View Full Version : Game Art Comp 6: Keanu Reeves / Bill and Ted

04 April 2004, 01:27 AM
This is all sorts of firsts for me. First post. First Lowpoly Model. First Contest.

I have choosen Ted "Theodore" Logan of Wyld Stalyns fame.

and here's what I got...

Now do the crit thing.


04 April 2004, 03:17 PM
badass, man this would be a fun project, i myslef am about to start a project much like yours, i'd mention it but ya might steal it, cant wait to see what ya get done.... looks great, and again great idea!

WILD STALIONS!..... freakin awesome

04 April 2004, 03:26 AM
Day 2:

Polycount: 3360ish

Somebody say something! I'm not happy unless everyone is talking about me!

04 April 2004, 08:37 AM
hey, looks pretty good there man. the face is very well done by the looks of it and youve got his almost cartoony grin. theres a lot of detail in the hoody, good going on the neck area. the only thing im curious about is why his hairs in 3 parts :P

04 April 2004, 01:39 PM
One of my all time favs, love that smile.

04 April 2004, 04:42 PM
Originally posted by random.hero
the only thing im curious about is why his hairs in 3 parts :P

I'm unsure what you mean? If you mean why his hair looks different in each image, it's because I removed the hair in front of his face so it was visible. I will eventually have an alpha map to make his hair more hairish. If that's not what you mean then set me straight. I hate to cause duress. :D

04 April 2004, 03:59 AM
Started texturing...

Boy he looks funny without the hair in front of his face...

04 April 2004, 07:39 PM
100% unwrapped, yo!

I think that's it for the face... tell me I'm wrong. DO IT! Now to the body! :applause:

04 April 2004, 01:16 AM
Ace choice!

The model looks really good - a very good likeness so far, but, unless you have a few tricks up your sleeve, i think drawing the textures by hand will make it look unrealistic. I suggest getting some photos of reeves and making a proper photo-map. Its the only way to get photo-real, after all!

"its your mom, dude!"

04 April 2004, 06:09 AM
School work took precedence until just today... so as much as I appreciate painting not looking like real-life, it is now too late to go back. Thanks for commenting. Here is the end result... I'm happy with the cartoonish quality, while not totally ignoring reality.

04 April 2004, 06:10 AM


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