View Full Version : Keying the Root Bone Messes up my rig!
03-17-2004, 04:46 PM
OK....in need of some help here.
I have a character rig I'm making that is giving me some trouble. If I select the Root Bone and move it up or down, the rig moves perfectly fine, with the feet (which are orient-constrained to a reverse foot and the geometry skeleton) remaining on the ground-plane and the IK legs bending.
But if I KEY the Root Bone (Ctrl-S), now when I move the Root Bone, the character's feet no longer stay in one place. It's almost as if the orient-constraints suddenly stop working or something. What am I doing wrong?
I can post a screenshot if needed.
Thanks in advance!
03-17-2004, 06:07 PM
Just wanted to add:
When I look in my script editor, I get the following error after setting the key:
"Warning! Attribute already connected." It then lists the orient constraints.
03-17-2004, 07:16 PM
by that warning, it sounds like you are trying to key something that is constrained... you can't do that.
this is a long shot... but you will get a "similar" (if I understand your problem) by not having "stick" ON, on your leg IK..
01-17-2006, 06:00 PM
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