View Full Version : critique my wip greek sculpture head

01 January 2002, 05:58 PM
This is my first attempt at a head, anyways it's a greek head of hermes, sculpture obviously, so the very sharp cut of the nose etc is highly intentional.

Anyways, it just lacks something I feel, anyone have any ideas?
I figure the eyes, and the outer edges of the lips where the crease is, maybe needs some tweaking, I have NO idea ho im going to do the hair for this guy, you know that greek curly sculptural hair? HOW THE HELL, anyone have any ideas? Im using lw.

Jean Eric
01 January 2002, 06:42 PM
Greek influences?

01 January 2002, 04:10 AM
Jean Eric:
Originally posted by chlywly
[...]anyways it's a greek head of hermes[...]

01 January 2002, 12:42 PM
Good observation. Somehow reminds me more of Michelangelo's than Greek sculpture, but it's not a huge difference anyway. Even with the carved-marble feel, the eyebrow ridges may be a tad undercut. And you're right, the outer edges of the lips are a little separated. Muscles (like a sphincter, if you will - hehe) encircle your mouth - allowing you to make an "o" shape. Maybe take a look at the structural lines going *around* the edges/sides of the mouth? ...You've prob'ly already done that, but it might help. The eyes might be angled outwards a tiny bit, but I can't tell for sure. I like the nose quite a bit. Overall, it's almost right on! :)

Sorry, no input on the hair - I'm not a Lightwaver, and I've never tried sculpting curls. Should be a fun challenge - can't wait to see!

01 January 2002, 11:00 PM
Greek Head of Hermes!!! I know it!!!!

01 January 2002, 11:23 PM
hi again can you post a pic of the statue it will help us help you ?i can give some advice on the proportions but it will do no good if they are not in the statue ?

01 January 2002, 03:10 AM
Here we go
Hmm still nothing beats looking at the model live, it somehow looks different... I thought that I followed all lines correctly anyways, the brows have more of a curve, and the eyes are bothering me, they look more angled in the actual sculpture, I'll try to fix it I guess, once I have the whole head built.

Anyone have any suggestions on the HAIR??

01 January 2002, 03:14 AM
Looks nice so far.

I see you are gonna have some problems with the hair.

01 January 2002, 03:28 AM
ok now i know what part of your problem is
or at least probaly !

when you use the 2 d windows to do a profile they will fit exactly but the problem is when you go to 3d the face will look difrent this is do the the way that the 2d windows try to flatten your model for exampl take your model face in the back or font view and then swithc to perspective you should se a prety big difrence

The way to slove this is to model organics in the perspective view only use the 2d windows when in a bind take 2 boxes a side shot and a front/ back shot asign them a surface and apply the picures as the texture to those boxes and model your head in between it is a lil more dificult but will give you better results

Maybe this will work for you and maybe it wont but you might want to give it a try

as for the hair oh my maybe try a discplacment map not sure

02 February 2002, 08:44 AM
Here is how it's coming along. :eek:

CGTalk Moderation
01 January 2006, 01:39 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.