View Full Version : roboter arm rig distorts the polys :-(

03 March 2004, 11:08 AM
hy commmunity ! i have a common animation problem.

i rigged a roboter arm. so far so good. but when the movement goes over a certain angle hte model distorts heavyly.

So how can i kinda "save" the weight(radius and size) of a cylinder e.g. ? freeze transformation doesnīt work when rigged :(

help me out please !

thanks in davance


03 March 2004, 11:45 AM
freezing transformations doesnt make any sense, since the transforms of the joints drive the mesh. i fear you should take some time to paint the skinweights and consider using influence objects


03 March 2004, 12:30 PM
thank you for the fast reply !

is there a tutorial for influence objects ? i just surfed learning maya but didnīt find anything :cry:

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