03 March 2004, 09:22 PM
Just from the top of my mind, You may use:
Animated displacement and/or bump maps to create the dunes details.
Particle deflectors to create the efect of the sand actually rolling over the dunes. (Butt I'm imaging a particle system like that used to simullate smoke inside blender, not the default particle system because that will never look like sand.
IPOS over the mist settings + plus render noise can simulate a sand-storm approaching, hitting the viewer and them passing by.
All but the first option are somehow advanced tricks, so you'll need to search tutorials on the subjects.
01 January 2006, 07:00 PM
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