View Full Version : Machineflesh 2D Challenge Entry: Bruno Werneck Galano Vieira

04 April 2004, 03:12 AM
Bruno Werneck Galano Vieira has entered the Machineflesh 2D Challenge.

04 April 2004, 03:30 AM (

Hi everyone,

This is my first time posting anything on this forum. I've checked the gallery and the entries so far, and some of the artwork in there is really inspiring...

This is one of a few ideas I have for the challenge. The idea behind this picture is: a roman general, who almost dies in battle, has part of his body recontructed with mechanical parts, with technology borrowed from the future.

Is it original in any way ?
What's missing ?
Any way I can make it better ?

I would reeealy apreaciate your feedback on this. And I'll start posting my developments from then on.


04 April 2004, 05:20 AM (

I'm losing the helmet on this sketch to show more of his face and ad more personality to this guy.

I got rid of the shield too, I wanted to free up his arms...

The down side to that is: I might not be giving enough clues he's a soldier from the Roman Empire.

The 'Magneto' helmet is pretty stereotypical and people usually associate it with the Roman Empire...

So I might bring them back later, we'll see how it goes...

Any feedback you wanna give, post me a line, and I'll appreciate it.


04 April 2004, 06:30 AM

Thank you so much for your input, and I will get started on some things tomorrow ;)

With your piece.....Okay...Atlantis isn't original, but it could be, and that could define the reason for the technology in his time....Think of that and a scientific explanation for The Myth God/Humans?? I dunno , see what you can pull up that is a bit more unique and explainable...Although I think you have an original start....Just be careful I've seen a medieval lancer out there as well.

I would stay away from the helmet....make it something people DONT see much....and find a way to make the story clear with something know.....This could be way dramatic...maybe he is up against a creature with mechanical alterations as well?? Or maybe have the helmet cracked and in the dust....

Anywho...I hope these Ideas help! I love your figure in the second sketch, he has a great sense of movement in his know you could even put some shadow across his form to suggest he is about to face something if you want to keep it close up....Have fun, I want to see more! and I will check back later ;}

04 April 2004, 05:34 PM
man i think this is a great concept, just thinking about what kinds of materials and science the romans had to do this makes it cool. maybe the classic breast plate with a couple of viewing holes would help keep the roman feel, and i think working in an openfaced helemet that shows the eyes might be nice too.

if you get a chance check my entry out tell me what you think.

04 April 2004, 12:08 AM

I really dig the second one much more. What about integrating the shield concept as a kind of gauntlet that fits across his right arm. It could be something he could use to block incoming sword hits, or it could have some kind of technology built-in that allows it to expand to deflect arrows: like an energy shield? Just ideas, but keep on posting!

04 April 2004, 04:29 AM
Thanks for your input guys,

I do have a background story for my character and I'm hoping the complete illustration will give more clues as to who he is, what he's doing, his mission, location and time period.

However, I'm not sure I want to give away the whole story yet, or even...
at all ! In the rules, they do suggest you to think of a reason for the mechanical part you're creating, but I don't think we're required to post it in the forum. I want this to be the tip of the iceberg kind of thing. And I'm hoping the very final illustration looks so solid it will simply make you believe, instead of asking why. (high hopes...)

Cassandra, pardon my ignorance but I'm having a hard time grasping the connection between this and Atlantis... Anyway, today I had an idea that might make this guy look a lot more original. So don't give up on me Cassandra! I'll post something soon...Let's see if I can draw it first...

The idea of the shield as a gauntlet sounds really good. (thanks Private Ryan)
But it wouldn't be an energy field, it would be of solid matter. The problem with the shield is that: if it faces the viewer, you can show a really cool design on it, but it covers a lot of the character behind it. If i put behind his arm, I can see more of the guy, but not the design on the front, just a boring back of a shield. So we'll see how that goes. I'm gonna try 'staging' it.

But yeah... thank you guys for your time, for your ideas, suggestions and advice, really. Come back here every once in while to keep me in check. And I'll be watching you guys as well.



04 April 2004, 05:07 AM
Wicked. I liked the idea of the mechanical arm in the first drawing but I like the pose and feel of the second.

Can't wait to see where you go with this

04 April 2004, 02:56 PM
You’ve got a few votes for the second concept drawing but I wonder what would put a man in that dynamic pose? His leg and his back itch?

I liked your original drawing much better. In fact, I think this pose would be perfect if you included a person trying to talk his way past the Centurion. You know, draw a civilian with his hands held up in exasperation. And draw a simple archway behind the Centurion. The Romans were famous for their stoicism and taken in this context, it would make your Centurion not only more human (than just a guy standing there for no reason) but it would also make it more realistic with the period. The lance is pointing outward to suggest the civilian back off, whereas the shield is held at bay because the Centurion does not feel like he is being threatened. The helmet adds to the stoic quality possessed by all Centurions.

If you don’t develop the first concept for the contest, at least flesh it out so I can have a background for my desktop!

04 April 2004, 04:25 PM
Okay...well Atlantis...the highly advanced island...wasn't on the exact timeline, but close enough to the Roman empire that it would explain advanced technology being aquired in those times....and perhaps the Roman empire mirrored theirs as it did so many other cultures.... Such as the Gladiator stuff.....;}

Which is why I brought it up..mostly just for ideas to get you thinking about details...

as for the sheild, it may not be energy, but could it be a clear substance of some sort? Which would enable us to see the design no matter which stance you choose or develope?

It could also create some interesting lighting issues, and transparency situations...

Sorry to head races like a mile a for the storyline, I know what you mean...I want to keep mine open enough that it can inspire others, which is why I avoid writing too many details about the technology and such, although I have many ideas and plot twists and world developement stuff that could be incorperated.

04 April 2004, 04:50 AM (

Here's a quick color study of the illustration. I ask you to use your imagination for now... :)
Their poses will be waaaay more dynamic than what I have here. The guy will be making a huge effort to pull the beast, which will be fighting against it, grabing on to the crossway ,not letting go.

His machine part is not too defined either, but I'll work it along the illustration. The idea behind this picture is: A Greek general, who was severely hurt in battle, has his arms and prt of his upper torso reconstructed with mechanical parts that will assist him in completing his final task: to lasso the Minotaur and bring the beast over to the Labirynth.
(very) Losely taken from the Greek Myth.

Not much of a jump from my early Roman soldier concept, after all, the Romans used to steal a lot from the Greek, religion, architecture, costume design...

I followed some of you suggestions, the character now has a meaning behind his pose/action and there's a clear purpose for his machine parts, in which I'll nail down the look of it later on...

Let me know if you guys think this idea will fly. Thanks for you sugestions and advice.


04 April 2004, 04:52 AM
Hey Bruno

That's a nice idea, and I like the time period. I personally would like to see the mechanical bits represent what someone might have done or used in that bronze age time period (or whatever metal or material that age is represented by...). Did you ever see Clash of the Titans? There was a mechanical owl that sort of looked like it could belong in that age. Or maybe I haven't seen it recently enough - I might change my mind if I see it again...

04 April 2004, 05:00 AM
Yeah Francis,

The idea is to come up with some Da Vinci type of stuff, using wood, rope, metal and ornamented with marble... That's why I gotta look for reference and hit the books before I turn in my Line Art!

And by the way, I live in San Diego for almost 3 years... loved it! great weather! Unlike here in Chicago... :( I envy you...

05 May 2004, 08:38 AM
Sorry mate too many entries in here to keep up with them all, but thanks for pointing me here. I like it, at least it is a more original concept for bionic arms. What I do like if I have understood you correctly is the idea of using things like wood/rope/marble etc in the construction of the mechanics. If you can pull that off with Da Vinici type look to the mechanics as well then I think you'll be on to something :cool:

05 May 2004, 01:03 PM
I lke your Labirynth idea. Very mystical :eek:

Sobre sugestões, eu acho que para ele puxar o minotauro, ele tem que ser bem forte ... então penso que as pernas e os braços poderiam ser mecânicos, ou ter algum reforço mecanico ... :thumbsup:

I'm pluged in your post :beer:

05 May 2004, 02:30 PM
man this concept is sweet, it would be nice to see them doing battle.

05 May 2004, 10:03 PM
Grande! Great idea!!!

I loved the idea, the roman soldier with the minotaur figure...

Well, the minotaur also can be mecha implants... or no?

sorry for the inexperiense in the english language, keep the good job!!!


See my project in the contest, a Knight TEMPLAR (

05 May 2004, 06:11 AM (

This is a thumbnail sketch blown up. But it will be used as groundwork for the character line art.

First of all, thanks for all the comments guys! I really apreciate it. I took your suggestions / ideas into consideration, and some of the changes I made are based on that.

Tolin's comment on showing the two of them fighting made me REthink my illustration, so I went back to my desk to thumbnail / stage a cool fight scene.

After dozens of sketches I figure I was gonna have a really hard time doing this, because a lot of the action poses I came up for pulling rope and lassoing a bull were blocking a lot of the hero's body. I want to show as much of the character design as I can (it's a ch design contest after all). Plus, the Minotaur, because of its large size and contrasting color, was overshadowing the hero as well.

So I decided to depict the moment right after the battle, with the Minotaur defeated and the hero tired from battle.

The Minotaur will not have any mechanic part, the rules of he contest say we only get to design one machine-flesh-character, so I'm going to stick to the guidelines to avoid a headache later.

That's it for now. I know it's not much but that's how I start an illustration. Once I start posting the more polished stuff , down to the finished one, you will be able to see a really nice progression of the art piece.

I was hoping to meet the Line Art milestone this weekend but looks like it's not gonna happen. I guess the reason why I'm taking so long is because I don't wanna settle for something I don't feel strong about.
I plan on spending a lot of time coloring this so I need to make sure that I approve evey step of what I'm doing. Plus, I want to have a fun with it. And I am!

Cheers, Tchau, Valeu!

05 May 2004, 06:41 AM
This is excellent! I adore the depth and the angle that you're using, and the fantasy/machine is an excellent spin off the theme. :D

keep up the great work!

Originally posted by brunowerneck (

Here's a quick color study of the illustration. I ask you to use your imagination for now... :)
Their poses will be waaaay more dynamic than what I have here. The guy will be making a huge effort to pull the beast, which will be fighting against it, grabing on to the crossway ,not letting go.

His machine part is not too defined either, but I'll work it along the illustration. The idea behind this picture is: A Greek general, who was severely hurt in battle, has his arms and prt of his upper torso reconstructed with mechanical parts that will assist him in completing his final task: to lasso the Minotaur and bring the beast over to the Labirynth.
(very) Losely taken from the Greek Myth.

Not much of a jump from my early Roman soldier concept, after all, the Romans used to steal a lot from the Greek, religion, architecture, costume design...

I followed some of you suggestions, the character now has a meaning behind his pose/action and there's a clear purpose for his machine parts, in which I'll nail down the look of it later on...

Let me know if you guys think this idea will fly. Thanks for you sugestions and advice.


05 May 2004, 05:04 PM
Originally posted by brunowerneck
I want to show as much of the character design as I can (it's a ch design contest after all).


05 May 2004, 06:24 PM
I am absolutly agry with you, it's a character design contest..:)

05 May 2004, 05:20 AM
Gee, I'm glad I figured THAT out just in time before the contest ends!

Thanks guys.
Keep droping by,

05 May 2004, 10:10 PM
i still love this idea, can't wait to see it complete, just curious, did I offend you with my comments? your post is not on my thread anymore.

05 May 2004, 04:07 AM
No Tolin, I'm not offended at all! Your suggestion made me rework on my illustration for the better, so I can only thank you for it...thank you, thank you, thank you!

And as far as my post desapearing, to be honest with you, I didn't even know we could remove a post from a forum. Maybe one of the moderators thought it was somehow inappropriate... that's my best guess. That kinda sucks though, because I put a lot of thought on my comments...I try to make constructive criticism as opposed to the typical "nice dude! rock on!" kind of thing...

Or maybe it's just a bug... Oh well, I guess moderators work in mysterious ways... ;)

Thanks for your concern though, and I really don't know what happened to my post in your thread... maybe we should post a 'missing' sign around the site...:)



05 May 2004, 06:15 AM
Its nice to have that thinkling as i dun really know how to go into detail mecha the idea is there mystical rules

05 May 2004, 02:34 PM
Thanks Bruno, yeah might just be a glitch. Ill post soon on my thread, just been finishing up finals!

05 May 2004, 04:30 PM
Yeah, it's definetly a glitch...

a friend of mine who is in the contest as well, had some W.I.P images wiped out of this thread... I wonder if they will come back, or if he needs to upload them again.

check out his entry! it's really cute...
Dan Segarra (


05 May 2004, 06:12 AM (

Quick wacom skecth in Photoshop...

trying to get a feel for the character and his local colors.

will post more this weekend...

see you then!

05 May 2004, 07:05 AM
Your very stylized (the gray scale one)
Concept Sketch: thumbnail :thumbsup:

05 May 2004, 04:24 PM (


05 May 2004, 04:26 PM (

ok, back to work!

05 May 2004, 07:59 AM
line art is on its way...

05 May 2004, 04:31 PM (

keeping in mind some of your comments, I decided to add more action to his pose and make my frame widescreen to make the whole thing look more dramatic & cinematic.

finally, I feel very strong about this one. Composition, characters poses, how the body is positioned to show the mechanical part , the way the story is being told...

And I love widescreen... movies in general... it's a compromise though, I'm no longer showing the character design in full. But hopefully you'll be able to make up how his feet look like.

Anyway, if I can get this illustration to look like a frame from a film or an animated film, I'll be furfilled.

As I said, Line Art is on its way...

If you have any comments or suggesions , I'm all ears!


05 May 2004, 04:54 PM
I loved the compose. The action and lines are very expressive. Keep in this way!:thumbsup: :thumbsup:

my entry (

05 May 2004, 05:22 PM
Nice loose sketches there.

Seems like youre making us wait. 3 weeks to go! Bet youre really talented to leave the final pic to the last few days. I couldnt do that myself.

05 May 2004, 08:51 PM (

rough line art for the machine flesh character...

05 May 2004, 12:13 AM (


05 May 2004, 12:35 AM
forgot to outline one of the bull's finger. It's a Minotaur with tentacle arms!
hahaha ok...back to work! tchau.

05 May 2004, 01:43 AM
REALLLY nice this last one!!!!
Keep it!!!!:surprised

05 May 2004, 05:07 AM (

Here's what got so far. I threw some values in there, mainly because it was hurting my eyes to look at the pure b&w drawing.

although It's a good test to see how I'm going to light the shot, I don't think I'm gonna go with that.

I was hoping to finish the line art completely by end of today but It's not gonna happen. I spent good part of my day drawing the two characters. Jumping from that to Greek / Roman architeture + perspective wasn't necessarily a blast.

So I'm going to let it sit for a couple hours, get some rest, and come back to it fresh tomorrow.

I still need to make some decisions on the mechanical part of his chest area. But as far as Line Art goes, I'm wonderng how locked down they should be. I'm not drawing for comic book, nor I'm not gonna color comic style. What I have should be enough to start painting, make final explorations with shape and color instead of line.

Once again, I appreciate all the comments, and feel free to drop me a line any time.

05 May 2004, 08:18 AM
The bullfighter idea is very cool and your layout and character is excellent. Can't wait to see the final product

Good luck

05 May 2004, 05:56 PM
Thanks guys!

Prismacolors don't last too long, do they ?
All this $ on markers...

05 May 2004, 08:54 PM
It's basic and fresh
Last skatches drive me very well

I like it!!!
I'm waiting for your upload

06 June 2004, 03:37 AM (

I'm trying to decide which one of these I should go for...

1, 2 and 3 were done with markers

4 is a combination of what I like best about the marker ones + my last post (photoshop gradient)

I could use some opinions here, what do you guys like best about each ?

As I make up my mind, I'm going to finish up the Line Art a little more...


06 June 2004, 08:33 AM
Very good consept! I like it, and your work is excellent. My preference based on your last post: 2, 3, 4, 1

06 June 2004, 08:16 PM
keep going, the shading seems to be in the right way, I like the pose and dynamics line :)

ps: mais um brasileiro exilado? hehehehe

06 June 2004, 09:36 PM
Oh man i love it, awesome, #3 has he best values i think, cant wait to see it done!

06 June 2004, 12:29 AM
Yep, my vote is for # 3!!!!!


waiting for colors!!! :applause:

and great work!

06 June 2004, 02:25 AM
Im loving your composition and the idea, you have an excellent style, as for which colour scheme, in order of preference i would have to go for:


But as adrixwha mentioned previously #3 definatley has some better values. The showdows that are cast on his body look great, i think thats probably what sets the image off the best.

I noticed that the sky looks really great in #3, the overall tone is nicer but one thing i really did like that you used in #1 was the debris/leaves flying across in the the background. Those leaves and the matadors red cape really show a nice sense that there is a wind blowing in the scene.

Cant wait to see what you do next, its coming along really well, keep it up.:bowdown: :thumbsup: :bounce: :beer:

06 June 2004, 01:29 PM
Thanks for all the voting guys,

things slow down during the week because of work, but I'm working on it !

I'll post more soon. I can't wait to start coloring!

See ya,

06 June 2004, 01:48 PM
Great line drawings -

I like version 3 - It's good to have dramatic shadows / tones on the body whilst keeping some areas of face lit.

Really great stuff...keep it coming:thumbsup:

06 June 2004, 03:23 PM
I like VERSION 1 the most because the lighting really puts him into the arena rather than separating him from his victory. The lighting is way more appealing because it brakes through the composition without disrupting your focus. It also makes the flow of your composition stronger because the shadow is pointing at the same direction as his spear. That's my first choice.

My second would be VERSION 4. The dramatic shadows covering his face make him look kinda' mysterious. Like if he doesn't let anyone in his heart. Like if bullfighting is what he lives for and no one can understand that. :cry:

Anyway, I'm a big fan of this last design you made so whatever you do with lighting and colors I'm sure will only strengthen it. Good luck my friend!

Cooties (

06 June 2004, 03:52 PM
To be honest I'd tend to go with 4, just seems to hold the composition better, that is however an opinion based on the grey tones, colour choice is also going to have a major effect on how it works.

06 June 2004, 12:20 AM
Yeah, I think it's time to hit the colors...

There's only so much these can do, specially with all my markers fading on me. Values are all over the place too... If anything, I'll keep desaturating my illustration as I go along to make sure the values are correct and stuff...

I won't be back here tonight but I promisse you guys will see some color work posted no later than tomorrow. You have my word! That or I will get rid of one of my last names ;)

Oh, and by the way, let me tell you that for the past 2 months I have seen some great work in this site. I really like this type of contest, as it gives us an idea where we stand in the art world comparing to other artist, not only in the U.S but around the globe. This is a great healthy way of competing, it only pushes you to develop your art further. Not to mention we get to see, in some extent, how each artist goes about executing an idea from concept to finish...


06 June 2004, 12:45 AM
Originally posted by brunowerneck

Oh, and by the way, let me tell you that for the past 2 months I have seen some great work in this site. I really like this type of contest, as it gives us an idea where we stand in the art world comparing to other artist, not only in the U.S but around the globe. This is a great healthy way of competing, it only pushes you to develop your art further. Not to mention we get to see, in some extent, how each artist goes about executing an idea from concept to finish...


Youve hit the nail on the head bud, its definately been a pleasure seeing you at work, cant wait for your next update. And thanks for your C+C in my thread, much appreciated. Catch you soon.:wavey: :D :thumbsup: :beer:

06 June 2004, 01:52 AM
Oh I'm late for the vote...So...Well i say the 3, i think it could give a strong dramatic force to the composition, harmony with the theme, mythic and glorious but a little bit sad with this evening light...
Anyway...good work .:)

06 June 2004, 12:42 AM
I did 2 and half little color skecths in photoshop yesterday and I like the lighting and color of the one I'm working on now.

When I get home, I'm gonna finish that one up and post it here.

I'm still at work though. deadlines, deadlines...
so I'm thinking around 2am... :(


06 June 2004, 11:32 PM (

Ok, here's the little color key that I talked so much about...I broke my promisse yesterday, but I was too tired to do anything when I got home from work...

I'd like to hear what you guys have to say about my color and lighting choices.

I also have a few questions. Things that were pointed out by friends and things that have been on my mind too:

From what you see here,

is this a bull or a Minotaur ?

is the character a Greek, Roman warrior or a bullfighter?

Does the location remind you of Rome, Greece or Spain ?

I would like you guys feedback on this...

Thanks much!

06 June 2004, 02:19 AM
yeah, I like the color choice, very nice your blocking stuff.
I think it´s a bull in something hybrid between Greek and Roman :D hehe keep going!


06 June 2004, 08:07 AM
Thanks Russo,

I gotta fix the beast so it looks like a Minotaur, instead of a bull...

suggestions are welcomed!

06 June 2004, 01:38 PM

make the minotaurs appear!!!:bounce: :bounce: :bounce:

I machineflesh minotaur!!!!

your job is better in better. I loved the solared color scheme. Congratulations!!!


my entry (

06 June 2004, 03:36 PM
Hi there!:)

Here's my answers to your questions:

"is this a bull or a Minotaur ?"

By the shape of the back and the shoulder , I would say its a minautor, but maybe we can get confused by the color (all grey, like its cover by fur all over the body) and the fact that there is no apparent human part (if I remember correctly, it's half bulll and half human, right?) So, maybe just letting an arm lay near or something... I don't know. By the way, I think the head is great!

"is the character a Greek, Roman warrior or a bullfighter?"

We may think it's a bullfighter by the big "red" flag your character is handling.
Concerning his nationality, I would say his more roman than greek...

"Does the location remind you of Rome, Greece or Spain ?"

I would say... Mmmh, Rome, because of the architecture at the background. The statues remind me of the colesium.

Nice job man! I really like the piece of armor on his right arm! See ya!

06 June 2004, 08:48 PM
yeah I agree 100%.. you could add some more human parts on the bull :)


06 June 2004, 03:23 PM (

Started coloring the final piece... Basically all I'm doing right now is laying down all the local colors, keeping in mind where the light is coming from, but I'm not bumping the shadows or adding cast shadows or too much detail yet.

I'm borrowing colors from the two pics on the side, and looking for other image reference whenever needed.

Yesterday, I was forcing myself on doing a tighter Line Art, but it's really not how I go about doing a painting.
I come from an Animation background and I love line drawings, as they're full of life and movement. But once I paint over these lines , the shapes will speak louder, and to me that's what strong compostion is about .

I got really inspired by that Matrix concept guy. His stuff is amazing and even though he does some of his stuff digitally, it seems like he keeps a lot of the traditional medium in the final piece.

From what I've read, he does a very detailed comic style inking of a piece before painting it, but I have a feeling he does that mainly so he can paint bucket the basic colors real quick, to se if its working.

Anyway, I'm using the drawing underneath as guideline and, eventhough I don't have a tighter Line Art to show , if I come across an area that looks weird or wrong, I'll be redrawing that area and bringing it to
Photoshop, before continuing with the painting...

That's is it! Thanks for your feedback!

Here's what I'm hoping to convey in this illustration: a mechanicaly enhanced Roman bullfighter defeating a Minotaur, in Ancient Rome.

I was talking to my uncle about this stuff the other day, and he came up with a pretty nice and detailed background story for the whole thing. Better then the one I orginally had... I'll post the summary of it towards the very end of the contest.

But yeah, I'm taking you guys advice and I'll be fixing the Minotaur, but he's not gonna have any mechanical parts. One machineflesh character is already enough to keep me busy!

All right guys / girls, I wrote waaay to much...I'll post some more soon,

see ya,

06 June 2004, 03:28 PM
Cant wait to see your progress as the competiton draws to an end, actually that goes for everybody in the comp.

So in any case, goodluck with your painting, i look forward to more of your great updates. Keep it up.:thumbsup: :beer: :bounce: :D

06 June 2004, 07:05 AM (

here's what I got so far. Not as sun lit as the originally posted color comp...

let me know what you guys think... (if you're not busy working on your own entry, that is...)


06 June 2004, 12:53 AM
man! I have a feeling everyone is woking very hard on getting this stuff done on time for the contest...

Good luck to you all!

I'll post more soon...


06 June 2004, 06:03 AM (

I think I'm going to stick with his original head drawing...

planning in advance is good, but second guessing (over and over) is not necessarily beneficial to a project.

see you guys soon,

06 June 2004, 06:04 AM
Great process... :applause:

I am anxious to see more!!!

keep it up!!!

and force! :thumbsup:

my entry (

06 June 2004, 08:11 AM
nice it

06 June 2004, 02:38 PM
bruno, why not just have the minotaur's right arm streached out in front of him(it dosen't have to be cut off), ya know with his battle ax laying just out of his grasp or something, and go ahead and make the minotaur at least part mechanical, shiny black iron with rivets, with tufts of fur edging it ot poking through, and "steam" escaping from the nostrils. just some ideas

06 June 2004, 03:16 PM
I can definately now see all the pieces falling into place...Youve got some great detail going for you over to the far left of the composition in the ruins, they are really coming together well. I cant wait to see your image completed it is definately one of my favourites.

I am so surprised at how just laying in some simple colours really gives an image a whole new dynamic, i cant wait to get to that stage...I wish you the best of luck...Keep it up.:thumbsup: :bounce: :D :beer: :bowdown:

06 June 2004, 06:04 AM (

still coloring...

every time I bring the file to the Mac to upload, the colors look so different. I widh there was a way to syncronize them.

but yeah, I'm shooting to get this done by tomorrow.... one can only hope...

And I hope you'e all working hard and doing well. Drop me a line and let me know if there's something you like or don't like about what I got so far... it's never too late for improvements!

See you all!

06 June 2004, 08:16 AM (

it's getting close to finish... mainly because I will have only one more day to work on this.

There are a lot of little things in this painting that I'm not too crazy about , so I'll be doing some major tweaks still...


06 June 2004, 09:43 AM
Maybe a couple of spears on the bull's back, compositionally to cross the big diagonal made by the front spear. It would remind of a fight and of an oposed resistance. If you think you have the time. Keep on, and hurry, gooood work!

06 June 2004, 03:55 AM
Its getting great!!! Just keep it!!!:thumbsup:

06 June 2004, 05:46 AM (

Oooki doki ... poki!

Here's the almost completely final vesion. I'm still leaving it open because I know I'll open this file tomorrow and I'll have a problem with some stupid little thing, and I won't rest until I fix it. Plus, I would like to hear what you guys have to say before I turn in the final image. I knows it has changed quite a bit...

I can't wait to see what you gys have!
This is such a nice adrenaline!

But boy, I tell you it fels good to flatten all those layers for good. (any retouch will be done on top of the flatten version). My photoshop was dragging... Oh, by the way, the blood was done in Painter...

Painter has some really nice brushes, but I don't understand the interface too well, so I try to stay away from it as much as possible. I shouldn't though, I should learn it...

all right, comments are VERY welcome right now! I'm even gonna saty online for a bit just in case someone happens to write something...

Thanks guys,

06 June 2004, 07:44 AM
Great job Brunowreck, I will now complimet you on your background...WHOW, I LOVE YOUR BACKGROUND:buttrock:
Keep it up and good luck to you.

06 June 2004, 09:33 AM
Awesome work dude, im glad you went for the ribbons, the flag tended to obsure too much of the view, whereas now you get to see your beautiful background. well done.:thumbsup::D :bowdown: :beer:

06 June 2004, 01:56 PM
good job....on of the best works from the contest

06 June 2004, 04:55 PM
Good job man! You've made good decisions, I think. It works very well. To have split the flag was just a genial idea!!! It lets us see more of your awesome background! I really like the sky! I can't see anything that doesn't fit... Chapeau!:thumbsup:

06 June 2004, 03:49 AM (

just doing my homework, showing the detail of his mechanical part.

How the "magic thread" goes through his mechanical arm, giving him enough strenght to pull a Monotaur.

later I'll give more details on the little backgorund story me and my uncle came up with...

06 June 2004, 03:52 AM (

poor guy...

just posting some details I liked about the painting...

06 June 2004, 03:55 AM (

Here's our hero. had a bad day...

06 June 2004, 04:02 AM (

I messed up on my milestone here.
Here's the final coloring one.

06 June 2004, 04:05 AM (

very final image!

Note I changed the look on his face and the statue on the right. Other little things too...

06 June 2004, 04:08 AM
Congrats mate!!...Love it.:beer: :D :thumbsup: :bowdown:

06 June 2004, 04:20 AM
pardon my ignorance guys, but how do I FTP my final image from my PC ?!! please!:bounce:

06 June 2004, 04:51 AM
oooooooooooooh. ok. I got it!

06 June 2004, 05:42 AM
Originally posted by brunowerneck
pardon my ignorance guys, but how do I FTP my final image from my PC ?!! please!:bounce:

Sorry i got your message a little, by your last post im guessing you figured it out...

Since you have...please let me it via ftp, or the usual upload method as in, you log in the file...and submit the image.

Let me know, K:thumbsup:

06 June 2004, 07:58 AM
no worries sketchfiend,

you gotta click on 'submit final image' and log in first, but only to reach a page where you can read more detailed requirements for submission of the final image. Down the bottom, they'll give you ftp address, username and password to where you should send your zip file to, and how you should name the file in especific. Each individual gets a different set of numbers, and these numbers should be used as the name of the zip file.

Now, I can be wrong on this one but it worked for me at work. If you're on a PC, I guess you can basically open any folder and type in ftp/blah blah (address provided by cgnetworks) , and it should go/ connect to it... Once your folder turns into their ftp site, you can simply drag the already zipped file in there.

Give it a few seconds, go back on the web, click on s'ubmit final image' and log on again, and it should give you a lower res image preview of what you turned in.

Now remember, this is important and I wasted 1 hour figuring it out:
if you had any saved selections / alpha channels in Photoshop, make sure you DELETE them all before saving as a Tiff file (I can't remmember if I clckd on 'save image pyramid'. I thin I did) Otherwise, your image will come up as plain static (not parsed, I guess it's the correct term)

They're also asking for the image to be 3 sample /pixel and I have absolutely no clue what that means...

But yeah, that's basically it!

06 June 2004, 09:22 AM
Thanks a bunch Bruno...much if i could only finish then i would be set...hehehe.

Anyway BIG!! Congrats once again:applause: :beer: Im glad i got a chance to chat with you if only through this comp. Goodluck with any future endeavours...catch ya mate:thumbsup: :D

06 June 2004, 10:22 AM
man, this image is so good, i had one of the later WIP as my wallpaper for a time.. good work! you captured the atmosphere, and the doctor figure is crazy!

also did you save as a .TIFF and deselecting layers and alpha channels, so they are not included, or did you keep layers and delate the alpha channels first?? What do you have to do?!?!

06 June 2004, 01:51 PM
Thanks guys. It was a pleasure from my end likewise.

Eupee, I flatenned the file first and then I deleted the channels. But not all channels you know. the 4 basic channels RGB, reed, green, blue sould stay on, of course.

If you're still confused, in case you don't know, another way to go about it is to: once you're done with the art and you're happy with how it looks, click on / hilight any active layer in Photoshop, do a 'select all' and 'copy merged' (ctrl + shift + c for PC and comand+ shift + c Mac). 'copy merged' makes a copy of whatever you see on the screen, no matter how many layers or fxs are on, what you see on the screen is what you get on the clipboard. Then, you can just create a new file (the size of the doc will automaticaly be the same size and resolution of your clipboard) and regular paste what you have into the new image (it should respect its positioning if size and resolution of new file are identical), and you'll be free of any unecessary channels.

It's prety simple actually...Eventhough, I just wrote a testamnet about it...

Ok, gotta go to work!
See you guys!

06 June 2004, 02:33 PM
Verrry Nice:thumbsup:

06 June 2004, 09:30 PM
it's one of my favorite

06 June 2004, 03:30 PM
I'll be out of town for the rest of this week and next week and I'm not sure I'll have the time to post the background story and stuff. I'm on my way to the airport so basically, it loosely based on the myth of Theseus, who uses a thing thread to go in and out of the maze without getting lost and kill the Minotaur....

blah blah... gotta go!

It was a pleasure knowing some of you, We'll be in touch!


p.s: my web site has only my college work from 2 years ago. So don't bother to look at that crap, I'll update it soon...


06 June 2004, 08:36 AM
Yeah nice

and good idea for the image :)

06 June 2004, 10:03 AM
:applause: Congratulations on your final entry... It's great to see the final after all the sketches and WIPs posted along the way - one I've been watching from the start....

Great entry...good luck in the next stage and probably see you in the next challenge :applause: :applause: :thumbsup:

06 June 2004, 11:00 PM
Hey! I'm back in Chicago...

I notice the site looks different, new design, fancier...looks nice though.

But yeah, thanks for all the comments, suggestions and support! Going back to page 1 on this thread, I can tell it's thanks to you guys the illustration turn out to look thes way it looks.

If I'm not mistaken, It all started with Cassandra suggesting me to add some mythlogical background story behind the whole thing. Then a lot of people commented on how cool it would be to see them fighting... so I tried to make them fight, but the hero's poses were working against the ch. design. His arms were blocking too much of his body, and it was taking away from the idea of the contest itself... (these were thumbsnails were not posted)

I was also having trouble with the composition. I like my art to look cinematic, and to tell a story. And I have a thing for widescreen too, so I decided to compromise: I didn't make them fight, instead, the illustration takes place right after the Minotaur's defeat. The other compromise was: the hero's feet is off screen, which goes againt the typical full body ch. design, but I think it looks better this way...

The rest was added just for fun. But also for sake of challenging my own skills. This is the second time ever I get to include a character in an environment. I usually do either character art or background art. So it was quite a challenge.

And besides the fact I'm never fully satisfied with my work and I think there's always room for improvement... overall, I think the illustration turned out fine. There are some things I'm still not too crazy about, but I had to end the project a little sooner, because of my trip... and that forced me to make the call and say: that's it! I'm done!

So the file name of my last saved version was something like:
Lasso_very_final_flat_099d_for_real1a.psd ;)

But yeah, it feels good to be done! It's a good accomplishment. And valuable experience.

I'm writing way too much once again, so I'll come back another day and post some more.

Once again, it was a pleasure meeting you guys, I'm amazed by the amount of talent that entered this contest. Some of the entries blew me away...

My next challenge will be to completely redesign my site...

Ok,see you guys soon, and good luck!

06 June 2004, 07:41 AM
Looking at this piece I can see that you had some fun with this from doing the usual cute stuff at work. I love the use of color in the drawing and the level of detail in the guys mechanical parts. I would like to see more work like this from you..........The Sun Is Powerful


07 July 2004, 04:28 AM
It was very fun. I really enjoyed it. Lot of work too... but hey, that's what it takes...

I didn't know there's people still posting comments. I thought the forum was gonna close for good...anyway...

I have a question though, can we vote for more than one peson? Like for example, I want to give my vote to this one 3d guy and 2 2d guys...can I do that ?



07 July 2004, 05:58 AM
yea you can vote once for each picture.

meaning like i voted all the pictures i wanted to continue
(and that was many)

07 July 2004, 04:59 AM
Thanks Squibbit

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