View Full Version : Alpha channel missing specular, Please help!

04-15-2004, 03:30 AM
I seem to be missing the SPECULAR in my alpha channels...When I try to composite I loose alot of detail. Has anyone ever had this trouble before, can it be fixed? Both, Maya and Mental ray renders seem to have the same problem...(Maya 5.0.1)

04-15-2004, 08:44 AM
Couldn't find that in Maya software but in Mr you should just try another option in the Frambuffer Attributes in the render globals : Colorclip : RGB.
I think you were set to raw.


04-15-2004, 05:17 PM
THANK YOU pasto!

This solved the problem using Mental Ray render, Also I unchecked Premultiply and ended up with a good looking comp.
I would still like to understand how to fix this with the standard Maya render.

Thanks again pasto, Joel

Colorchip RAW...

And, Colorchip RGB...

04-15-2004, 06:02 PM
You are welcome Joel, if you find how to do it in maya software, I am fully interested !!


04-15-2004, 08:23 PM
Try rendering in passes (color, shadow and specular) and apply the specular pass as addtive in compositing.

Good luck,

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