I am a lighter and texturer in a studio and I am facing a very big problem in how to give a high res texture to an exta long road and pavement(foot path) on its two sides. Its a city lane with buildings and not cleaned road but to add a realism dirt and all that present in actual road.
Question interupting my mind are:
* is it important to have a texture map of 4equal size and not of like 1024-700. Because if I use 4equal size texture to along nurbsPlane the has to squash, even if it is of 2K.
* what are the techniques to achieve such hi res textures like done in lanes and streets of the movie "Animatrix-The Final Flight of the Osiriss" "Final Fantasy"
* are there some sites or tutorials that let me create my creative textures avoiding all these technical problems and only let me concentrate on the quality and life I want to give in to an enviorments or street lanes which comes very close to the camera.