View Full Version : vector renderer problem (w/quicktime example)

03 March 2004, 04:21 PM
Hi- here's a 2 second clip of my problem (280k):

I'm trying to get a decent cel/toon look using the Maya 5 vector render, specifically using the "area gradient" fill setting. A single frame looks great, but upon rendering out a series of frames, the light->dark gradient will change direction on certain surfaces on certain frames and it looks terrible in an animation.

does anyone know of a fix or workaround for this?

any help would be greatly appreciated.


03 March 2004, 08:55 PM
Try either parenting the lights to the model. Or animated the camera instead of the object (works for motion blur problems now and then).

Or use more lights/low values instead of a few higher intensity lights, that area gradiant is calculated per-frame, if the lighting shifts along the curved surface then each frame is going to need a different ramp, you're getting 'popping', same with goes for other post-effects, try to 'average out' the light.

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