View Full Version : Machineflesh 2D Challenge Entry: Brian Smith

03 March 2004, 10:03 PM
Brian Smith has entered the Machineflesh 2D Challenge.

03 March 2004, 10:28 PM
Well, I'm notorious for starting new projects only to abandon them part way through or put them aside for months or even years before finishing them. I'm entering this contest to give myself an incentive to actually complete something within a reasonable time period!

Upon reading about the contest I also had what I though was a cool idea for a hybrid creature. Basically I'm going to illustrate a whale that's been technologically modified to become a human carrying submarine.

First concept sketches should follow in the next week....

03 March 2004, 10:06 PM
I've come up with another concept; a human that's been technologically modified to become a Centaur. The whole of the upper body and most the the human's legs would remain with a totally mechanical rear 'horse' end. It's a bit more conventional than my previous whale idea but I think it would be more interesting to illustrate. I imagine it (OK, so it's very likely to become a female centaur :rolleyes: ) running through a wood. Hope no one else in the competition has come up with a similar idea. There are so many threads to check!

04 April 2004, 06:23 PM
OK, I'm changing my idea again! :rolleyes:

A quick search through the existing Machineflesh entries revealed that there are already a couple of people working on Centaurs, although they are in the 3D section. One in particular has a very similar concept sketch to what I envisioned doing (full human body and front legs with a mechanical rear end).

So I've decided to kind of combine my first two ideas and do a mermaid. There are a couple of entries based on mermaids as well but I'm going to give her a very machine like rear end rather than the traditional fishtail made out of metal.

Anyway, I'vee got some free time at last so I'm off to work on sketches...

04 April 2004, 12:08 AM (

The basic design for my cyber-mermaid. The things on her back are gills that take in water at the top, pass oxygen directly into her blood stream and shed waste carbon dioxide out the bottom. They can also move like wings to help her manoeuvre through the water at high speeds. I had to move where they join to her torso down to allow space for her shoulder blades. I'll probably also lengthen her lower jet propulsion unit to better balance the rest of her body.

05 May 2004, 12:49 AM (

Working on a more interesting design with a lobster like tail.

05 May 2004, 06:16 AM
For some reason I can't get the Machine Flesh site to upload this image. I'm off on holiday in about 30 mins so I've decided to upload the final concept sketch to my website and link to it here. I'll sort out doing it properly when I return.

As you can see she has a flexible lobster like tail that houses her main thrusters. The pods on her arms include smaller thrusters for fine movement. Her right hand has been completely replaced with a mechanical one. She still has her original left hand but it is joined by an extendable tenticle. The face mask enables her to extract air from water and the 'bunny' ears extend her range of hearing so she can pick-up passive sonar to visualise her surroundings in low light.

Anyway off to New York now! :) I will post more when I return on the 24th May.

05 May 2004, 11:49 AM
question if she has done so much to her body why does she still have a normal breathing system . why does she still have to use a suba mask anot to be rude but if her body was desgin to go to certain depth in the ocean shoudn,t the rest of her body be some what reinforce to withstand pressure al in al the concept is very good like the line art hope the idea come out as u plan :wip: :buttrock: :beer:

05 May 2004, 02:34 PM
Thanks for the comment madone01 (my first!).

I hadn't envisioned her going to an extreme depth also I need to keep some flesh involved in the mix to follow the whole machine flesh theme! (And of course I like to draw the female body :p )

I shared your concern about the "breathing mask" as I was working out the design but I really like the look of it. It is supposed to be part of her, i.e. not some piece of equipment she's wearing. I'm thinking of adding rib structures that come out of the face mask (and the tail section as well) and merge into her flesh to make the integration more obvious. I haven't explained that well but you'll see in the final image! Whatever that ends up being.

BTW, I'm posting this from the Apple Store SoHo in New York via their WiFi network! :D :D :D

05 May 2004, 05:07 AM
Hi BlackLight.
Like the concept. Setting a scene underwater always gives you a lot of nice visual options, especially when colouring.
Looking at your concept sketches, one thing that concerned me was the proportions of the lower body (the jet/fin part). Looks a little squat. I think you should consider lengthening the lower portion to where her feet would normally be. I think it would make her body look more balanced.

05 May 2004, 11:46 PM (

The finalised design for my cyber-mermaid.

06 June 2004, 12:01 AM
I got a nasty surprise when I returned home from holiday. For some reason my Mac was unable to connect to my ADSL router. After a tech support call, advice from friends and a lot of messing around I've ended up buying a new router.

Anyway I've finally settled upon a design for my cyber-mermaid so now I can get on with creating the image itself. I'm not sure if I'll be able to do it within the remaining time but I'll continue after the competition ends if need be.

The image I have in mind is of her exploring ship wreckage in shallow water. There'll be colourful fish swimming around her and I'll try to keep it nice and light.

06 June 2004, 09:52 PM (

A few sketches I did to work out the composition of my final image. I've settled on version d, where the cyber-mermaid is examining an artifact that she discovered in a shipwreck. I'm not sure what I'll give her yet but probably a nice Inca god statue or something like that. There will also be bits of wreckage scattered in the foreground and background.

06 June 2004, 11:24 PM
Hi Blacklight

Nice concept and so what if you say that there are several mermaid concepts...i don't think there are many ideas that are totally original these days - it's what you do with them....

I like the sketches and think she looks better with the longer tail area.
I think you could go more to town on how the tail connects to her torso - really have some fun - but I'm sure that will come out in the colour WIP.

I think composition D is probably my favourite as the angle is more interesting and she's using her tail more (curved ) - should be great with shipwreck and stuff in view.

good to see someone else from Bristol in the competition:thumbsup: :beer:

06 June 2004, 01:45 AM (

Completed my line art with less than 3 days left in the competition! I'm not sure if I can finish the image before the deadline but I'm going to give it a damn good try.

06 June 2004, 03:04 AM
Great ideas. The lines used to show the nipples should be the drawn under, not on top. Especially if the light source is hitting from above. Keep it up I sure hope you can finish.;)

06 June 2004, 12:44 AM
Push the limits dude.
Do whatever you need to do to get this thing finished.
I didn't even bother sleeping last night.
You may become a little delirious, but what's a little delirium when it comes to finishing your project.
God Speed.
:bounce: :bounce: :bounce:

06 June 2004, 11:38 PM (

At this stage I'm just sorting out the colour scheme and making sure the tonal balance is good. Still not happy with the skin tone but that will come...

Just over a day left until the deadline!

06 June 2004, 01:14 PM (

I've got the background as far as I can given the time remaining. Now I'm off for a quick break and then I'll start the final colour on the mermaid.

Just over 10 hours remaining!

06 June 2004, 02:15 PM
It's nice to see someone else tackling the underwater route......very tricky, isn't it?

Well done


06 June 2004, 11:02 PM (

This is as far as I could get with colouring the mermaid. I would have liked to make another pass to add some reflectivity to the metals and add some under water lighting effects (defracted light from the waves above, rim lighting and so on) but I've ran out of time!

06 June 2004, 11:08 PM (

Eactly the same as the final colour milestone. Not that I think I have a hope in hell's chance of winning anything but I wanted to properly submit an image to proove to myself that I could work to the (self created) tight deadline! I'll probably produce a real finished version of this image to post in my gallery. It's been fun. Thanks everyone who left comments and good luck to the other enterants. Let the voting begin!

06 June 2004, 04:40 AM

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