View Full Version : Frosted glass/blurred transparency?

03-29-2004, 04:32 PM
I need to make a frosted glass material, and I found this this (, which seems to offer diffraction (which I assume is blurred trasnparency).

I'm about to try it out, but am wondering if I have any other options.

03-29-2004, 09:01 PM

had the same problem... maybe in maya 6 will be a GOOD solution for this

03-29-2004, 11:48 PM
What did you use to get the effect? Was it what I linked to above?

I don't need an alpha channel, so the problems in your thread aren't an issue for me. I'm just trying to find the nicest and fastest option.

03-30-2004, 03:46 PM
use the difrations plugin and you will get an satifing result.. and the whole thread deals about this... the shader is easy and much faster than the dgs thing...

03-30-2004, 05:00 PM
I created a frosted glass surface once... dont have the picture here on this computer =(
Anyhow, jsut created a really detailed bumpmap with noise along with raytraced refractions and lots of antialiasing =)
But it was in 3dsmax...

03-30-2004, 07:05 PM
this was my first try too, but it took quit to long in MR to calculate and it was not flexible enough to zoom in or out,.. man i tell you take the refraction plugin this is really cool exept the alpha channel problem with custom mr shaders

03-30-2004, 07:24 PM
OK, but I don't know which plug-in you are refering to. The only one I found is the one I linked to in the first post.

03-31-2004, 12:53 PM

daniel rinds diffraction shader (stuff)

03-31-2004, 12:57 PM
Ok, so that's the one I'm already using.

Thanks. :)

CGTalk Moderation
01-17-2006, 10:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.