View Full Version : uv mapping in XSI?

07 July 2002, 04:55 PM
I was wondering what the tools were like in XSI, for example is there anything like this vertice average tool like in maya

I'm curiouse, what if you have a complex mesh etc, what tools can make your life easier, can you make a morph of your object and unweld your model to re-arrange it much like in lightwave for mapping or what?


07 July 2002, 09:30 AM
there is a script at
it s call smoothvertex and is pretty slow, but it works

07 July 2002, 02:13 AM
My god that website is hard to read.

07 July 2002, 07:22 AM
You can healing separated points. You have two separate groups of sample points so you can create a smooth transition between them with Tools/Heal in your texture editor.
Ole!!! :drool:

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