View Full Version : wireframe render

03 March 2004, 04:08 PM
how can I render the grid(wire) of the wire text or chiffon garment.

03 March 2004, 07:54 PM
the way i do it is with a playblast render's to view my wire, but i really would like to do it in the software render, it's pretty easy to do in just about any other software.

Ken Koala
03 March 2004, 09:03 PM
You could try CreateWire mel from Highend.
Good for rendering Hi detailed wire frames even with dof and motion blur

Good Luck, I hope I helped

03 March 2004, 10:13 PM
nurbsData -> NURBS Curves and Surfaces Wireframe Rendering
polyData -> Polygon Surfaces Wireframe Rendering

Try them from here:


Ken Koala
03 March 2004, 10:58 PM
Looks good though. I will keep it in mind
Does it render with MR?

03 March 2004, 06:44 PM
No. Both Plug-Ins ( shaders ) are only supported by Maya's Native Software Renderer.

We are currently developing a MR ones.


03 March 2004, 04:47 AM
There are two ways I use to render wireframe from Maya.

Full Wire : use the hardware render buffer and set the draw style to wireframe. If you want to use coloured wireframes simply put your oject in a layer and assign that layer a colour.

Hidden line wire : use the vector renderer. Set the edge options to include edges and set the edge style to Entire mesh. NB This will only show a nominally tesselated version of a nurbs obects iwhich doesnt seem to pay mach attention to explicit tesallation attributes ?!?!?

03 March 2004, 05:02 AM
correction ........ if you enable advanced tesselation .... then it will actually take nurbs tesselation into account....

03 March 2005, 08:05 AM
dudes, one big question :
since we are discussing how to render outlines, i've got a question:
currently i'm doign fine with maya's vector, render hidden lines, but i wonder how do it render the hidden lines in dotted? cos now everything is rendered with the same line, what if i need the hiden lines to be in dotted lines? just like an orthographic image?

anyother ways?
thanks in advance!

03 March 2005, 09:45 AM
since the maya vector renderer uses enormous amounts of RAM with high res objects it is very limited for me.

good solution is the mental ray contour shader (which in 6.5 is even easy to use).
but be careful: it does not work with mental ray satellite rendering (bug is logged)



05 May 2005, 06:54 PM
new tutorial added:
howto render nurbs wire easie
every1 talx nobody worx

CGTalk Moderation
05 May 2005, 06:54 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.