View Full Version : Coloring blobby mesh using particle color

03 March 2004, 09:50 PM
Ok guys, so you know the trick of using distance between "something" and the worldpoint on a surface, and through a ramp coloring that surface based on proximity?

How would I do the same trickm only instead of using a sphere, or a surfacem use every particle in a particleshape to do this coloring?

Essentially, the end result is using particle color to color the polymesh of a blobby surface.

I'm posting this in dynamics as well as this is cross discipline :)

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01 January 2006, 09:00 PM
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