I'm practically drooling over the ability to paint models directly in max with the Combustion material. I was wondering if there was a way that I could take a sample of a photographic texture, (such as a brick wall), then paint that directly to a model in max, rather than just a straight color/ramp for diffuse, bump, etc. Sorry about the newbie question, I am working on the tutorials this weekend but am *really* excited and impatient about this after not exactly falling in love with Unwrap UVW. :)
Thank you for your time.