View Full Version : Introductions

01 January 2002, 05:20 PM
The traditional intro thread! Nice to know who's in and around here.

I'm Chris Subagio, one of the leads at Creations in the UK. It's my first time at gaming, having done film and television work before. Right now, we're working on an as yet unannounced cross platform next gen game. We're a Max house here, but I've used Maya, Houdini and Soft professionaly before.

Gotta say I'm all jazzed about gaming (the cynicism hasn't really set in yet:) and it's seemingly rosy future. Can't wait to see what we'll be able to do with all the new toys!


PS Let's keep it one note only responses to make this thread legible.

PPS Glad to see people are finding people on the thread! But let's agree to keep this one to intros only. Do get together e-mail wise though, and if you've got something interesting to talk about, take it to a thread. Let's get this place going!

01 January 2002, 05:34 PM
Hey chris, Did you work at atomic arts on Sir Kit, I just missed you by weeks there. I worked on a music video just after you left there. Just saying hello. :)

David Lightbown
01 January 2002, 07:49 PM
Hi everyone,

I'm David Lightbown and I work as an artist at DC Studios in Montreal Quebec. We do console titles for Playstation 2, Gamecube, Xbox, etc...

I thought it would be a good idea to start a game development forum here so I suggested the idea to Jean-Eric. I guess he decided to go ahead and do it ! I hope that this helps us all to exchange ideas and make better gaming experiences for everyone.

01 January 2002, 08:50 PM
My name is Brad Clark.
I am currently working as an animator and character TD at Acclaim Studios Austin. Last year I was dealing with motion capture, pipeline problems and building stadiums for a sports game.

I am glad to see more game message boards showing up and look forward to participating.

p.s. Gald to see your doing well Chris and good luck on the game.

01 January 2002, 12:47 AM
Hello, My name is Robert Kovach and I work at ION Storm in Austin, TX. I'm currently working on Thief III.

We're officially a MAX house, but I still secretly generate all my art assets in Lightwave :)

I've been working in the games industry since 1995, and I've been doing CG since the 8th grade when my father brought home Microsoft Paint v1.0 and introduced me to the mouse.

01 January 2002, 03:47 AM
Excellent idea

My name is Jesse Brophy and I am very new to the game world(only about a year under my belt). I work in Baltimore Maryland for Breakaway Games doing a little bit of everything9modelling, animation, texturing) for cinematic videos as well as in game models. I hope this part of the forum will be as successful as the others.

01 January 2002, 04:14 AM
Hey I'm Ben Throop, and I work for Sony Bend, formerly known as Eidetic. The company did Syphon Filter 1,2,3 although I was only here for 3. My title is just "Artist" but I'm the character modeler/texturer. I don't do any animation here but I have in the past.

3dsMax is my first and only love, although the affair has had its ups and downs. Right now we're working on, guess what, a PS2 title. The game hasn't been announced yet but of course it shouldn't be that difficult to guess what it's going to be.

I also post on this board as "suck"... thats my account at home. One of these days I'll pick one of em and set it up in both places.

Chris I recognize you from the Discreet board. Thanks for the scripts that you've done they're pretty handy, especially CSpolytools... definitely dig edgeloop slide!

If there are any other PS2 artists on here I'd love to see this turn into a meeting of the minds on PS2 art... gotta love that crappy D/A converter! (For those that haven't done PS2 work, or PSX for that matter, textures get slightly, um, "adjusted" by the hardware... you could also say they get horribly washed out and oversaturated).

Anyway, welcome all. Seems like it'll be a good board.


01 January 2002, 10:28 AM
Wow! Just found this site. Hope this forum works out.

Hmm, me, lessee. I'm one of the organics modellers here at Factor 5, (also do skinning, setup, animation - modeled the Luke Skywalker, and various and sundry pilots and other nonsense for Rogue Leader on Gamecube).

I'll keep an eye out here.


01 January 2002, 01:22 PM
Hey guys,

My name is Joseph Brown and I am a game artist wannabe till I can find a job. I think this board is a great idea. It seems I'm the first poster without a job :-) Good luck to all of you :-)

01 January 2002, 07:24 PM
Hi my name is Michael Andersen, I am the usual lurker at these boards, and rarely post anything, but i was...ehem...bored at work today.
I work at Plutoniumsoftware, in Oslo, Norway, doing everything graphic wise. Were doing only web based games (java) and mobile games (cellphones, pda's etc.)
That should be it.


01 January 2002, 08:50 PM
Hello everyone!

My name is Marc-André Caron, and I'm a moderator on this forum, even though I am new to this kind of activity (moderating, that is)

I am a canadian artist working in France for Delphine software international. I have been in videogames for a couple of years now and I work as a lead character artist on a title that (of course) I am not allowed to talk about. My work consists of designing, modeling, texturing, and animating characters (not all of them), and occasionally arguing with programmers about the integration of it all. But animation is really what makes me get up in the morning.

I will be busy for a couple of days but I will manage to read what everybody posts here and this weekend, hopefully, I'll be able to start some new threads.

See you all soon and keep posting!

01 January 2002, 09:30 PM
I'm Patrick Ward (tend to go by Paddy or Zog the Doomed (don't ask)) and generally lurk, menacingly, but with a wry grin.

By day I'm a (character) modeller and texturer for Particle Systems in Sheffield UK. Been here nearly 2 years and loving it.

By night I try to do my own hi res stuff but being a husband and dad is more important and time consuming (my wife will dissagree!)

Before that I was at Acclaim in Teeside for just under 2 years (less said about that the better) and before that at Pixelogic in Sheffield for a year and a half .

Prior to that I freelanced 2d stuff in Liverpool for about 4 years and did some educational multimedia stuff for Liverpool John Moores Uni.

I've an old website although why its still there I don't know as I stopped paying them 2 years ago!

and our company site is

Software of Choice is Lightwave although I've used both Max and Maya professionally.


01 January 2002, 09:50 PM
Hey everyone,

I'm Sean Stewart and am glad to see this board up and going. I'm an artist at a small game company in Phoenix called Hoopla Ent. I hope to see some good things happen in this board.

-Don't have to much fun-

01 January 2002, 10:05 PM
i'm brian aldsworth. i'm a student in austin, tx currently studying 3d modeling and animation. i love games and i hope to get the opportunity to make them someday.
right now, i'm working on a short film for my demo reel, which i hope to have finished by the summer.

01 January 2002, 10:19 PM
ten characters

01 January 2002, 10:59 PM

I'm Gary Snyder, Art Director at Pseudo Interactive, Inc based in Toronto, Ontario. We are a MAX house, but I still dabble with modelling/rendering in Maya and Lightwave. Our studio currently focuses on Non-photorealistic rendering and animation technologies.

I've been at Origin Systems and Ion Storm Dallas in the past, and recognize a few of the names here as well!

Great addition to the site, guys!


01 January 2002, 11:06 PM
Originally posted by mcaron
Hello everyone!

...and I work as a lead character artist on a title that (of course) I am not allowed to talk about.

See you all soon and keep posting!

Ah, but (meniacal laughter) can we now infer that the game you're working on has characters in it?

01 January 2002, 12:01 AM
Hi, my name is Hays Clark. (Hays is my first name.)

I an 3D/Flash artist living in Seattle... I recently graduated from college and I am currently looking for work. I have been playing games for years now. During my free time I create models and characters for games. Most are fan models like Bender ( or Zorak ( . :) Recently I have started to create some original character models; however, I still like making models of my favorite animated characters. :)

Right now I am working on my portfolio. So I will hopefully be posting a lot of new work over the next month. In addition to some personal R+D work... (i.e.: looking into various ways to make better real-time tree's, stuff like that.).

I personally like using Lightwave[7] because I feel like I get my moneys worth and I don't need 3rd party plug-ins. However, I do know my way around 3dMax... well kinda and I am planning on getting a copy of Maya Personal Learning Addition. I am also a big Linux fan... but I spend most of my time on my Win2K machine. I use a Mac for all my sound work (via Digital Performer 3). Recently I have been programming in Flash 5 a lot and I am looking forward to Flash 6.


01 January 2002, 12:14 AM
Hey, I'm Josh O'Brien. Right now I'm attending The Art Instutite of Phoenix where I will be reciving a BA in Game Art and Design this september. I have been taught lots of Max and Photoshop. Some Maya (which I love). I hope that when I graduate I will be able to go out and work with some great people creating even greater games. If anyone has any words of wisdom for me or just wants to make contact feel free to email me.


01 January 2002, 12:18 AM
Hey everyone!

My name is CJ Cowan and I am Lead Animator for Digital Mayhem, a division of Interplay Games in Irvine, CA. We are a MAX house working on a couple of PS2 games. I am currently lead on "Run Like Hell".

Seems like a lot of Austin boys on here! I grew up in Austin, and would love to move back there in a few years. Keep the gaming industry there strong for me, ok? :D

Anyway, good to meet everyone!

01 January 2002, 01:34 AM
Hello folks. I'll plop in here too if you don't mind.
My name is Arild Wiro Anfinnsen and work at Warthog outside of Manchester, UK. Been in games for a year only but spent some years before that doing 3D as a hobby.

Right now I'm working on our game Bounty Hunter as a character modeler / texturer / rigger using max. A change to Maya is imminent though, something I'm both looking forward to and dreading.
In my spare time I still do what I like the most; hipoly character modeling using max. With Zebo's and Subagio's polytools ;)

I've never read any game related forums before so looking forward to seeing what happens in here!


01 January 2002, 01:50 AM
Hello all. I'm Shawn Shain, a contract artist for the last two years. I've been involved with work at Luxoflux, Etchinghill Studios, and Microsoft.

I'm a character specialist, and work with Lightwave predominantly. I've learned Max while on the job, but I'm still known to sneak a copy of Lightwave into an all Max house. (They *love* that) I look forward to participating in the discussions here.

01 January 2002, 03:44 AM
Hello. I am Richard Green and am currently a senior artist at Totally Games ( in Marin County, just north of San Francisco. I've been working in games for 10 years, 5 of those at Lucasarts Entertainment, and have worked on something like 12 titles in those 10 years, mostly Star Wars stuff.

We're a Max house here at TG, we are currently working on an Xbox title for Microsoft and are just about to ship the PC title "Star trek: Bridge Commander" for Activision ( I did lots of real-time modeling of the ships and bridges as well as all of the games pre-rendered cinematics (my favorite type of work).

Lots of my work can be seen on my painfully out-dated site at

I look forward to some interesting discussions on this board.


PS: HI to Chris and all the others from the Discreet forum.

01 January 2002, 04:28 AM
Originally posted by spakman

Ah, but (meniacal laughter) can we now infer that the game you're working on has characters in it?

You are wise, my friend.


01 January 2002, 04:37 AM
hey my names care michaud. i've been in or around the game industry since '95. i'm currently the art lead for SCEA|R&D. as you might have guessed we do research and development and we do it exclusively on and about Sony game consoles.

i do everything from t-shirt and web design, to modeling, texture mapping and animation, though my skills begin to tapper off when i get to the animation stage. if i had the choice i'd just do character modeling, texture mapping and setup.

i was originally a max users but due to its dodgy nature i've begun migrating much of my work over to maya. i'm about 50-50 at this point. i still find 3ds max 4 with meshtools to be a better polygonal modeler, but with some searching i'm only short 2-5 tools: weld target (vertex), chamfer edge, a better soft select solution, meshtool's connect and meshtool's edge ring (though depending on my mood the first one can be replaced with a snap and a merge and the last two can be replaced with drawSplit).... if anyones found any plug-ins that cover these areas for maya i'll be you best friend for life.

can't wait for things to get rolling here

01 January 2002, 04:46 AM
Originally posted by mcaron

You are wise, my friend.


Sorry, heh. Couldn't resist. Kinda funny figuring out what one can and can't reveal online. d;^)

01 January 2002, 06:56 AM

I'm Ross McRae, I work at Monash University in Australia for the Multimedia course. I've been playing around with Max, Lightwave for about 4 years but never worked on a professional game.

Got stuck here at uni as an academic, which allows me to do whatever I want, but never anything complete.

We're starting up a Game Design course (bachelor) that will hopefully help the Australian Game Industry by training up students for roles in various areas.

Looking forward to see what sort of things are discussed here, and making contacts with the industry.

ILL Robinson
01 January 2002, 09:00 AM
Heyya, Paul Marino of The ILL Clan here (I also go by the handle, ILL Robinson).

I'm the project lead/artist for the group, where we produce Machinima (films using game engine tech). Recently our short, Hardly Workin', took top honors at Showtime's Alternative Media Festival ( and the Pixxelpoint Computer Arts Festival.

In addition to this, I've been selected (after a long application & interview process) to participate in Weblab's Crossover workshop which takes place next month with such notable filmmakers as John Cameron Mitchell & David Lynch. There I will present my Machinima work using the Quake II engine.

Aside from the above, I've been working in mod developmemt for over the last few years (including our Machinima work, in which I developed 95% of the artwork for the last short). Behind that I worked in broadcast animation & special effects for 10 years.

Looking forward to these boards & posts from the heavy-hitters that cruise them.


01 January 2002, 10:05 AM
Hello all! My name is Scott and I'm in the process of piecing together small, elite team of Manhattan-based 3D artists and Programmers (Preferably, but not limited to, XSI artists) to develop an X-Box title.

We're still working on a company name, but that should be enough of an introduction at this point ;)

looking forward to using this new list . . .



01 January 2002, 02:51 PM
Hi guys ...
Im a cg artist in a small videogame compagny based in Annecy,France, not far from switzerland... and well known for the International Animation Film Festival occuring every years.
Im 24 years old, and...what having fun here :)
my friend Toma is going to reply something to this?

ANyway, my job is to mainly produce character animation, lowpoly or high poly modeling, and, sometimes, some really boring stuff :)
Im using currently 3dsmax4.2, photoshop and painter...occasionnaly lightwave, but I still strugle with it to model a cube ...
I really love to draw, with or without cgware, I put some of my work somewhere in the forum...
Have fun
cgtalk rulez :p

01 January 2002, 04:02 PM
Well every one seems to introduce themselves so i tought I might say some words to. A whole lot of pros here, huh.
My background is in industrial design and that is what my dayjob is at the moment. But when the sun sets the wannabee 3d artist in me comes out :)

I have done some work for a game mod, mostly low poly furniture. Well actually I am still doing stuff for them but another project steals all my time at the moment. It is web3d art piece with alot of interaction with moving images. At the moment I am building the interaction with Javascript but it is a slow beacuse I am not a programmer :(
It will also be made into an installation for a modern art museum.

As a industrial designer I feel at home with cad kind of tools, but I am trying to break free from that restriction. At the moment I am doing alot of stuff in Rhino3D. Even the lowpoly stuff.

But let´s not reaveal every secret I have :)


01 January 2002, 08:55 PM
Hehe, since there are so many people introducing themselves, I feel, that should do this also.
Well, my name is Elmar Moelzer.
I own a small (but growing) multimedia- company called Media Studio Graz, which is located in Graz, Austria.
Fortunately my partner in crime is doing most of the management, so I have time to do manage the production and even to do 3d myself (a lot). I use LightWave, Photoshop and Digital Fusion (a little).
Currently we are not doing any games, but we have done a few custom- made- 3d- games and our programmers made a 3d- engine for that. We are planning on doing full- price games as soon as we have got some financing and do all sorts of graphic- programming and 3d- animation meanwhile.
Before I started my own company I worked at another animation- house in Graz, that used 3DS MAX and before that I used to do some freelancing (just a little bit) with LightWave.

01 January 2002, 10:46 PM
My name is Valan Chan. I did a little game work in the days of the Amiga.

I came over to Asia from England about 4 years ago. Since then I have worked in Singapore and now in Hong Kong. We have a very small 3D/web company here and would like to branch out into some game work.

Our company CreativePixels a Lightwave house but hope to learn Maya with the PLE.

I look forward to reading the posts here and learning more about the industry.


02 February 2002, 01:32 AM
Well, I'm Dave Stripinis - head of animation for Factor 5. Mainly I sit around and wait for spakman to stop tweaking his damn models so I can get to work on them ( ;) ) and complain to the programmers.

In all seriousness, I've been doing this for @ 10 years now, the last 3 in games. We're 100% Maya here, though I do play with nendo and lightwave at home as well. You may have also seen my name in Game Developer, or at GDC. Hopefully I'll find the time to get some newer work up onto the web, though my modelling skills, uh, suck and stuff. But they're better than my texturing skills!

02 February 2002, 02:39 AM
Originally posted by dstripinis
Well, I'm Dave Stripinis - head of animation for Factor 5....

heh heh. He said "head." heh:D

02 February 2002, 10:49 AM
Hey all

My name is Peter Ĺsberg, 22 year old swede. I've been fiddling with 3d for the last 8-9 years and I'm finally getting a proper portfolio together. Working in Max at the moment, planing on learning other programs as I go along. Recently joine a gamedev team. Nothing paying, but we've got a serious 3d engine and some good talent so... Who knows :) At least I'll get some good portfolio pieces out of it!

Hopefully I'll be able to contribute in some small way...

Glad to meet y'all!

And Subagio, thanks for the scripts! Keep 'em coming :)

02 February 2002, 05:54 PM
hi there.

i am paolo, 26 yo.
i m 2d 3d artist at Trecision (italy).

actually i am involved in a soccer game title for pc, and ps2 .

i use max and photoshop, when i need also deep paint 3d.

see u on the board.
(my old home page)

02 February 2002, 03:30 AM
Hi, my name is John Lomax, and its my first time to these forums, so I thought Id better introduce myself.

Im currently a Lead Artist working at Warthog PLC in the UK, not the best place to work, but it pays the bills :)

Ive been in the games industry for about 12 years now, and I currently use Maya, having had previous knowledge of Softimage and 3dStudio (heh pre max days)

Take Care.

- John

02 February 2002, 03:59 AM
What the hell are you doing in here John?? Get lost! :D


02 February 2002, 04:01 AM
Lol, you pointed me here :)

02 February 2002, 07:41 AM
I'm Craig Tilke, I'm the director of 3D animation and Visual Effects at the Institute For Design in Brisbane, Australia. I'm mainly the film and broadcast effects guy, but lately i've been contracted to create a slew of in game graphics for several local game companies.
I mainly use 3DSMAX and Maya, but lightwave, houdini and softimage somehow find their way into my workflow every now and again.
Other than that, i teach 3D animation (for broadcast/film/games) and post production, and have written the australian nationwide standard courseware on teaching them.
Usually i'm lurking here..and there.. when time permits.


02 February 2002, 11:09 PM
Hi, I'm Wybren van Keulen, a 21 year old modeler/animator/programmer working at t.made in Groningen, The Netherlands. I've been 3d-ing for about 2 years. My newest challenge is creating low poly, textured game models. I do this with Blender Publisher. Also there's an upcoming game which I have a lot of chance of working on:)


02 February 2002, 01:57 AM
Hi My name is Paul LaSalle, 28, I live in Dallas Texas, and I feel painfully out classed in many pros...

I recived a degree in computer animation from the art institute of Dallas in 99, I wanted to work in games but I think the market was just too flooded around here at that time....couldnt find anything.

So I went to work for a design firm doing flash and web design where I worked until september at which time the company was bought and sold and I was layed off. It seems in the last few months many local game dev studios have closed their doors for Ionstorm Dallas, GOD, and a few others.

Lately I've been freelancing doing web dev and 3d sets for an independant film. I've also been working hard the last 2 years learning to program and am now involved heavly in independant game development.

I am a good illustrator with comicbook experience and proficient with 3dmax4.x....

so if any of you pros out there have any tips for landing a job in the games industry, I'd sure like to hear them. I love drawing and 3d, but it just seems impossible to land a gig, and very discouraging.

But with all the great artists here(at this forum) I have found renewed inspiration for pursueing 3d.

02 February 2002, 04:45 AM
Originally posted by Titan
so if any of you pros out there have any tips for landing a job in the games industry, I'd sure like to hear them. I love drawing and 3d, but it just seems impossible to land a gig, and very discouraging.

But with all the great artists here(at this forum) I have found renewed inspiration for pursueing 3d.

What I see is more and more FMV folks (commercials, movies) quietly moving into games as games become more and more sophisticated. (reatime models reaching the complexity of FMV NURBS control cages,etc)

The more advanced and complex characters get, the more the need for folks with keen understanding of rigging, setup, and timing so the illusion doesn't get blown when they take a step.

02 February 2002, 02:02 AM
Hello all.

Really happy to see the mix of talent being drawn to this board.

My name's Donnavon Webb and I'm one of those guys that's looking to switch gears and get into game development. I've been blessed to have made a comfortable living by creating all sorts of CG for several years. Many recent developments in my professional and personal life have convinced me that games are where I should be and I'm taking steps to make that transition.

I've landed a contract position at Microsoft and couldn't be happier with the people on this project. Very creative... very professional. I'm hoping this will lead to a full-time, permanent position within the game industry.

I look forward to learning a great deal from those of you that have been working in games for a while. I hope to find time away from work to post personal work for critique... the downside to working in the game biz seems to be that you can't show/tell anyone what you're working on. ;-)

Of course I welcome you to view my site and offer your sage advice...


02 February 2002, 07:08 PM
Hi guys, another intro here.

My name is Yu-Chung Chen. For those not familiar with Chinese names ;) : I'm male and "Chen" is my family name.

I work at Neon software, located in Frankfurt/Main, Germany, as a character artist using MAX. This is my first year in this exciting industry. I'm 21 btw.

I started drawing in my childhood and have been playing videogames since the NES-times, so this is pretty much the perfect kind of job for me.

I look forward to learn as much as I can from this forum!


P.S. Hi Wiro! Nice to see you here!

02 February 2002, 02:12 AM

my name is david bruce, i live in cheshire near manchester in the uk, im big into cgi, design and games and hoping to combine the whole lot and move into the games industry as a 3d artist,,,, fingers crossed, i intend to post some work soon as soon as i get some stuff on the web hope, i get some feedback and crit from u peeps, i will do my best to contribute in as mutch as possible and hope this forum really gets going,



02 February 2002, 10:36 AM
I hope I'm posting this right, first time and all...

My name is Justin Thomas. My official title is "lead artist" for a new company called Infityward. That doesn't mean I'm the best, only that I help coordinate our efforts. I'm learning everyday from places like this and the people around me. I've been in the gaming industry for several years now. The most recent project I worked on was Medal of Honor Allied Assault, while working at a company called 2015. I did about 85% of the 3D work for the game, characters, vehicles, weapons, background models, and so on. I even did one or two skins. I also did the set up for all the characters. I'm a die hard MAX user.

I've been a long time lurker here, and find these boards and all it's participants a HUGE inspiration! Everyone here is so talented, and it's great to see a board dedicated to game art as well. If I'm feeling a little low on the inspiration level, all I have to do is open up this board and go to one of the many informative forums. What a great resource. I can't wait to actually start posting some 3D work, and get some comments from everyone.

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