LC #42 Pipers Alley

View Full Version : still: Plan B

04-15-2004, 04:19 PM
You should always have a backup plan in case things don't work out... ;)

Everything created, textured and rendered in Cinema 4D XL 7.3

DJ Scorchio
04-15-2004, 05:07 PM
Im afraid I cant see anything...

04-15-2004, 05:14 PM
Originally posted by DJ Scorchio
Im afraid I cant see anything...
me too~:p

04-15-2004, 06:44 PM
Dagnabbit, what's with my web host these days? It's really been acting up...

I can see the post, and I just checked my web site, and it's working fine, so I'm not sure what the problem is. Maybe it's just an intermittent hiccup; give it another try...

04-16-2004, 01:53 AM
Very funny! Maybe you can work some more on the hammer's texture, especially the bump map. That's all.

04-16-2004, 11:14 PM
Ever try animating your rubiks cube? I thought it would be reallly easy but that turns out to be a puzzle in itsself. give it a try.

04-17-2004, 12:43 AM
I did think about doing that, tally, but it would be a nightmare. I can't even figure out how it works in real life, let alone how to do it in 3D. :p

04-17-2004, 05:16 AM
that rubiks cube is too big. rubiks cubes only have nine squares a side.

the head of the mallet has waaay too much reflection, and the bump map just doesn't look right. the texture on the handle of the mallet is pointed the wrong way and doesn't look right at all.

i like the idea, though. i was always partial to taking the stickers off...

04-17-2004, 04:09 PM
The original Rubik's cube had 9 per side, but Rubik's Revenge had 16. I agree about the shininess of the metal, though, and in retrospect the dents should have been a bit smaller and sharper. Practice makes perfect... :rolleyes:

04-17-2004, 09:57 PM

Really funny idea, i often feel also that the only way is to break and destroy :) But, you'd work more with this image, especially with the shaders and textures.

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