View Full Version : Machineflesh 3D Challenge Entry: James Kaufeldt

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06 June 2004, 12:16 AM
OK.... Point taken :D

Right now however, I'm off to bed... Five hours of texture adjustments and test renders powered by no less than three pints of coffee (really! I made it this morning and poured it into a huge soda bottle and kept it in the fridge until it was time to do some 3D...)

Anyways, I hereby promise to check through my subscribed threads tomorrow and supply some comments - but first some sleep.

No, wait, first a big test render of Bunnyman close to completion... Got eyes, fuzzy ears, lots of fixed textures and flaky paint jobs. Enjoy, or something!

06 June 2004, 06:50 AM
Wahooow James!!!
Ears, neck's metallic tubes and abdomen machine parts are my favorits. Especially i like how the lights are playin on the neck tube!! Keep it up mate! But please be careful with too much coffe and sleepless hours....I know am also a "coffe dependent":buttrock:
BTW are there coffe flows in his tubes? :D

06 June 2004, 08:47 AM
Yup, the left abdominal pipe is for coffee.... :thumbsup:

- - - Next step will be to paint some gore/mess-maps for his skin, then do likewise for Echo, and finally make the environment and press the big render button.

I made some optimisations yesterday, mainly shader tweaks - among other things I removed the translucency shader from the hair on the ears as it seemed to crash the render (actually, it's the first time C4D really crashed on me, so it was clear that shader had to go) I simply replaced it with a bitmap in the luminance channel... doesn't look the same, but totally decent, so I'll keep it. I also removed partial transparency on some tubes, mainly because I noticed it didn't really add anything to the result except for being incredibly slow to render.

Another REALLY lame thing I discovered was an ambient occlusion shader in the diffusion channel of my metal materials... I probably must have put it there at an early stage, and since I made all the other metals by copying the first one, I got this mistake copied as well.... I don't understand why I put it in the first material at all really, since the diffuse part of metals is quite insignificant anyway... Anyway, this had slowed down my previous renders quite a lot, for no good reason - the renders are, relatively speaking, blazing fast now without that.... ah silly stuff.... guess one would need some kind of spreadsheet mode to get a good overview on things like material channels and so on.... another story...

Very well... laters!

06 June 2004, 12:22 PM
You're nuts!
of course


06 June 2004, 04:25 PM

Hey, James

What an awesome characters you have created, man!
They are absolutelly crazy!
Their pose is amazing! Everything is amazing.
I liked a lot the lighting.
Congratulations! It is a great crazy work!

Mauro Corveloni
My thread:

06 June 2004, 05:24 PM
really cool bunny there...
especialy i like the metal on his belly and the yellow maps in front of it:)
Is he rigged up for animation BTW?

06 June 2004, 07:07 PM

/me gets his nightmares of Rocky horror picture show back again.
:thumbsup: Great design on the bunny man! (no pun intended) Just one question - I've been ofline for quite some time now - so where did he come in?

:drool: depending on what the other entries come out like, this is going to be tought for voting :hmm:

/me runs off to look at his motherboard again :cry:

06 June 2004, 10:53 PM
Hey Hames,
the Bunnyman is looking really awesome!

I repeat looking at him and I am very imppresed!

I really like the pose you gave him too!

Great progress man!
:thumbsup: :thumbsup:

06 June 2004, 11:42 PM
EmpY - Well, you too!

maurocor - Thanks a lot - you made quite a job on your entry, well done!

vincent_v - Thanks, well, he is rigged allright, but not really for animation. That would take a whole lot of more work. The rig is somewhat decent for stills posing, but that's about it.

SibSpi - Glad you like it!... sorry to hear about your comp, btw... and Bunnyman, well, he was in from the start really.... some sketch on page 2 or something... It was more or less just a joke from the beginning, but as it turned out I simply made him like that anyway

mikepol - Aw, good! If the impression lasts for repeated views, then I'm really happy about it. In fact, I prefer that over the usual "first impression rules"....


I've made some minor compositing tests, and everything seems to be A-OK.... I also built an environment, but it turns out that the idea I had for it sucked big time. It was great in theory, and looked OK on its own, but failed horribly when combined with Echo and the Bunnyman - so I need to rethink that... Thus, no update tonight... probably tomorrow instead.

Keep working y'all! :buttrock:

06 June 2004, 05:59 AM
Just one word -> Excellent :thumbsup:

Bunnyman is now exceptionnal :applause: no crits for him...

06 June 2004, 08:11 AM
Great character I have see! :applause:

06 June 2004, 01:30 PM
OH YEAH! THIS IS GREAT! i like a lot the pose and the rendering!!! Cool,cool work man!:applause: :cool: :applause:

06 June 2004, 08:23 PM
More coffee James!!! Not to you..,just fill it into your PC:D
am just waiting for the updates:bounce:

06 June 2004, 08:27 PM
Lemog, deepforest...... thanks a lot guys!

-OZ- .... that means a lot coming from you.... keep working your entry now, or I'll drive down to Italy and beat you up

Tremoside.... yup, the PC is swimming in coffee... updates are coming, not just yet.... rebuilding a new environment now.... but I'm confident, it will be good this time - then I can start the final renders...... :scream:

06 June 2004, 08:30 PM
You really have fought the good fight,I love it,like a true Viking James,well deserved props go out to you for attitude and talent,hit it hard,your work is zesty and executed in top fashion...............:buttrock: :thumbsup: .............

06 June 2004, 08:31 PM
All the same to you, Virtuoso..... has to be the first damn Viking found on Malibu Beach :D ....... Rock on!

06 June 2004, 11:26 PM (

Stuff for the backdrop. Pretty basic things, mostly primitives and some lights...

06 June 2004, 11:28 PM (

The rendered backdrop as it will appear in the composite... It will be slightly DOFed for the final image of course.

06 June 2004, 11:38 PM
HE HE HE HE HE PLEASE! DONT KICK MEEEEEE! HE HE HE HE HE....ok background.I like everything on it....both materials and modeling the light is goot too.I think that u will close this challenge with a great image!:thumbsup:

06 June 2004, 11:56 PM
background ...checked:thumbsup:

:bounce: :bounce: :bounce:

06 June 2004, 02:41 AM
Look what happens when hanging around with
Virtuso, hehehe:p (joke)...

But seriously, they (miners) look soooo cool, you
could put whatever background you`d like....
keep it up, it`s now very close

06 June 2004, 07:31 AM
-OZ- - - - Ah, just finish your entry, and I promise not to kick you...... Thanks btw!

Dimitris - Yup. :buttrock:

EmpY - He he... I buy my rivets at the same store you know ;) ... but I'm not sure about "any background"... the first one I tried definitely didn't work. This one will however.

Been adjusting textures all night.... Before going to bed around 04:00, I batched two render jobs: Bunnyman and Background, both at final print resolution. Some stuff about that coming up below.... All that remains now is texture adjustments for Echo, and then render him too (that will be two layers, one for Echo alone and one for his groin drill).... then all should be set for compositing, post and the last flattening of layers this time around.

06 June 2004, 07:32 AM (


06 June 2004, 07:34 AM
Background agree me... but only with DOF... cause the textures seems a bit coarse... or maybe it's due to the jpg...

Not too much work remain you now... it's good news :applause:

06 June 2004, 07:43 AM
quite right - the texture on the central part has not quite got the required resolution, but once it's blurred it will not matter..... :thumbsup:

06 June 2004, 07:50 AM
Has everything went OK with flyingP's image?

06 June 2004, 07:59 AM
yup, as they opened the FTP the night before he left, he managed to get the final TIF uploaded.... I'll check with Robert that everything is OK, just to make sure... I've got the TIF in case there should be any problems.....

06 June 2004, 08:08 AM
all looks amazing :thumbsup: :thumbsup: :thumbsup:

06 June 2004, 08:31 AM
That's just great....and.......ahhh, you have his TIF:drool:

keep rendering....

06 June 2004, 09:02 AM
Yes rivets................:love: .................I am glad I could help you with this,and be such an inspiration.................:p

James you have her beat,looking nice as can be.Yes sir to Viking power....................:thumbsup: :buttrock:

06 June 2004, 09:25 AM
sounds goooooood!

yes, I do :D - - - More rendering tonight.... now I'm pre-comping some stuff..... see below....

rivets, rivets, rivets.... :bounce: ... Well, I didn't have any on my characters, only torx screwheads, nails and nuts (NUTS)... so.... the final image is practically screaming for some rivets!

- - - - - - - - - - - - - -

A preliminary comp test, full res cutout, 100% resolution............ below..... aah... this is fun!

06 June 2004, 10:45 AM
No problems for me, it seem that he's a little thirsty, a small beer perhaps ? :beer:

06 June 2004, 11:52 PM i see you have all the ingredients to complete their and your mission.....extro sugar to you....
Passes are really your work am inspired to try the cinema package again with more attention...
and just as Lemog says backround with DOF.
Keep it pushing!!!!:bounce: :bounce:
Almost done!!!!

06 June 2004, 05:49 AM
wow James you still doing it amazing!... please hurry friend i want to see your master piece now man! youre on a way to get one of the best ... so keep rocking!! but now faster hehe:D

06 June 2004, 06:19 AM
:bounce: + :bowdown:


06 June 2004, 08:57 AM
Cool! :buttrock:


06 June 2004, 09:06 AM
Hey JamesMK.....TURBO NUT CHARGE for finishing this one....:wip: :wip: waiting for u on the other side....:thumbsup:

06 June 2004, 07:40 PM
looks good :)

06 June 2004, 08:00 PM
Great updates James!

work work work....

06 June 2004, 08:21 PM
James......................We finish this together until dawn from across the World from one another.....................;) Here is to you giving this wonderful piece the great final touch it deserves..................:beer: .......................We will finish each of our entries together now................:cool: :cool:

06 June 2004, 09:58 PM

For all : :wip: :buttrock:

06 June 2004, 10:07 PM
Yes just the things I need,as i am sure alot of us need.............Thanks..................:beer:

06 June 2004, 10:25 PM
AHHHHHH....that's it.....but where is the wabbit mode?

06 June 2004, 10:36 PM (


06 June 2004, 10:38 PM (

Now in his final shape, with all environment maps replaced with real reflection instead. Since I couldn't render him together with the modeled environment, I made a little panorama texture (2000 x 1000 px) of the previously rendered background and mapped on a sky sphere object.

06 June 2004, 10:41 PM
:bounce: :thumbsup: :thumbsup: :bounce:


roflamo hahahahahahah

keep it up !!!

06 June 2004, 10:41 PM (

........and Echo in his final state. Environments replaced with reflections here as well, using the same method as for Bunnyman above.

I also needed Bunnyman to cast shadows onto Echo here. But they wouldn't really render together... my PC died. So I looked through the main keylight to see what I could delete from Bunnyman while maintaining the desired shadow.... stripped him from most stuff, then rendered him as a shadow caster, invisible to the camera, and without subdivision of course... it worked!

06 June 2004, 10:45 PM (

The air hose connecting Echo and Bunnyman.... Rendered separately because of the insane level of detail I needed to get the proper displacement of this thing, (C4D only does geometry-based displacement) which all-in-all is just a simple sweep nurb with a procedural displacement map and some grit in the specular and reflection channels.

06 June 2004, 10:48 PM (

So, slapping everything together here....

Most of the compositing was just simple layer masking using my rendered alphas.

I ended up leaving most of the colors and levels just as they were from the render, but made quite extensive changes to the background in order to provide maximum readability. Overall, the image is quite dark (since we're in a mine and all), but I still wanted it to be fairly easy to see what's in it.... The contrast between characters and background was my main concern.

Post-effects are limited to some blurring, sharpening, a bit of color dodge brushing to spice up minor details... that sort of thing.

06 June 2004, 10:51 PM (

Well, here it is....

I've got a list of surely more than two hundred things I'd like to fix/add/improve/tweak.... but there comes a time when it's time to submit... this is it. Hope ya like it!

06 June 2004, 10:58 PM
Oh, almost forgot.....

Here's a link to the INCREDI-SIZE version, for your viewing pleasure -----> [clicky] HERE (

06 June 2004, 11:13 PM
MMMMAAAANN you did it!!! Amazing, impressive and funny of course!!! Just:bowdown:you're the biggest bunnymaker!!
It was a pleasure to follow your steps during this challenge!!!
Thank you.................
:beer: :beer: :beer: :beer:

06 June 2004, 11:18 PM
Congratulations James you did it man , im glad to see your Final Image , Was a pleasure for me to follow your thread .

Congrats again and keep rockin:thumbsup: :beer:

06 June 2004, 11:22 PM
hip hip ...


06 June 2004, 12:22 AM
AMAZING job James... the final composition is great! one of the things i like most is the lights!... u made a 100% improvement to your image with it! so is a 200%incredible image.... i wish u the best mate... congratulations for ending your master piece in a perfect way!:bowdown: :thumbsup: :beer:

06 June 2004, 12:48 AM
hoora! nice image, yes like the lighting, it does great for them, and nice environment also... There quite the team hehe, by the looks of em i wonder there intentions:shrug: great to see another done:buttrock: nice job

06 June 2004, 12:51 AM
EXTREMELY UBER-FANTASTIC job James :thumbsup: :applause: :thumbsup: :applause: i love the final composition. congrats and i hope you win the 3D prize for this challenge, you deserve an upgrade!

06 June 2004, 01:47 AM
Groovie-super-mad image!!!
Quite something else, ehehehe, CONGRATS!!!!
Best luck man!

06 June 2004, 02:08 AM
very very cool dude!:thumbsup:

06 June 2004, 06:19 AM
Thanks a lot for the TURBO NUT CHARGE UBER- RENDER MODE... I think I'll use it... too necessary man :buttrock:

Like I see... you've work so hard... good way for your rendering... it's great...

The big picture is true gift :applause: you're so talentuous man...

06 June 2004, 06:43 AM
Bravo !!! :buttrock: :bowdown:

:beer: jdd

06 June 2004, 07:00 AM
Bravo man!
An exceptional piece! Very well done!


06 June 2004, 07:12 AM
Wow I didn't see you post your final image!


Nothing to ctitic my friend!
It's all great!

Good luck James with the voting now!

Best wishes!

Maybe see you around again one day!
:bounce: :beer: :buttrock:

06 June 2004, 07:38 AM
jamemk .. had to post to tell you this is your best entry yet .. you get better with each new piece and it's incredible how you make that 466Mhz & 192Mb scream

the final piece is a great image .. from composition to modelling and texture work

tons respect and a big tip of the hat to you:applause: :applause:

06 June 2004, 09:17 AM
Hey what happened here........................james you crossed the finishline without waiting for me,I thought we were to cross together..................So you are on the other side,easy street huh................:p

You sure have a wonderful piece,it turned out great.You fought the good fight,and came out with flying colors James.........One of the best for sure,and what's even better is that it comes from one hell of a great guy................Your incredible efforts have returned to you a wonderful full vibrant piece of work,all facets are great,and your reel gets a major piece to be very proud of..................I don't know about judging,but this as a few others are winners in my book,no matter the final announcement................I wish you the best of luck,and salute you for your wonderful attitude and great talent....and I look forward to seeing you again,as well as possibly working with you one day on some out of this World project...........To you james and your fantastic piece of art...............:beer:

:buttrock: :cool:

06 June 2004, 09:25 AM
Tremoside, adr, Ila Soleimani, rattlesssssnake, blueglitch, EmpY, creativer, Lemog, jddog, Pyke, Mikepol, pigwaaaaataaaah.... thanks a bunch for your comments!

It sure feels great to have finished this now. A big collective THANKS to all who have been watching this thread, it's really great to know you're out there scrutinizing the things I've posted, found glitches and loudly pointed and laughed at them.... then said nothing about them :D :p

... no, seriously, this was the best challenge yet! So many great artists participating, such a magnificent blend of bad jokes, useful crits, good ideas, wacky suggestions, nuts and beer and whatnot...

The CGChallenge Spirit - - - it's all here... valuable prizes or not, doesn't make a difference, the helpful attitude demonstrated by all participants... we all want everyone to make the best possible final image, and we keep our fingers crossed that everyone will finish in time.........

To my special friends here, we had a lot of fun this time, didn't we? Aye!

Rock on, and if your final isn't finished yet - keep that render cooking until it's all done :buttrock: and submit in time!

06 June 2004, 09:29 AM
Virtuoso - Oh dang, what have I said about posting while I'm typing a reply, eh?

Yeah, I didn't wait! :D .... damn, everything was in place... so, yup, sent it all and went to SLEEEEEEP :beer:

Anyway, thanks a lot. You have been a great supportive virtuosi thingy around here - my hat off :bowdown: - - - and it would be cool to collab something in the future, for sure!

Make those final touches now - and thanks a bunch again!

06 June 2004, 10:41 AM
Nice work! It glows of a rather twisted humor...
I like it.

06 June 2004, 11:28 AM

The lighting made all the difference in visual impact, and combined with the (surprisingly) subtle background you ended up with a very, very strong image. Dark and twisted humour (a bunnyman? with bunny ears nailed to a helmet? groin attached machinery?) combined with a strong sense for modeling. All together a work worth getting drunk for! :beer:

I wish you all the luck in the votings, James!


06 June 2004, 12:49 PM
awesome work man!

And quoting Virtuoso (and someone else of course) You did fight the good fight!



06 June 2004, 12:51 PM

06 June 2004, 01:00 PM
Isabelle - Thanks a lot indeed!

Cartesius - Means a lot coming from you, man!

the Rev - Muchly glad you like it, Rev-thinger!

imscifi - Well, most certainly :bowdown: right back at ya!

06 June 2004, 02:18 PM
Great workers. Great setting. I love the effect of the light coming through the ceiling.


06 June 2004, 02:29 PM
Hello James ...

I just noticed that I follow your thread the whole time but I never
left a message :) sorry for that ...

but better now then never ....

so .. your characters are very nice ... I like a lot the mechanical
parts and the expression of the fatter character ... perfect
rendering and the shadow/ light situation looks very nice too and
gives the pic a lot of character ...

very well done ..... good luck !



06 June 2004, 02:30 PM

:bounce: :beer: :bounce:

Congrats man ...the final is GREAT .The lighting is so well chosen....UBA _ RUBA _ SUZIE Q _NUT_Echo&TheBunnyman_RENDER


06 June 2004, 06:43 PM
Originally posted by JamesMK

The air hose connecting Echo and Bunnyman... is just a simple sweep nurb with a procedural displacement map and some grit in the specular and reflection channels.

ehmm... call me thick if you want to, but... WHAT?

How on earth did you do the hose? I can't get the displacement map to look right...

shared insights?


06 June 2004, 06:44 PM
Originally posted by JamesMK

The air hose connecting Echo and Bunnyman... is just a simple sweep nurb with a procedural displacement map and some grit in the specular and reflection channels.

ehmm... call me thick if you want to, but... WHAT?

How on earth did you do the hose? I can't get the displacement map to look right...

shared insights?


06 June 2004, 06:44 PM
[quote] [i]or

06 June 2004, 07:19 PM
PoAffe - Thanks

snarl - Well, we all lurk here and there... thanks for posting at last then :D ... and I guess the fat guy is my favourite too

Dimitris - NUTS! And thanks for reminding me about Suzie Q :argh: Waaahaaa! Nutcase!

Da Rev - He he... thick! Noooooooo, I've made a file for'ya to look at. It's very basic - just use UVs, a gradient texture, lots of tiles along the Y and a uniform path subdivision........ grab this and investigate --->

(Cinema users only :D ) (NB. I'm still on V8.2, so I can only hope the material opens OK in V8.5)

06 June 2004, 07:22 PM
james.... you 'da man!


06 June 2004, 07:22 PM
Yeah, roof to you too :D


06 June 2004, 09:03 PM

You wascally wabbit.

The turbo nut charger needs to be sent to the patent office.


The fat man sings.

Bunnyman damn well better do a victory dance. :bounce:

Bring on the ballots! :wip:

06 June 2004, 09:28 PM
amazing work, James! your lighting is amazing. and those wabbit ears crack me up. :beer:

06 June 2004, 10:06 PM
RAVIOLI -------- glad to see you around again.... I take it we won't see the finished mega turkey after all? Or....? Anyway, patent pending on the device. ------------

ARTEMESIA ---------- Glad you likey! I'll start a small web shop for ears like that...... nails included.....

06 June 2004, 10:32 PM

My old machine (Dual PIII 1GHz) and monitor ruthlessly ganged up on me, and refused to work at the same time, leaving my terror turkey tank teets up (if turkey had teets, of course, of course).

So, I've been spending the remainder of the contest building a new rig.

I splurged, and went dual Xeon 3.0. Since everyone seems to be jumping off Intel's cruise liner and clutching for Opterons, I was able to get a good deal.

Until, that is, I found out my stupid case is in danger of melting under the dual processor heat.

Oh, and the realization that Dual 3.0 Xeons aren't particularly faster in real-time work environments (in fact, I've convinced myself the old dual PIII's worked through LightWaves viewport faster).

These chips only render faster, at the cost of setting my toe nails on fire the second I enable Hyperthreading.

So, I'm about to buy a new, waaaay too expensive tower.

yak yak yak. . .

The bird will gobble again.

Thanks for the encouragement.

And may your new computer come free of charge and not double as a furnace. :)

Go get tanked.:beer:

06 June 2004, 12:03 AM
A lot of effort for a very good reason: to make a great piece! You did it! Congrats for your final image and good luck, my friend :beer:

Cya :wavey:

06 June 2004, 01:21 AM
WOW absolutly great!!!:thumbsup: a Fantastic piece you got here. :applause: Congrats for that final image really well done best of luck mate. cya

06 June 2004, 01:52 AM
Ha hA!!! Awesomne work man. It looks sweet. Man, where did the final render come from??? ..... KaPoWW!!!....hehe... great stufff.

Its the bunny ears that make it :thumbsup:


06 June 2004, 02:22 PM
RAVIOLI - Oooookay... so that's hyperthreading for you. And burning toe nails smell awful too... Will be looking out for a finished gobbler in the near future then (drop me a PM if you start a WIP thread somewhere... I won't find it otherwise)

ANTROPUS - An honor to hear that from you, masta :D Hope you're having a great time in Cali, dude!

CYGNUS_x - Thanks a lot! *me starts flipping pages to see how your entry turned out*

IONIZED - Glad you like it.... Final render Kapoww mode... yes... everything fell in place at the same time... whatchagonnado?! :D


Now I've been on a 16 hour challenge vacation... time to browse through finished entries... see you in your threads!

06 June 2004, 04:15 PM
James, u did quite ana amazing stuff here.!!!:bowdown:
The final is superb!!!!:applause:

Eyecandy in a "difficile" way,hehe!!! Absolut great and one of the definitive tops here!!!!:buttrock:

The best for u and your work and I hope we'll meet us again here,my friend!!!

ROCK da bunny, man!!!!!

06 June 2004, 03:50 AM

Though your entry is among the Elite, how long do you intend to wait before working through your list of enhancements and beginning the animation short?

Or does CGTalk already have you writing up the Making Of debriefing?

These characters only get better with repeated viewings. Great poses, and expressions. They must be made to sing, dance, and doodle in the mines :eek: .

and regarding my previous post . . . rather than delete it, I'll just leave that as indisputable evidence to my ego that I am regularly a dysfuntional, pontificating knot head. :wavey:

Pay me no mind.


Now please complete this project. Your fans demand an encore.

06 June 2004, 08:30 AM
Sachi - Thanks a lot for your words - It was painful to see you not being able to finish your entry, because I know it would have been an awesome piece of work.... later, I assume!

Ravioli - Ah, I rather enjoy reading about your overheated hardware, so there's no need to delete anything :D About my characters here, I do want to finish them up and make that animation.... There are so many ideas floating around about that song and dance act.... Next up however, I'll be busy for a couple of months making another music video VFX shot, which will be great fun. And to be honest, I'd rather not open up the Echo/Bunnyman scene files again for at least a few weeks... and I have to move them to a CDROM to free up some new project space on my undersized HD anyway :D - - But I'll get back to them after the VFX business for sure... And thanks again for your support; I find it most entertaining to read your posts, here and elsewhere... refreshing and congenial!

06 June 2004, 08:06 AM
Some final notes on the composition

First of all, for the overall principle used to layout the final image, I chose to flimsily adhere to the rule of thirds.

As you know, this little "rule" states that you divide your image into 9 segments by imagining horisontal and vertical lines equally distributed over the picture area, then try to align the most important bits that you want
focus on to the areas where these lines intersect.

As illustrated below, this has placed Echo's right hand drill, his face, his hand on Bunnyman's shoulder and the mount for his groin drill roughly in the intersection areas marked with blue circles. Bunnyman himself is slightly offset, with his head to the right and above the closest intersection, while the lighting situation and what he appears to be looking at indicates a "hidden" intersection just outside of the image, but probably within that top-right area of interest.

You can also note an attempt to create an area of negative space to the
top-left side, as well as a frame, pushed to the background, created by the circular hatch/door/gateway in the dark behind them. There is also an uphill arching diagonal going from Echo's head, along the big tube and touching Bunnyman's ears as it bends its way towards the hidden top-right lightsource.


Contrast and attention

The squint-test... To ensure the image is readable enough, with sufficient contrast between the interesting bits and the not-so-interesting bits - slapping a 10 pixel gaussian blur on the image reveals if the colors and shapes are distinct enough and whether there is enough partial focus rather than an evenly distributed mess of focal points.

The first example below, blurred with the original colors intact, show that it's still fairly easy to understand what I'm looking at. My main concern was to keep the heads and upper bodies easily readable.
While making the final adjustments to the composited image, I frequently made a flattened copy and blurred it like this to see what happened. As a result, the background layer got a rather massive make-over in several steps until I was happy with it.

Below: the same blur again, but now with color information discarded,
reveals that there remains a slight problem with the contrast between
Bunnyman's head and the background. I chose to leave that bit alone anyway, because the color contrast was sufficient, and relied on the weird nature of his ears to make a strong enough impact regardless of the lacking contrast in luminance.

06 June 2004, 08:38 AM
Thanks for posting your comp tests here mate. Nice to see that you thought it all out!

Also, try the mirror test....just flip your image, and see if you can spot any mistakes. Its wierd-but it works! You can see things youve never seen before...

Good luck mate! Fantastic final image!

06 June 2004, 08:58 AM
Your description of your comp test was ra ealy interesting reading!
Thank you for that.

: )

06 June 2004, 09:28 AM
I'm really happy!!! This is the time when i can show my thoughts about your work with my vote! Cya...James "bunnyman" Kaufeldt....

PS: congrats fro your composition posts above...interesting!

06 June 2004, 08:10 AM
I appreciate so much your precisions about the composition... thanks James :D

06 June 2004, 08:24 AM
just out of cuiosity......what happened to that can ? :D

06 June 2004, 08:42 AM
Pyke - dang, forgot the mirror test... Now, I dare not do it...... :D

Isabelle - glad it's appreciated!

Tremoside - aye!

Lemog - That's good to hear, Laurent!

flyingP - The can... yes... He drank it, burped loudly, crushed it against his forehead and took it back to the store for recycling... :thumbsup:

06 June 2004, 09:06 AM
My last word on the matter :D

.... a few cut-outs from the full resolution TIF:

Having said that - I wish everybody the best of luck, and see you on the other side :buttrock:

06 June 2004, 04:45 PM
nice close ups James.... u made a great work for your textures!, and the composition... this is a great entry in many ways... i wish u the best too...

06 June 2004, 05:06 PM
Funny ,suprising, good story but all above: really weird:D

BTW hoping we are going to play 2-2 tonight

06 June 2004, 06:23 PM
rattlesssssssnake - Ugh... all I see by now are flaws and omissions in the texturing though :D

vincent_v - 2-2 sounds OK to me... I really don't tend to watch footie at all, but I'll make an exception today just because it's you guys on the other side :scream:

I'll just STFU now..... Rock on, dudes and dudettes..... Ooga booga.... meep meep... w00t w00t... weeee-Oooowww.... o_O

Heaps and tons of cool entries this time! Lets hope that the voting procedure will be quickly taken care of, so that we can all rest peacefully knowing that gjpetch will get a neat new PC in a couple of weeks! Aight? Aight!

06 June 2004, 12:51 AM couldnt stay away ehh?
Pretty exiting match if you ask me, but im also pretty much into soccer....and WHOAAAH Cant wait to see those Italian Headlines tomorrow...

06 June 2004, 09:50 AM
rattlesssssssnake - Ugh... all I see by now are flaws and omissions in the texturing though
lol....shhhhhh!!!! no body knows that:D .... :rolleyes:

08 August 2004, 10:58 PM
Aaaaaaaaaaaarghhhh!!! Echo and the Bunnyman didn't make it! Send out a rescue party - THEY ARE STILL DOWN THERE!!

I would have expected your image to be listed, James, but sadly it wasn't.


08 August 2004, 11:01 PM
:cry: :banghead:


08 August 2004, 11:08 PM
I would have expected your image to be listed, James, but sadly it wasn't.

ditto :sad:

08 August 2004, 06:03 AM
mention this:gah!
prelim:this just my rant as i think the vote system needs work.
and as always crapload of peeple-oids hang here and as i could'nt find a general gripe forum
..i may as well post this here.. is okay with jim?

i also think the contest "machine flesh"as a whole was fantastic to the to max..major
kudos to the cgnet people once again.

..soooo i have not posted in three+ months....sorry.-got a new computer though so it was worth it.

...too bad the judging has this loophole in it by way of the public vote my opinion...
lets say.. hypothetically that out there is a really great piece didn't make it because quite a few people passed it by because ...
1.they didnt like that lime green color..
2.really hate poodles..
3.can only model a sphere..
4.whatever other lame reason..

not.not,not a grudge against the many! talented! regular cgnet people who have a keen eye and know what is what! ...and very probably stuffed votes to those deserving it.

...who are the other voters anyway?/ are they qualified?..why are they qualified ?..who says so?.. its a talent contest really so let the qualified
[pros !] vote ...solely....judge the judges first ..then stand up and declare the process true
to the artists..and true ,i believe to the wishes of cgnetwork staff ....anything else
gives what should be a fairly standard professional process a healthy dose of the unknowables.
why give freedom to the cgnet/public-anonymous to vote...because it is good public relations and fosters wider participation ...yes in this it serves its purpose..but is it honorable to the artist? are they saying go do good work long hours ,hone your skills
wow us...make us proud....then.. we let the obscure,unidentified,and mysterious
have a major/even stake in the voting process.
...the annual miss american - contest [sorry bad example] is not judged by automobile artist-painter , drywaller or a 15 yr old....because though they have an opinion,in most cases given a very specific contest to judge over they may not be "specifically" qualified...right?... certainly a set of skills is required to vote if the criteria is set out in plain english..
..or maybe not? should a level of trust be granted globally to all cgnet signups?..if so why?
...some kid 1 week with 3dmax votes...ding!
... another kid with maya votes...ding!...again how much does this add up to?.
who is ringing that voting bell anyway? to quote the official rules ...

The Machineflesh Challenge will be judged in two parts. The top 50% of the public vote will be taken to a private jury who will select the final winners.

a point was made by a mod that participation was a vital part of this contest,not in whole
but it was in fact a nessesary was this taken into account by the voters..if at all!
and how was the quality of the particiaption measured?.
mmmh questions.questions.

jammesmk 100% voted to share.
jammesmk 100% voted to participate.
jammesmk 100% voted to be mentioned.
jammesmk 100% voted to be there when you need him.
jammesmk 100% voted to give that extra mile.
jammesmk 100% voted to post and crit with integrity and intelligence.
jammesmk 100% voted to make your day just a little better.
jammesmk 100% voted as a cgnet ambassador.
jammesmk 100% voted period.

it was 45c degrees where i was working crap 120 farenheight!
..out in north east poco area for those in the vancouver,bc area so i am a little pissed off
more than usual.

..know you are busy lately,me too.i have caught up on most pages here...see we lost the blue one...your piece was phenomenol the whole development process to watch...again
in replay.fine stuff...drew me in like a moth to a flame.

sorry for use your page for the rant/gripe/.its late and i am rambling on....i shuffle off now. we wait us amateurists with glitter in eyes for the next convergence of the planets.
look..look to the sky... poop. poop.

mmmmh stress and gravy!

:banghead: :banghead: :banghead:

08 August 2004, 07:26 AM
Well, hi there guys!

Cartesius - I expected to see you listed as well... Or at least I was thinking that even if mine wasn't in there, then surely yours would at any rate - but nope :eek: But I think the miners are having too much of a good time down there, and prefer to stay perhaps....

Lemog Nut Nut Nut - Ditto. I was quite surprised to see your name missing too.....

flyingP - My hat off!

CLONEOPS - Glad to see you're not dead anyway! And you're quite welcome to rant away - anytime, bud - interesting to read as always, and I'm suddenly getting the urge to enter the next miss America contest :D I could wear a wig, but I'm afraid I would fail horribly in the swimsuit section...

------------ -------------- --------------

So, even if Echo and the Bunnyman left the voters and jury unimpressed, I've got an honorable mention right here and now anyway - :beer: all round - and in addition I've got a few PMs from guys expressing just about the same thing. The PR division of Maxon Germany have contacted me asking for rights to use this image for marketing purposes, and just this week I got an email from the editor of the czech CG magazine PiXEL who wanted to print it on their frontpage.

All in all, I'm happy with those results!

MachineFlesh was incredibly fun - the best challenge yet, and my third so far - - - what I'm saying is: BRING IT ON! The next challenge! Aye! I want to see cloned operations, french nuts, swedish texture magic and all sorts of pigs, flying, drinking water or anything. Not to mention greek nuts and every other kind of nut there is. It'll be a blast!

08 August 2004, 08:35 AM that the german condom manufacturer...well okay.. but i think the final image will be kinda small.
way cool.very corp....sellout! selling in to the man.corruption of the art.
you are now one of the unclean.
wow.a magazine too.sheeeet.
hot damn.that is freaking great.
i will find a copy somewhere when it comes out.
..not dead but dead ass tired on my feet...god bless cushioned insoles.
..had the china syndrome on the computer bucks to buy and i get work alot in the summer.long hours...very grand hours.
..i see the frantic insane asylum was running again on the final days...looked like fun.
i suggest black stillettoes and a nice string of pearls over a nice blue evening gown
during the talent contest..if through some 'strange' mishap you do someday end up
actually particiaption in miss america contest.

i know i have an entry form here somewhere............................

:thumbsup: :beer:

08 August 2004, 08:58 AM
Waahaa! No, Maxon are the makers of Cinema 4D... however, maybe they should add condoms to their product line as well - I've spent five minutes trying to imagine 4-dimensional condoms now, and my head hurts.

Too bad you've got a PC meltdown... on the other hand you could perhaps use a good excuse to get a new box... explains your sudden absence. Treat the new one gently now.

I'm actually wearing a blue evening gown right now. Shocking coincidence! :beer:

08 August 2004, 10:07 AM
oh cinema 4d ,sort of heard of it.. something to do with cg and use that do do your cg right? is that something new...maybe it will catch on.

..everything frizzled but the cpu that happens i dunno...
ziipping along on a new athlon 3000,1.5 gigs and a radeon se 128mb ,2 new maxtors
120's drives..lost a little data ,but i am a nut these days on cd backups...nuts i tell you nuts! deal i ever got..but 3dsmaxs material browser is still weirdly slow...wish it was cached somehow.still have the boxes on the floor .sweet sys really...but crud 3 slots for ram only.
i will never- buy an abit board again...i knew it had a manufact defect but i had no choice for my old cpu..slot-A ! ..guess i could have moaned and groaned on my challenge page but i felt whipped after it happened and it seemed useless anyhoo....waste of space really.
..ask around about rights to mag thing..they pay for this usually?..

08 August 2004, 10:25 AM
Oh, blockrocking rig! You'll no doubt churn out even weirder alien geometry than one previously thought possible.... Bowman goes "my god, it's full of polygons!"... and try out the C4D R9 demo for size... the material manager is not slow at all :D There's no VRAY or MR integration though, in case you're one of those guys

I assume mags usually pay for cover material - but I would think that's mainly if it's commisioned specifically for it... Haven't got any news from them about it yet, I simply asked if they could offer something in return... Historically speaking, it's a well known fact that I would be happy about a coffee mug even... and publicity itself is worth a few bucks, no doubt... Don't have any czech PiXEL mugs yet in my collection though...

08 August 2004, 01:34 PM
OLE!!! crazy wabbit. I really can't write again what i have replied to u in my thread...can't wait to meet again in challenge ...Great Work and Great Man is coming out of u .

Hope we meet again ,

OLE !!! OLE !!!
OLE !!! OLE !!!
OLE !!! OLE !!!

:bounce: :thumbsup: :bounce:

08 August 2004, 02:54 PM
Hey James my friend :banghead: :banghead: :banghead: :banghead: :cry: !

08 August 2004, 07:25 PM
Mr. Wabbit! more for the amazing entrys they didnt saw!!...i still sad for all great works like yours that they didnt included in the list....but now i feel more relaxed and im thinking in the next one...and im sure that we are going to rock tha house be ready for the next one James!....

08 August 2004, 10:46 PM
jamesmk:ya baby this rig is lightyear ahead on god its full of mhz....hehehe!
badda bing...i just rendered....oh look ding! another one....seems like a 6fold increase in speed...when rendering combined with vray/3dsmax....its spooky.
still i have this massive
use of mesh/polygon problem that always seems to be a staggering problem...working on learning better compositing skills.-i use not mental ray...toooo slowww... domelight/hdri domelight/elight mostly.. with vray. downloading- maxon/C4D R9 demo now..... all i want is vray in rhino3d....i see brazil is going to link up to rhino.
i will try to hook into the next contest and will participate if i can.
..later swedish dude..

08 August 2004, 10:40 PM
James...............I am surprised to see you missing from the finalist list,along with a few others missing,there were some very nice pieces of work,not enough spots.......In my un-official Virtuoso list I had your name printed in ink with a high position...........You do have a wonderful reel creation,that in itself will give you the greatest prize in the end..................Plus with creativity,humor,talent,and wonderful attitude the CG skies are wide open for you.........I can tell you......I for one would love to work alongside you in some studio on some red hot project,as I know anyone would agree.......................:cool:

Lets hope the next theme is a hot one,and that with time permitting we can give it another go,have some fun and create some wild fun stuff..............Until then take care.....:cool: :beer:

08 August 2004, 09:40 PM
Dimitris: OLE! Next time, eh? We'll get them :D

Mikepol: Right back at'ya!

rattlesnake: Indeedy - next time will be even better, right? Right.

CLONEOPS: Definitely tag along for the next one, mate. Should start any week now, me thinks (hopes)

Virtuoso: Quite honestly, getting that from you means more than official mentions... and I mean that. Congratulations on your own, by the way! You're on the list, dude! :buttrock:

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