View Full Version : uv mapping in XSI?
07 July 2002, 04:55 PM
I was wondering what the tools were like in XSI, for example is there anything like this vertice average tool like in maya
I'm curiouse, what if you have a complex mesh etc, what tools can make your life easier, can you make a morph of your object and unweld your model to re-arrange it much like in lightwave for mapping or what?
07 July 2002, 09:30 AM
there is a script at http://www.aldis.org.uk
it s call smoothvertex and is pretty slow, but it works
07 July 2002, 02:13 AM
My god that website is hard to read.
07 July 2002, 07:22 AM
You can healing separated points. You have two separate groups of sample points so you can create a smooth transition between them with Tools/Heal in your texture editor.
01 January 2006, 11:00 AM
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