View Full Version : Machineflesh 2D Challenge Entry: Brian Manzanares
04 April 2004, 06:49 AM
Brian Manzanares has entered the Machineflesh 2D Challenge.
04 April 2004, 07:10 AM
04 April 2004, 04:54 PM
I like your initial design, is subtle... you have nice little touches, like the girl holding a stuffed animal... that adds a lot of grace to the drawing, makes me think of a Pin Up illustration, but with a little twist in it (diferent body and machine parts)...
I'm trying to visualise your ideia already treated with color, texture and evertyhing...and I think it could turn out pretty neat.
I don't know what you have in mind, but I picture the final treatmeant to be dark, like the graphic they made for the machine flesh contest itself, heavy on textures, dramatic lighting and photoshop effects.
I wonder if you can use real pictures... like the head of a barbie doll would look pretty cool. that's my 3 cents anyway...
eventually, I'd like to see more. Let me know!
04 April 2004, 10:04 PM
I think this is an excellent combination of Hard machinery and soft humanity....
My suggestion would be to be sure you mae parts of the girl soft... and rather innocent looking so people feel for her....you don't want to rob her of her humanity ;} like a faint flush to pale cheeks etc.... you know?? And make the Teddy fluffy and a little matted! show the wear on him from years of friendship....
Anyways...those are just ideas, use them however they inspire you to ;} I can't wait to see more!
04 April 2004, 07:01 AM
I was going for some sort of shell on her back as a place to retreat to for shelter or protection
04 April 2004, 11:07 AM
Another idea that I'm tossing around. She put herself together.
04 April 2004, 10:26 AM
this idea is better than the other one, the style is different, i vote for this last one !
Let's model it !:thumbsup:
04 April 2004, 11:34 AM
Eh self explanatory
04 April 2004, 11:46 AM
she no good with screwdriver ?
04 April 2004, 05:04 AM
I'm starting to like this one a little better than the previous two.
04 April 2004, 10:26 AM
Oops messed up
04 April 2004, 10:32 AM
Still experimenting with everything
05 May 2004, 02:31 AM
05 May 2004, 02:51 AM
01 January 2006, 01:00 AM
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