

Exactly what I was thinking :wise:

(well, I was actually thinking "bugger me with a spoon!" but the sentiment was the same)

04-24-2004, 09:40 PM
- How could you subdive your model and after go back to zsphere mode ?? Is this the morph target that should enable that ??

With Keyboard `A` you can go from ZSphere to Adaptive skin Polygons and back again. When in Polygon preview you can divide to whatever level you want and still be able to revert back to ZSpheres. You don't actually convert the ZSPhere model into an adaptive skin.

When you have finished all the modeling make sure you use th e morph target setting as the mesh will corrupt if you don't.


CGTalk Moderation
01-18-2006, 02:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.