View Full Version : Game art comp #6: Johnny Depp / Once upon a time in Mexico
03 March 2004, 02:57 PM
If you can't see the images then let me know, then I'll just put them on my other account. Can never trust *brinkster.
I'm still looking for better images of him without the eyes. If anyone know of a pic showing his outfit with marijauna belt and all I'd appreciate it if you'll post the link, thanks. At the moment I'm working from memory, so don't bite my head off if the end product doesn't have the same boots or gun holster.
03 March 2004, 07:43 PM
Please, not so many Replies, I can't read them all.
Here's the head, 928 tri's
03 March 2004, 08:13 PM
hold it there, skippy! some of us are just late in replying cuz we're busy surfing the net... i mean, working on our own entries :)
i like your choice, and i am squeezing you with my thumbs to make sure you do a "johny without his eyes" with a blood texture streaming down his face. sadly i have no images to help you out with, but im with you in spirit.
rent the movie and screen cap the last 20 minutes is my suggestion, but im sure thats no real help.
03 March 2004, 08:19 PM
Of course I'm doing No Eyes Johnny, NEJ has a kinda Crow feeling, only a bit better, no make-up, blood baby, blood.
04 April 2004, 06:42 PM
about time for an update. I'm around 3472 tris. still need to make the gunholsters, then I'll start with the texturing.
04 April 2004, 01:15 AM
Right, how exactly does one find the amount of tri's in a mesh while using max 6? So far I can only find PolyCount and summary info, and they don't give tri's. Only way I could find out the tri's was to cut the polys and check Summary Info or PolyCount, there has to be an easier way.
04 April 2004, 02:46 AM
Nevermind, found out I never converted the poly into editable mesh, :blush: where do I put my face :blush:
04 April 2004, 05:13 AM
i would give him some shoulders.
he's got plato like arms right now.
01 January 2006, 03:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.