I'm working on a forest game environment and I'm having some issues with a multi-texture on my ground when i render. I have my multi-texture set up as so: A layered texture with the first being a targa image of the paths and rock areas overlayed onto a repeating grass texture (tiff) which is multiplied over the color information texture (tiff) then I have 2 UV sets on the ground object the 1 UV set linked to the targa image and the color info texture the 2nd UV set linked to the repeating grass texture. It shows up fine in the Hardware view but when I try to render it out the transparent parts of the targa image show up white in the render blocking out everything underneath. I've asked a bunch of my instructors and they didn't know what was going on. If you guys know any way around this or how to fix it I could greatly use the help. I was originally attempting to use the Hardware Render Buffer but I'm having Alpha sorting issues.
Any help on this would be greatly appreciated. I'll attach a screengrab and then a render shot so you guys can see what I mean