I have a model with a lot of objects and they all have diverend textures,(jpg textures, psd textures and tga textures).
I already converted all the textures to tga format (tga format for beter render results)
But the problem is that if I have to replace all the textures on the objects it's a lot of work. If I replace manualy, I have to do this for evey map, bumpmap, enz..
Is there a tool or option to do this proces automaticly? :)
(I use 3dsmax 6)