View Full Version : Low poly - Forrest Gump
04-17-2004, 06:02 PM
Well the competition is over, this is my final entry and I thought id post it here. Its Tom Hanks as Forrest Gump in, Forrest Gump :).
Its 3930 polygons with 2 texture maps, 1 256x256 and 1 512x512.
Hope you like it.
04-17-2004, 07:18 PM
wow, looks just like him. He's a bit stiff in the back though. If his slouched just a tad he would look more realistic. Very nice though.
04-17-2004, 07:50 PM
The hands seem a bit large and you should have spent more time on the head texture.. there is a very clear seam at the top.
I've seen some of the other WIP's in that contest, it's gonna be a tough one to win.
04-17-2004, 10:50 PM
Thanks, the head/forhead is actually the same single texture and not divided up. That 'line' is actually a small problem i had with normals/smoothing. I, for some reason couldnt get the entire head mesh all smoothed properly, there were some hard polygons in an expanse of soft ones. No idea why :shrug:
04-17-2004, 11:21 PM
hey !!! that is my savannah !!!
u ca actually see me walking in the back.
that was a bad one,
but anyways what was the competition about?
04-17-2004, 11:32 PM
looks nice o_O can you show us the wireframe and some different angles of him?
04-18-2004, 01:16 AM
Great idea, Forest is a great subjet! Work a bit on the head texture, is not tom hank.
But very good looking!
04-18-2004, 03:06 AM
very well done. You got to love Forrest Gump. I agree with fsanimate put a bit of a slouch on him it would be a more natural pose. good work
04-18-2004, 12:52 PM
I mean this in a totally light hearted way -
You just made Forrest Gump look twice as stupid as he really is. He's even got a frontal labotomy and everything.
04-18-2004, 01:18 PM
That 3D model looks like something in the videogame "The Sims"
01-18-2006, 02:00 AM
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