View Full Version : Machineflesh 3D Challenge Entry: James Kaufeldt

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05 May 2004, 10:55 AM
Just popping in to say that I'm still around... some slight delays in my plans, but I'm absolutely buzzing with energy, and I hope to get back and divert some of that to some modeling very very soon now.

Thanks a lot for your continued support! After this hack-attack, we will all do our best to kick those bastards in the nads by doubling our artwork efforts. Aye! Ka-boom! The nutcracker suite is on its way.

Oh, Rhezz, I see your point... it's a proportional thing... not likely that I'll get around and fix it though, but do I appreciate your pointing it out :thumbsup:

05 May 2004, 06:32 AM
I regret having to inform you that it appears as if the bunnyman has been reported missing in action. A search team has been dispatched, but they seem to have disappeared too.

The force of the wabbit has declined, and the outcome of this challenge entry is most uncertain.

There is still a month or so to go, but currently it seems highly unlikely that I'll find the energy required to get back to this project.

To all challengers, best of luck to y'all, and may the fleshiest machine win!

05 May 2004, 06:42 AM
Its not April it?

05 May 2004, 07:24 AM
nnnnnnnnoooooooooo......... please finish

05 May 2004, 08:14 AM
:cry: :cry: :cry: plizzzzzzzzzzzzz

05 May 2004, 08:33 AM
Are you Joking !!!!??
You can't do that !

05 May 2004, 09:22 AM
That's too bad, James, it would have been a killer image.


05 May 2004, 09:22 AM
There is still a month or so to go, but currently it seems highly unlikely that I'll find the energy required to get back to this project

DON'T U DARE little wabbit.....U WILL finish this one with all of us BUBBLES...u hear?.......

Otherwise i will come to Sweden and spank the little wabbit's arss.....and don't give me the "...shit happens" speech ...that is copyrighted from another guy...ok?....Relax what u have to do and come back and continue the challenge in about a week....NO more .....NUTSO WABBIT....I am pissed....:banghead: :banghead:

.........please!!! are u satisfied ..i am on my knees begging...wabbit :cry:

05 May 2004, 09:50 AM
Hey James, I wrote you only one note a long time ago, but now is the time for me to say: I've been reading all notes on your entry since the beginning, gazing at your updates regularly.
It's an amazing work your did so far, and not only about 3D I mean, but all your notes on everybody else's threads too.
Please don't give up now, your energy and mood are an inspiration for each one of us here!
Please now let the community paying you back! C'mon wabbit, I'm with you!
We all are!!!:buttrock:

05 May 2004, 10:10 AM
Yes some of the better works are here,please to continue.As much as possible,than later you can finish,but go as far as you may now too.:thumbsup: :wip:

05 May 2004, 10:59 AM
Ohhh sad news... but you have our support !!!


05 May 2004, 11:39 AM
OOhhh whats up Mr. Wabbit????
One of my favs is going to give up???? No, please continue your amazing work....:cry: :surprised

05 May 2004, 05:51 PM
JamesMK.....................To you the guy with a wonderful personality,great humor,passion off the charts,and talent galore.........................get back into this now!!!...............:cool:

James you already have one very fine upper level creation with the minor........................he alone should be given a final appearance for this challenge,let alone a finished gallery and portfolio appearance down the road................:thumbsup:

Try and get what you can done with the Rabbit (Wabbit).............Give it your best,if you cannot quite get it done,well it's not the end of the World,it's just the end of the challenge,after the challenge you can finish for the week or weeks afterwards and then show your creations in the finished gallery...................But at least give as good a try,a good start on the rabbit here now in the coming 30 days.................In the end after this challenge you will have something to be proud of I am sure,and a great portfloio piece................more important still.......

The whole challenge loses alot of class,great humor,and talent with you on the sidelines..................I look forward to you getting done what you can still,at least a start,and then if need be take your work beyond the challenge and finish it at that point in time......Your fine work deserves this justice I believe......................Take care,and hope to see you here with the rest of us soon........................:cool: :beer:

05 May 2004, 08:15 PM
Don't you DARE quit... or I'll kick you ass... understand? Besides, you want me to win? Bwhahahahahahahahahahaaa.... errr yeah... :thumbsup:

05 May 2004, 08:19 PM
JAMES!!! you cant say that!... common finish the dam thing ok? is rocking already and you need to finish it.....
i know u will be able to find a way to get some time to work on it and give us more of your art... take a deep breath... go take a shower... eat something and get your a** back to your computer and finish this!:D ... "just kidding ... im not rude... but i want to see you image complete and finished with all your great skillz"

tha best vibrations for u mate!!!:beer:

05 May 2004, 08:39 AM
Pyke, blueglitchman, Lemog, harnelbe, Cartesius, Dimitris, Frood, Vladvrz, jddog, Saschi0815, Virtuoso, imscifi, rattlesnake....

Eh... uhm... You bastards!

Making it really hard to be down and out.... with all your kind words making sense and all... I'm really stupid you know, in some ways, and it gets the best of me once in a while (it appears to run on some kind of 5-year cycle)... snapping back to reality is painful and stops me dead in my tracks....

Anyway, the search party has returned with something that might once have been the Wabbit. The forensic investigation isn't quite completed yet, but I can say with 95% certainty that he has been located and brought back to the headquarters. Question is how to reanimate him.

Subject: The Wabbit
Last known location: La-la land
Tools used: Photoshop, mouse, state of mind

Now, as much as I appreciate your great support (you're all NUTS, and I guess it has now been proven beyond all reasonable doubt) I don't want to see this thread bumped by anything but my next update, should it ever arrive, M'kay? Now keep rocking, you're all operating way beyond the call of duty anyways

05 May 2004, 09:07 AM


good to see you back ...

05 May 2004, 09:09 AM
nice one pig :thumbsup:

oh and bump too

05 May 2004, 09:19 AM
yes ... mr. crazy wabbit can't peek his head out of his burrow and then hide again that easily


05 May 2004, 11:01 AM


05 May 2004, 11:09 AM
bumpidy bump bump...

bump bump


oh and nice drawing! :thumbsup:

05 May 2004, 11:37 AM


...and NUTS BUMP..bump bump..

05 May 2004, 11:57 AM
....bastards..... I'm almost in a good mood again...

05 May 2004, 12:44 PM
bump, and once again, bump.

you have a shot at this. don't give up.

05 May 2004, 12:52 PM
awright... that's it.

I've been quietly following this one for a while now... and it was looking awesome!
I remember you posted something a while back on one of my threads... so let me return the favor:


(oh... and I really hope that whatever got you down gets resolved soon)

so... get to work!
Tack (TAK) dude!


(bumped again)

05 May 2004, 01:25 PM
BIZUMP! It's hard to finish these long challenges, I admit. Work, family, hygiene, all get in the way of full dedication to finishing....

A month is still a long time so keep going my friend....too much labor has gone into this to be wasted.

That's all for now.

05 May 2004, 01:42 PM
Good to hear that you are at least considering to continue, James!


PS. Oh, and bump! DS.

05 May 2004, 04:23 PM
bump :bounce:

You're a great artist james, i have faith that you'll finish this :) Thanks for all the awesome critiques as well!


05 May 2004, 06:38 PM
You see James.....................No escaping,it's 20 hour workdays until the end for us all....................Once you enter you can never leave..................:scream: :p

Like the PS wabbit alot by the way........Now for some 3D.........Spank all your troubles to the curb Viking,do the Viking thing,be tough,I know you are...................:beer:

BUMP.....................Yes right to the top,no escape..........;)

05 May 2004, 09:01 PM
Welcome back Mr. Wabbit!!! Nice to see your failed escape.
Wabbit mode, you on. Thanks for your comments on my page. I hope you won't try to leave us again. It's a strong advice:hmm: :wip:

05 May 2004, 09:33 PM
Welcome back Mr Wabbit :beer:

05 May 2004, 10:29 PM
pigwater, flyingP, Lemog, imscifi, Dimitris, artemesia66, the Rev, Sandpiper, Cartesius, Shaykai, Virtuoso, Tremoside, adr.... ... it's like simple written statements just don't work on you lot, eh? .... anyway, I had no choice but to get cracking, so I've got a modest update cooked up... it's a start, and I figure I'd better just get the final stuff on the road.... my timeplan now is a maximum of 15 days to finish modeling bunnyman, and the remaining 14 days for staging, lighting, texturing, rendering and compositing.... should work out fine :scream: Sleep is overrated anyway, so...

That aside, this support is overwhelming, and I really don't deserve it. That said, I truly appreciate it....

Now, on with the update - check post below.

05 May 2004, 10:29 PM (

Starting to make the head for Bunnyman. I used the basemesh previously made for Echo Schnabel and have started to carve some detail into it. Main focus right now is the eyes, since it's important to make him look overcome, yet unwilling to give up... sort of contradictory, but hey, that's life. Next up is to make a hard-hat for him, with bunny ears attached using nine inch nails going through the ears, helmet and cranium.

05 May 2004, 10:46 PM
nice update James ... now youre officially back!!
sound very interesting the way youre going to attach the bunny ears... good luck on your 15 day modeling and 14 days for the rest plan! ill be watching! keep:wip:

05 May 2004, 01:08 AM
yeh update. looks awesome man :thumbsup: but wait... i don't get it... are you modeling a new guy? sorry for the confusion

05 May 2004, 05:59 AM
yeepee :eek: the true return of the great JamesMK... that's celebrated :D

05 May 2004, 06:43 AM
:bounce: :beer: :bounce:

05 May 2004, 06:56 AM
We want more James :beer: Keep rocking:)

05 May 2004, 06:59 AM
Guys: M'kay, yeah.... it's a start at least. More coming up in about 16 hours from now <beep>

blueglitchman : Yes, it's a new guy... For clarification, the second character from my concept sketch - It is Echo's symbiotic sidekick, the Bunnyman a.k.a. "be-the-compressor" - the guy feeding compressed air to Echo's drilling equipment.

05 May 2004, 07:07 AM
JamesMK -> Remaining less of 1 month... I know, it's very short my friend...

Then... take that to have more forces :D

(click for larger and color version) (

05 May 2004, 07:13 AM
Oh my, thanks a bunch for that contribution to this thread, Laurent! :D

Honestly, that's beautiful... surrealistic to the point where Salvador Dali and Luis Bunuel would have been proud to use that as a backdrop for some warped piano-dragging scene, having drugged down chimps swinging from can to can while listening to some old Mozart opera, reverberating between the walls of your cathedral. Mmmm great!

Dammit, you're even weirder than I thought :beer:

05 May 2004, 07:20 AM

05 May 2004, 08:50 AM
hehe :bounce:


05 May 2004, 07:26 PM
Originally posted by JamesMK
blueglitchman : Yes, it's a new guy... For clarification, the second character from my concept sketch - It is Echo's symbiotic sidekick, the Bunnyman a.k.a. "be-the-compressor" - the guy feeding compressed air to Echo's drilling equipment.

oh cool, i like that idea. thank you for clarifying that :D

05 May 2004, 07:32 PM
Well, I have to give some credit to CLONEOPS for sort of planting that idea as well.... he said something about a dog being used as a compressor.... or something like that... ah, anyway... I'm working on tonight's update... few hours away now....

05 May 2004, 07:38 PM
cool, i can't wait :applause:

05 May 2004, 10:51 PM (

Made the hard hat, ear protection and some more facial tweaks (yeah, those can go on forever, right?). Soon time to attach the bunny ears with some really big nails. With a bit of luck I can use the same method to give myself a lobotomy - I've heard that it can be done with rather simple tools, like nails perhaps :D

05 May 2004, 12:07 AM
Hi wabbit,

Yeah I wish a good lobotomy to a post eastern gift!
Bunny ears will be cool, I'm curious. Will he paint an eastern egg?


05 May 2004, 06:34 AM
wwwwwwooooo.... hhhooooo... that looks killer man :thumbsup: keep at it

05 May 2004, 09:28 AM
hahahahaha... the Bunny man... His hat think to me my job... I work in a company specialized in safety... I do 3d simulation of accident of work and hazards...
But the Bunny is more fun... I prefer this one... I want the same :D

And for the lobotomy, if we're several, I think we can obtain a good price for us :buttrock:

05 May 2004, 09:35 AM
Originally posted by Lemog
And for the lobotomy, if we're several, I think we can obtain a good price for us :buttrock:
Bwaahaa! Yeah, we'll get one of those really cheap group tickets... Bet we could stack up a few guys to join us if we start asking around :D

05 May 2004, 02:07 PM
nice update James... poor bunny man...big nails? imean for u is ok... but for the poor bunny man.... nice work man Keep updates commin!:D

05 May 2004, 03:36 PM
ZE GERMANS ---- comment for your pic...('s good me !!!!)

Nice to have u back!!:bounce:

05 May 2004, 08:17 PM
Nice to have you back, James, and a splendid comeback it is!


05 May 2004, 10:05 PM
Tremoside : Sounds like the perfect gift for me. I'll be waiting for the.... er... "specialists" to arrive with their tools...

blueglitchman : Thanx man!

Lemog : Hmm... about your line of work. It does explain a lot about your anatomical knowledge... There will be some stuff quite similar to industrial accidents coming up here later on :D

rattlesnake : I guess what's evil is the fact that this model cannot defend himself... updates coming....

DimitrisLiatsos : Germans, eh? German nuts perhaps? Ears coming below... hopefully they look german as well then!

Cartesius : Tackar och bockar! Hopefully the upcoming updates will be a bit more interesting though, feels rather strange being back having just a wee head again... I'll have to work fast...

- - - - - - - - - - - - - - - - - - - -

Anyway, tonight's update in the post below this one... I've been sketching some stuff for his torso today as well, and I think I've come up with a good solution for the compressor as well... involves the heart in a weird way... That will probably be in the sunday update....

But tonight we'll do ears!

05 May 2004, 10:06 PM (

Made the bunny ears and attached them firmly to his head by driving a bunch of nine inch nails through ears, helmet and cranium. Better safe than sorry. They are NOT going to fall off now.

The ear was modeled by starting out with a loft NURBS object to get the basic shape, then converting to a low-poly object. The resulting polygon volume was bent around a bit and subtly messed up using magnet tool editing followed by the usual cutting and extruding. Finally mirrored the result to further bend the left side copy to get it into some sort of hanging pose.

05 May 2004, 10:09 PM

Please to add a few more views Wabbit

05 May 2004, 10:40 PM (

Just a few alternate views, by public demand ;)

05 May 2004, 03:18 AM
Hehe, super!! Really nice touch! :thumbsup:

05 May 2004, 04:30 AM
You see James...........Now you see why so many of us wanted to see you resume......................The wabbit will go perfectly with your miner..................Funny and wild touch with the nails,and the overall concept.Nice modeling too. Great to see you give this project the final push to the finish,it as well as you deserve it......................:thumbsup: :cool:

One for the wabbit too.....................:beer:

05 May 2004, 08:07 PM
looks cool James! very nice concept!

05 May 2004, 08:10 PM
Two things:

* Those ears: cool!

* Those nails: ouch!

Summa summarum: :bounce:


05 May 2004, 08:37 PM
Fantastic !!! I can't write more... I'm laughing too much :buttrock:

... :thumbsup:

05 May 2004, 10:54 PM
As a self respecting Australian i must ask you to atleast show a decent Aussie beer... fosters is the worst bear to ever come out of Australia :D

Extra Dry me

other then the dam bad beer nice modelling :)

05 May 2004, 11:03 PM
flyingP : Oh, and thanks btw :D

EmpY, rattlesnake, Cartesius, Lemog : Thank you doodz!

Virtuoso : Yeah, aarrrgh, I'll have to be pushing quite a lot to finish it the way I want it....

Mathiu : I know what you mean... It's all as simple as it was the first decent resolution beer label I found while image Googling :D

- - - - - - - - - - - - - -

Minor update coming below - -

05 May 2004, 11:04 PM (

Testing some stuff for the body of bunnyman tonight... The idea is a bunch of muscles, then fill in the gaps and creases with pneumatic tubing (haven't gotten to those yet) to create a true machine/flesh merger thingy - - Problem is that I'm not sure if I like it so far though.... I'll probably give it a few more hours tomorrow, adding a lot of pipes and see what happens.

But anyway, let me know what you think and just be honest please!

05 May 2004, 12:36 AM's impressive to see this body of ..what???

Really it looks good...but if u want the ribs to be flesh then it needs to be more soft...if u will make them metalic then they are ok ...and if u fill the gaps everywhere with metalic and rubber tubes...then it's ace!!!! any case it's a scary thought to see a bunny man with a body so muscular ...but then again i forget that u are NUTS! 2 cents and a beer :beer:


05 May 2004, 12:43 AM
He's definitely creapy..... I think that seeing the tubes will help... though, I can definitely see where they go...

oh and for the bunny ears... I really think they should be made from a stuffed rabbit that belonged to the boy he killed (reason for him being here, right?!!!! :thumbsup: ) hahaha... oh well, so I'm a bit dark.

Looks good... but uh... not enough work for a sunday... JUST KIDDING!


Keep it going you silly wabbit!



05 May 2004, 03:37 AM
dude... that is friggin awesome.... can't wait to see more

05 May 2004, 05:49 AM
Never see that... too strange... I like this idea...

...but a flat belly ? he don't drink beer ? Curious... a hard worker like him have a round belly ? hihihihi :D

I like so much his inflated muscles... I see a real color of rubber... maybe with some repair patches... :scream:

05 May 2004, 07:15 AM
James you crazy rabbit I see you imagination doesn't stop!

Great model mate, and the ears looking really familiar! :) :)

Keep on rocking mate!!

05 May 2004, 09:37 AM
Hi man, another piece of freaky art here!!!! Yeahh, I'm really stunned with that amazing piece of a hardbodied bunny.... Uhh the first Arnold bunny !!!!:eek: :buttrock:


05 May 2004, 10:24 AM
good points... I think I need to decide properly what should be flesh and what should be metal here... I've got a pretty good idea about it now, given that he is a compressor, he needs a container for pressurised air, and I guess the central abdominal blob could be just that, and extend through the back and up a bit....

m'yeap, the tubing will probably help... I'll get on with that tonight... And the sillyness, yeah, it just keeps on ticking in a neverending upwards/downwards spiral bouncing between the hedgehogs and the fridge... maybe the ears will get a lot of fluff on them, to look more toyish.... Working on sundays, yeah, that was in fact only three hours worth of modeling though :D

OK then... I'll see what can be done

lol, repair patches.... now there's a thought! Maybe I'll "beer it up" a bit too, that way I can have more air in it (damn, what I silly joke I just thought of) - Good point though, a bit more volume for the belly part... and then some ligaments and shieet... sigh....

>mikepol |3D|,
aye, glad you like it!

Oh, Arnold... The animated song-and-dance act just got an austrian accent :D Hmm... that should be fun.

- - - - - - - - - - - - - - - - -

So, I take it this could be a way to do it then.... I'll have a go at it, as said, later today and see if I can make myself like it as well.... Usually the hardest part... You guys are just too easy to persuade :D

Update coming in exactly....... 12 hours and 40 minutes.


Oh... forgot the <bleep>

05 May 2004, 10:33 AM
Hey bunny listen...I don't wanna be too loud but it HHHHHHHURRRTS.. those nails man! How could you?
Awesome cool stuffs around here...
Wabbit you're a mind killer...just a too funny bunny.

Be updated!!!! congrats:bowdown:

05 May 2004, 12:46 PM
amazing ! I can just tell you that... wow !


05 May 2004, 07:11 PM
that impressive.nice and clean model in an artistic form.:scream: :wip:

05 May 2004, 10:03 PM
Really nice how you build up the body.
I think it gives a lot of potential for some crazy
look, crazy unusual shaders. And what about
mine interior, what did you have in mind? I say that
cuz of time left for the challenge, it is time to
put pedal to the metal. :beer:

05 May 2004, 10:17 PM
just saw your avatar in another thread and had to come back!
the best!!!!!!!

05 May 2004, 10:36 PM
well, I had the nails... and I had his head... ran out of options fast! :D

jddog, kmest,
thanks guys. Much appreciated!

yeah, the interior... Considering I will not get much time to work on it, I'll have to go with some simple old-time mine style, with very weak lighting ;)

- - - - - - - - - - - - - - - - - - - - - - - -

Tonight's update coming below. It's 30 minutes ahead of schedule, because I just realised I have to get up really early tomorrow for some work... need those extra minutes to sleep a little....

05 May 2004, 10:37 PM (

Adding some pipes, tweaking the muscle-sausages, building the backside (which you will never see in the final image o_O ) and a preliminary separation of flesh/metal... Need to work more on the integration/blending of the individual blobs and stuff like that. Aye. But anyway... I think I'm starting to see some potential here, so thanks for making me stick with this idea :)

05 May 2004, 10:48 PM
:thumbsup: Yes James!!! u do have some great potential here (..u did also before !!!!) . I see u did come those ribs with pipes and the abdomen area with metal....He is the compressor ...right? right! ( stolen line from TOPOL's matchmaker song)

I like the way it here is the fellow from Sweden that i like ....with great new Bunny avatars and crazy compressor body builders.

Come on that that body :wip:

05 May 2004, 11:57 PM
Impressive anatomy work James. The metal parts look fantastic. I really love the pipes, they remind me of
my beloved shower pipe! (

05 May 2004, 12:01 AM
yeah looks cool, meatalic parts are just great! i really love the arms u made... makes me want to model a muscle super hero soon... i think this idea for the body is really cool! also like your new avatar, is a punky rabbit... looks cool!:thumbsup: .... ok back to your image.... you are becoming a master when mixing machine and flesh... nice job James ... i have no good ideas to give .... justgood words for your work!:beer:

*Edited cos my bad english:p

i wrote "compliments" instead "good words".... i wasnt sure it was a good thing... now i checked and it seems to be good word... lol
god bless Translators

05 May 2004, 01:05 AM
I really like what you have done here! It's a break of some sort with your earlier style but I can't really put my finger on what that break consists of. Maybe it is that this guy has an air of determination and raw muscle power that the fat guy hasn't. It's looking mighty good anyways, so keep them polygons busy! :bounce:

/Anders (off to bed since it's 03:05 in the morning here in Sweden)

05 May 2004, 04:59 AM
good stuff... i like it, give us more and quickly

05 May 2004, 05:45 PM
Those muscles or something similar stuffs;) are wonderful!!!
Fine abstraction of real muscles...! This bunnymannnn going to be really powerful. Musclebunnyman.
The question is: where is the steroid container?

Keep it uppp:bounce:

05 May 2004, 09:56 PM
WOW! MAN! stuff here!!I like a lot ur characters!very detailed!il love the render style too!again cool stuff!

05 May 2004, 10:09 PM
right? right! Working out still, piping....

yes, that is a perfect shower pipe! I like showers!

hey, there's never been any probs with your english before, dude. Just go with the flow... and thanx btw

it is some sort of break, isn't it? I just wonder what is breaking exactly... I guess that's why I didn't like it, at the start of it... strange. I'm mutating! :D

more coming up below

yeah, they are "sausage muscle fibre bundle blobs" :D - - - steroid container... that's a very interesting idea! Oh, and I'm glad my comments on your latest update sort of entered your system the right way... A bit difficult to know sometimes how much to say, and what not to... Remember to stick with something that YOU like first and foremost

hey, welcome to my thread, and thanks a lot. Those words mean a lot coming from you, madman!

- - - - - - - - -

*ahem* Too bad I'm all caught up in other kinds of work this week. Not quite as much time to model, and damn I'm getting tired quickly.... Hallucinating hedgehogs with high heels and ropes....

Anyways, an update is coming up below nevertheless

05 May 2004, 10:11 PM (

Just continued refinement/extension of the pipe arrangement and some minor tweaks of the muscular sausage blob thingies.

05 May 2004, 10:15 PM
hahaha :cool:
Damn you wouldn't want to laugh over this guys ears.....that's a BIG BUGGER of a Bunny Man :D

05 May 2004, 10:46 PM
I can't imagine that a wabbit can imagine that sort of thing, incredible... you're mad :eek: definitively...

...and for sure... I'm your fan James :D

05 May 2004, 04:36 AM
wabbit + sausages + pipes = BUNNYMAN!

:) good progress so far. Just 1 thing that Im a bit confused about...those big pipes on his shoulders, do they just uhh go into him?

05 May 2004, 04:00 PM
Wow...It's better and better time after time!!! Tubes are so cool... sorry about your tongue:cry: will you try it with a lipsync for bunnymannn?

Congratulations...your unique style is:bowdown:

05 May 2004, 08:17 PM
Bunnyman has got quite the pump james...............he has been lifting heavy-duty.................Your doing one hell of a nice job throughout.My only suggestion would be to have the pipe ends go into some kind of inlet,seperate from the tubes/pipes themselves.............Your passion shows in your work james,nice in all aspects,modeling,texturing,fun factor......Now is he stearoid free?;)

Keep at it,one great Thread to follow...............:buttrock: :buttrock:

05 May 2004, 08:35 PM
yeah, no laughing, or he'll rip your lungs out :D

nooooo, I've never had a fan before... don't know what to do now...

there are some details like that left to fix... I just tend to do the overall outline/volume first, then work my way over it a couple of more detailing passes until my PC can't handle the poly count anymore - then I'm done.

thanx0rs! Tounge is better now. I've been practising some fake french instead - it tends to loosen up things... tres baguette, ma petit fromage... er... o_O

good point about inlets... I've got them in the back of my head (ah, not literally)... will hopefully get around to it sooner or later... Nope, he's not quite steroid free :D

- - - - - - - - - - - - -

Just assembled the whole thing with the head to see how it fits together... made some minor detailing as well... more to follow, but here's an overview with head attached::::::::: (as usual, the textures are only placeholders at this point)

05 May 2004, 08:46 PM
Wow! Now that's an impressive guy! Errr... Bunny! Ehmmm... BunnyGuy? Well, let's just settle for impressive, shall we?

A suggestion I'm sure you're already planning for is to run some wires in the sharp folds between his ribs.


05 May 2004, 09:29 PM
Yes ...this is going nicely....he looks so powerfull and machineFleshy !!!:bounce: :bounce:;)

05 May 2004, 11:20 PM
yes, there will be tubes in those creases as well

right on!

A final pic here before I go to sleep. Started building the legs, and he looked really hilarious because I have not modeled his ass yet... that's one part that makes a hell of difference....

OK, here's something fun:

And now I'm off to bed!

05 May 2004, 12:45 AM
LOL.... wheres his a**?... hehe that make me laught a lot!
his looking truly amazing together... he can be a super hero with all that muscles! maybe for the kneeds u can add a big metal pads... what do u think?.. ok just letting out my imagination....
once his ass is attached he will be an exellent bunny man... is he going to have a cotton tail?

05 May 2004, 05:54 AM
I don't know for what, but now, I want to eat carrots to be as strong and muscular as the bunnyman... :surprised

I hope that it will be able to find what it lost... I'm sure this part of him will be very interesting, no ?

05 May 2004, 10:26 AM


PS. Have you ever seen Stanley Kubrick's The Shining in 30 seconds, acted out by bunnies! Or The Excorcist, also in 30 seconds and also acted out by bunnies? If not, click on ShiningBunnies ( or ExcorcistBunnies ( and enjoy! DS.

05 May 2004, 10:32 AM
>>>> Have you ever seen Stanley Kubrick's The Shining in 30 seconds, acted out by bunnies! Or The Excorcist, also in 30 seconds and also acted out by bunnies?

Not until just this minute! Bwaahaa! Brilliant!... The Shining was the better one, imo... ah, bunnies... thanks for linky :D

05 May 2004, 10:37 AM
Wahhhaaa evil bunnies.....classic stuff :applause:

05 May 2004, 01:42 PM
Hi James,

Yeah, looks great!!! Just a word: maybe his waiste is a bit short but I don't know how is it in your imagination. Head and upper body works fine together!! Keep it up crazybunnymannnmaker!
:bounce: where is the :bunnyicon:?

05 May 2004, 06:31 PM
I knew he was on steroids.;) the bunnyman is growing up fast james,and with lot's of quality behind him.......speaking of behind,better give him one soon.:p

Keep on keeping on,the whole project is quite a wonderful job you have here........Perhaps you can give him a small satchel or pouch on a belt or something for carrots laced with steroids...................Keep it coming James,doing great........:thumbsup: :buttrock:

05 May 2004, 10:56 PM
rattlesnake, Lemog, Cartesius, FlyingP, Tremoside, Virtuoso.... Hi'ya guys :beer: .... yeah, I've prepped a neat pose here, to underline the steroid abuse... so, don't try this at home.... hot disco shot in the post below :D .... ah, he's almost done now... one or two more days

05 May 2004, 10:57 PM (

Preliminary rigging and a test pose... This is probably a previously unknown member of the Village People. Have filled up the waist a bit, and at least given him his gluteus maximus as far as the butt department goes. The rest of that particular area will be equipped with some machinery, which I'm just about done sketching up... More to follow... then hands and feet... not made up my mind about those yet.

05 May 2004, 11:19 PM
wow great render and pose... looks like one of those YMCA guys:D

very well done James

05 May 2004, 05:53 AM
Originally posted by rattlesnake
looks like one of those YMCA guys:D

:surprised ROFL dammit he does too :D

Nice update Wabbit :applause:

05 May 2004, 05:59 AM
Great bunnyman... fantastic... I see that it you found your labour force :eek:

bunnyman president... bunnyman president... bunnyman president... bunnyman president... ... :D

05 May 2004, 06:22 AM
hehe YMCA :)
Looks great James.
I got a crit. The lower part of the metal plate on his chest seems a bit out of place. The top part flows with the muscles but the bottom makes it look like he wont be able to bend over.

05 May 2004, 06:46 AM
bunnyman president... bunnyman president... bunnyman president... bunnyman president... ... bunnyman president... bunnyman president... bunnyman president... bunnyman president... ... bunnyman president... bunnyman president... bunnyman president... bunnyman president... ... bunnyman president... bunnyman president... bunnyman president... bunnyman president... ... bunnyman president... bunnyman president... bunnyman president... bunnyman president... ... bunnyman president... bunnyman president... bunnyman president... bunnyman president... ... bunnyman president... bunnyman president... bunnyman president... bunnyman president... ... bunnyman president... bunnyman president... bunnyman president... bunnyman president... ...



05 May 2004, 10:12 AM
"Du er underlig i hovedet, men oss lidt Kool"

That Bunnynator scares the shit out of mee...BUNNYFOBIA!!!

But nice work...of course(sigh)

05 May 2004, 04:24 PM
Young man, there's a place you can go.
I said, young man, when you're short on your dough.
You can stay there, and I'm sure you will find
Many ways to have a good time.

It's fun to stay at the y-m-c-a.
It's fun to stay at the y-m-c-a.

I mean, WTF's up with that? :D Gimme some Beastie Boys instead, dammit.

Rattlesnake, Lemog, FlyingP, Rhezz, Dimitris, Vincent_v ::: thanks for plopping in here :D And Vincent; great to get some danish introduced as well... since we've already covered greek, french, hungarian and italian (lots of french in fact), and I can only say the same back to you :thumbsup:

I'll soon start working on tonight's update, which will be the main compressor pump for the president candidate, a.k.a the bunnynator, a.k.a. the bunnyman, a.k.a. the long lost sixth (fifth? seventh?) member of the Village People (OMFG)

- - - - - stay tuned - - - - - update ETA in 6 hours from <bleep>.

05 May 2004, 04:32 PM
OH GOD!the bunnyman rox! i love all that metal tubes!!:applause: :applause:

05 May 2004, 01:16 AM
lol James you're FUNNY! :applause: :applause: :beer:

05 May 2004, 02:20 AM
When you animate your workers to YMCA, make sure most of the camera work focuses on the groin adapter, which vibrates more vigrously as the song reaches the final chorus, then carries its adaptee away, into the arms of the bunny man, who promptly sets him back onto the pavement, jumps on for a piggy-back, and the pair violently vibrate into a bar, where they are pummeled by other factory workers.

Such is the future of Sci-Fi.

With a victory here, you can host an internet cult, or get your own lagomorph forum on CGTalk. Three cheers for bunny ears! No cheers for groins.

Oh, and nice write-up on the Alienware challange. I'm anxious for the sequel.

05 May 2004, 08:57 PM
thanks, glad ya like it so far.........

well, I try :D

very good ideas for the animation... It seems now that this future anim will be extremely feature-packed... And thanks for the comps, cool to see you around again - and to read the great story in your challenge thread ( ;)

- - - - - - - - - - - - --- -

Besides, the update I had planned to post yesterday got a bit delayed as I suddenly found myself asleep in my chair last night - and as I woke up screaming with a numb butt, I can't say that I felt like rendering an update... so I just rolled to the left a bit, thus falling out of my chair and onto the bed....

Anyways, the update coming up below now, some 10 hours delayed.

05 May 2004, 08:58 PM (

Finished and attached the main compressor pump for Bunnyman. Working on connecting the big tubes to the torso/air tank... With that, the bulk of the modeling will be done - the odd hand and foot left to make, and some more pipes plus minor detailing still needs to be done as well. Hopefully most of the remaining 20 days can be used for posing, lighting and texturing.

05 May 2004, 11:56 PM
Hey Wabbit, those shaders are really cool! Piston heads also superb! Only crit: those hexa nuts are a bit thin on the "T" and around the elbows. On "T"s we usually don't use nuts becouse it's not a revolved shape and you can easily grab it with a plier. except this the hexa nuts are usually twice or more thicker than your solution. Sorry...I was workin as a plumber and an autogen gas welder:hmm: maybe this suggestion is just an occupational hazard....
By the're THA BUNNY all with capitals:bowdown:

05 May 2004, 02:07 AM
awesome... can't wait to see some more :D

05 May 2004, 08:36 AM
Tremoside - Thanks a lot for the plumber expert input! I'll adjust the thickness on those hexa nuts (now that you pointed it out, it's easy to see they are off... thanks again)

blueglitchman - More stuff on it's way...

I'll most likely start to arrange Bunnyman and Echo Schnabel together in preparation for the final shots now, just in order to clearly see what more needs to be done modeling-wise... I might have to cut some corners to make sure I've got time to focus properly on lights and textures.... so, the next update might take a few days...

05 May 2004, 09:44 AM
Man :bounce: :beer: :applause: I never expected that u will make ...a piston addition there ..on the Bunnyman...excellent and surprising...hehe ...u are nuts wabbit!!! shaders by the way!!! ...

05 May 2004, 12:17 PM
Heavy equipment! No wonder he has to have all those muscles :)

How are you planning to texture these guys -- procedurals all the way?


05 May 2004, 12:25 PM
well... the groin theme is already introduced somehow... :D But I moved it upwards a bit though...

well, I hope to be able to slap some painted bitmaps on the skin at least... I'll have to see what my system can handle memory-wise though, since Echo is supposed to be rendered together with Bunnyman here too... Worst case scenario I'll have to render them separately somehow, though it will be tricky since they are supposed to be holding on to eachother... It will definitely be... erm... interesting to render and comp, that's for sure :D

05 May 2004, 01:29 PM
For reference - just a full body shot with the pump attached and main pipes connected to pecs (guess that explains why he looks so pumped)

The background pic with the pillar of vapor was something I swagged off funny enogh the vapor gave me this silly idea (yes, another one)... nevermind... I'll get back to work now....

05 May 2004, 02:26 PM

:applause: :applause: :D

05 May 2004, 02:30 PM
Great going!
I'm expectant! :bounce:

05 May 2004, 11:36 PM
lol... dude that looks awesome :thumbsup:

05 May 2004, 11:51 PM
Gas-driven, is he? :thumbsup:


05 May 2004, 12:06 AM
Hi James,

That oops sign is really fit with his facial oops am i burning? Great to see him again! Keep it up James!! and nuts are better:thumbsup:
Godd job as always:bowdown:

05 May 2004, 03:24 AM
flyingP, lula_assassina, blueglitchman, Cartesius and Tremoside.... thanks for dropping by! It's very encouraging!

I grabbed six cups of coffee at around half past eleven. It's now 20 minutes past five in the morning and I have been trying to get my two guys together in one scene to see if it is at all possible to render it.... Almost possible it was.

Update below.

05 May 2004, 03:26 AM (

Just testing if I can render this on my current hardware... I had to lower the LOD on most of the subdivision surfaces to get this one out, and it's not quite smooth enough because of that... I'll have to think of some other optimizations...

05 May 2004, 03:47 AM
Hi james.................

Nice to see the boys together,nice,nice effort,really looking great ......................:buttrock:

James perhaps you can go the old render and paint route...........??? render out one of the guys in one shot..........Than delete this guy and render the second guy in a second shot,in the position of your choice.........then paint/clone one of them in next to the other for that all in one shot................I am sure you have tried this old trick,it's not the best route obviously,but maybe a quick fix for you as of now............So in case somehow you have'nt heard or tried this maybe it will help....................:shrug:

Either way nice work,it's great to see your guys together,they look mighty fine james.............:buttrock: :buttrock:

05 May 2004, 10:17 AM
Virtuoso - yes, I'll probably have to go about it that way - seems to be the only option.

Random thoughts at this point::

There is massive amounts of work left to do in order to make this look any good.

My first priority will be to rig these guys much better. Their current rigs are very basic, mainly built on the fly while I was modeling only to be able to try out some simple poses.

For the final arrangement however, I'm not going to get away with simple posing because that will end up look totally lame (like the test render above). Much of the original concept relies on very expressive poses and a sense of weight (Echo first of all, as he is supposed to be half unconscious, leaning on Bunnyman who is trying to support his heavy body). My hierarchies for these two guys are pretty messy right now, and there are still some things sitting in symmetry objects, which need to be converted to real objects - so there's quite an amount of basic housekeeping work before the rigs can be refined.

Secondly, once the rigs are good to go, I'll have to bring the guys into their final poses in order to arrange for a good composition. To facilitate that, I might try to fix some really basic limb proxies, get the rough poses down, then switch to the real geometry for the final adjustments.

Third thing: add the missing details. Normally I would do that before messing around with posing and composition, but since time is running out, I have no choice but to do it the other way around, thus making it possible to simply omit things that will not be visible in the final shot. Things I probably won't be able to skip are some air containers around Bunnyman's waist and most likely some feet for him as well. He might also need hands, and if I run out of time I can simply use the same hand I built for Echo, since his may not be visible anyway.

Fourth: Build a simple environment and start working on the final lighting. I have a pretty clear idea about what kind of lights I want here, so that should be relatively painless, though time consuming because of numerous test renders.

Fifth: Make the final shaders and textures. I'm saving this for last since I don't quite know yet where textures are necessary. The final lighting will dictate what parts need to be properly textured. This way I will not have to waste any time texturing things that will end up in a dark spot where nobody will see them anyway. Normally I would want to texture everything properly - yet time is of the essence here.

Sixth: Figure out a reliable way to get the render passes out at maximum quality, while maintaining a slight chance of being able to make the compositing work out with a minimum of manual paint jobs. Currently I'm thinking three separate passes, just like Virtuoso suggested above, with the characters in two passes, and then the third one for the background. To get somewhat accurate shadowing inbetween Echo and Bunnyman, I might be able to use lowpoly versions of them to act as shadowcatchers while rendering the other guy at full subdivision level. At any rate, I'll have to make a whole lot of testing with low resolution renders to see what can be done.

Seventh: Render the full-res passes and start post and compositing work.

The main stuff I'm fighting against here is my PC. For instance, when I move a bone in any of the rigs, the calculations lag down the system to such an extent that the screen redraw dies totally, and all I can see is the XYZ-widget. And it's come to the point where this happens even if I'm in isoparm display mode, with all editor subdivision switched off. So, while building the rig and later on while posing, I'm constantly making small adjustments, waiting for the screen to redraw, check out the result, adjust again... rinse and repeat. There is absolutely no live feedback at all anymore. A bit tedious at best. Working on the characters separately as much as possible will help of course, and hopefully using proxies will help too.

That's about it for now. The next update will probably be a while due to the above, but I'm on it :buttrock:

05 May 2004, 11:07 AM
I feel your pain, kompis! I've always had slow computers (except for my current system) and it's frustrating to say the least.

Two tips:

1). Get Fabian's Global On/Off plugin from This will let you turn on or off all HyperNURBS in your scene with one click. Also works with Extrude, Sweep, Lathe etc. You can do it using Cinema's own tools but I find Fabian's plugin to be quicker.

2). Get the Render Region XPresso Expression from my site (direct link is and scroll down to Addendum 2). This Expression will place a black subdivided plane in front of your camera. The plane has tags to prevent it from interferring with your scene (no lights, no shadow etc) but it will render completely black. Use this to render specific regions of your scene, like when you need to see how the shadows act in a certain part -- just load the Expression, delete the points covering that particular area and render. Very handy, and has saved me many times when I in the final render have noticed glitches that would usually require a either a complete re-render or several hours messing with Compositing tags.


05 May 2004, 07:08 PM
sweet... hope you can can get that hardware working good :)

05 May 2004, 08:19 PM
:beer: Hope u will find a way man to fix your problem with your pc. I am waiting to see your final :bounce:

05 May 2004, 08:25 PM
Cartesius, blueglitchman, Dimitris..... yeah, I'll spank this box until it obeys my commands... Won't let a machine beat me, ya know... just enjoy whining a bit about it every once in a while :D .... And I'll check the plugs, Anders... might help me out a bit - tip muchly appreciated :thumbsup:

06 June 2004, 12:05 PM
Why, when I look at that last image, do I get the feeling Bunnyman is going to get a big surprise! :scream: :p

Excellent work JamesMK.


06 June 2004, 12:06 PM
Big indeed.... OMFG... did you have to point it out? :D

06 June 2004, 02:24 PM
nice couple in that picture!
so how is going to be the environment?
i read about your pc troubles.... i think this is the point when every one starts asking: why the hell i modeled all this stuff that cant be rendered or even viewed on my screen:hmm: ... hehe.... i know u lll be able to defeat all those troubles... wish u luck with the rendering and compositing task....
WABBIT POWER!:buttrock:

06 June 2004, 02:32 PM
...Big indeed.... OMFG... did you have to point it out?

....hmmm !!! i wonder too what is going to pop out down there?


06 June 2004, 03:35 PM
Hardcore rabbiting here!!!! I will never eat rabbits, when I see this big brother.......:eek:

Arschgeil : translated from German-> :buttrock: :buttrock: :buttrock:

06 June 2004, 10:14 PM
we'll see about the environment... It's the least important bit, so I'll save it for the last minute... and I'll fix the stuff! So far I have modeled slightly less than I need, so I don't think there's anything I can remove... there may be some additions later on though

probably nuts... or popcorn! Yummy!

bwaahaa! 'Arsch' is actually more funny than the same word in any other language :D It's a safe bet that it's THE ultimate german word.

EDIT: BTW, Cartesius/Anders - Global on/off was VERY useful... Weird thing is that I've had it sitting on my HD for I don't know how long... just never installed it... he he...

- - - - - - - - - - - - - -

So, this is day 2 of hierarchy clean-ups, rig improvements and pose tests... As far as I can tell, Bunnyman is almost good to go now. It's certainly not a rig I would try to animate with, but it works somewhat for stills posing... Some glitches still, but I'm confident that it will end up being useful... Made some renders for you to have a look at::::::::

:scream: :surprised :thumbsup:

06 June 2004, 10:17 PM
But where are its large rabbit's feet ? :drool:

06 June 2004, 10:22 PM
Hey some cool stuff,impressive.Freaky but cool.:applause:

06 June 2004, 11:39 PM

Echo's nickname should be Randy, as per his enhancement.

Bunnyman's nickname, taking into account recent events, should be Snoop Sphincter.

You're computer's nickname is @#$$! box the Magnificent.

And your's is Master and Commander, for confidently taking an outgunned vessel (your "computer") into battle.

Your skills more than compensate, so you shall receive no pity :) .

Your superiority is troublesome. Go get drunk, so others can close the gap.

Close the gap?!


Nevermind. Just stay close to @#$$! box. I'm sure slapping it around will make it faster.

Great work.

06 June 2004, 11:48 PM
hey that rig really work man! the bunnyman can do almost everything! in that last render he looks cool, he looks like a super Bunnyman.. u can easily put him in the top of a biulding posing for fans! nice work James

06 June 2004, 12:18 PM
The rig looks like it will work. Now I eagerly await the texturing :thumbsup:


06 June 2004, 02:12 PM
:eek: but where is the playmate for this strong bunny-man ???

:thumbsup: congrats james !!!


06 June 2004, 03:03 PM
James :bowdown: ,

I hope and i know it too that you will solve your problems about the final resolution!!! As you wrote it few lines above you have a bright overview about your abilities so LET'S ROCK :buttrock:
Congrats for riggin and the duo render is really impressive start of their career! hop..before i forget it: Thanks for the support!!

06 June 2004, 03:04 PM

is it an helmet that i've seen on the head of buunnyman. is he a singer of village people group ? no!? maybe a little...

So, your workers are really good... (they're 'future men') :scream:
thiers muscle are really made for hard work. i wonder if they're made to destroy or build.

I'll comeback later ... 'macho man' :scream: :beer:


06 June 2004, 08:21 PM
awesome james, great work as always

06 June 2004, 08:25 PM

hats off! This is turning out awesome!!!!

But... where are his bunny slippers?;)

06 June 2004, 08:48 PM
hmmmmmmmmm... no update of james for the moment... I'ma sure that he prepare something who kill... as usually :beer:

waiting, waiting... tic tac... tic tac... white bunnyman :wip:

06 June 2004, 08:54 PM
Originally posted by Lemog
hmmmmmmmmm... no update of james for the moment... I'ma sure that he prepare something who kill... as usually :beer:

well if that hose goes where I am expecting it to on the bunnyman then it probably would kill too :eek: :scream: :D

06 June 2004, 08:56 PM
Originally posted by flyingP
well if that hose goes where I am expecting it to on the bunnyman then it probably would kill too :eek: :scream: :D

Now that's just disgusting! :thumbsup:


06 June 2004, 09:01 PM
Originally posted by Cartesius
Now that's just disgusting! :thumbsup:


And painful no doubt :eek:

06 June 2004, 09:09 PM

Well, dudes... (don't have time to make a list - talking to all of ya :D ) I'm very happy to see that this seems to be going the right way, and I appreciate your comments a lot!

I'm working my air-hose adapter area off right now to get some decent UV's on this guy, then I'm going to give Echo "Randy" Schnabel a good spanking in the rig department (same treatment I did for Bunnyman) - so much to do, so little time.......

So, I'm on it! Probably no update today, but tomorrow is another day (sing along here all together now)

Thanks all! You roxX0rs! :D

06 June 2004, 09:23 PM
Héhé... you work ???!! ... good news :surprised

Like you ask... I try to sing... I thing tomorrow will be a rainy day... :shrug:

Then... especially for you James, to have more forces to make update, this picture :

And I give you the key after your update...


06 June 2004, 09:25 PM
And I give you the key after your update...

........ bastard........... :beer:

06 June 2004, 09:27 PM
and I'll make you drink it :scream:

06 June 2004, 04:12 AM
Originally posted by flyingP
and I'll make you drink it :scream:

so is that a THREAT?!!!!!


so hey, looks very sweet... like the poses for the bunnyman... though, I want to see more... hmmm... hoses and pipes... yes, not enough... Your Echo is winning by a landslide! Jeesh:rolleyes:

Now I'm being silly! Yes, back to rigging you waskilly wabbit!


and no foster for you!

(Drink Duff! it's good for you! DOH!)

06 June 2004, 11:04 AM
Your next update will be a good thing as i see the beers over there. James.....Drink (keep) it up!!!!!
I know a good keymaker if you need the beers before update!!:rolleyes:

06 June 2004, 11:36 AM
excellent !!

06 June 2004, 09:44 PM
Thanks all for your comments! I'm honored!

More stuff below::

Now, when mapping stuff I usually want to use some reference texture, as you can see in the post below. There are quite a few ones around to download, but I've made my own of course....

In 2D, it looks like this:
(at 50% scale)

As you can see (barely) I've got a gradient background, a grid with two sets of lines with individual thickness (-es?), some color coded border markers, and heaps of numbers across the board... Every bit serves a particular purpose for orientation, stretch/pinch indication and so on...

If you feel like using it, I've put a zipped PSD-version online - the four elements on individual layers so that you can tweak it to your taste. For instance, it's quite useful to make a few versions with different background fills to make it easy to separate different objects and so on..... uh... anyway, if you want to use it, grab the file here (approx 500 kb, 512x512 px, PSD, 4 layers) (

06 June 2004, 09:44 PM (

Finished mapping the parts that make up the torso, arms and legs of Bunnyman. Since he is built using individual blobs (I've decided that they are "Z-sausages" - a new invention that will wipe Zbrush off the stage any day now :) it was not mentally healthy to try and make an ordinary unwrap (one side of him is made out of 42 Z-sausages, then mirrored).

The alternative I've used was to give each blob a cylindrical projection, and then fix that to the mesh using a "sticky texture" option, which basically allows for the projection to be deformed with the bones. So, the result is similar to UV-mapping, but in one way cleaner because it does not get messed up by the subdivision (it actually looks even better when the SDS is switched on). The downside (there is always a downside) is that you cannot really get a nice painting template for the map. When needed, I can still generate corresponding UV's, but they will not be a perfect match.

06 June 2004, 11:21 PM
Z-sausages hehe...
A lots of nice techniques you have demonstrated
throughout the challenge. Really helpful and inspiring stuff
for all I think. :thumbsup:
Can't wait to see where and how will all this end up!!

06 June 2004, 12:51 AM
EmpY -> Thanks! If I could actually inspire something, that would be really cool :thumbsup:

----------------------------------- (

With most of the mapping done (still have the head to do though) I had to test some textures. Handpainted color and bumpmap combined with some procedural tricks (mainly an illumination dependant gradient in the luminosity channel to provide colored falloff as the surface goes from light to shadow).

The texture itself might work as a skin base, with more stuff to be added on top of it (like oil and grease smears). The bump is a bit over the top here, but I'll leave it for now since I'm not sure how it will respond to the final lighting anyway.

06 June 2004, 06:10 AM
Beautiful technical sausages texture work man :thumbsup:

Only two remarks...
- the bump seem to be a little coarse and stretched, especially visible on it's torso... maybe a visual alteration of my eyes :eek:
- and the reflections too strong and too crude on sausages, I'm afraid that with the remainder of the scenes, it's not very aesthetic.
But it's you the master of your realization...

?? no mustard or beer with sausages ? :bounce:

06 June 2004, 06:56 AM
Good points, Laurent :thumbsup:

I think maybe I should go for something cleaner, maybe a bit towards pale white skin since these guys rarely get exposed to the sun.... and then just add a oily grease layer on top of that.

The stretching isn't really that bad, but it appears that the jpeg compression combined with the fact that I sharpened the render in Photoshop makes it look rather stretchy.

Will make alterations and post another one tonight :buttrock: - perhaps even with mustard and some beverage......

06 June 2004, 07:00 AM
My kingdom for Oil grease and Mustard can said the bunnyman !!! great idea the grease :applause: mmmmh, I'm waiting :D

06 June 2004, 07:15 AM
your uvs work looks well done!... im not sure about a clearer skin... i agree that the sun dont touch him.. but i think this skin gives him an extra bunny feel... but welll i must wait to see what u have in mind to compare... but i think your work at this point with the skin is great!:thumbsup:

06 June 2004, 10:48 AM
No techincal jargon here,it's way too late,and it can get boring at times.......................So i'll just say that not one magician has ever pulled a badder bunny from his magic hat than you.......................You really came strong with this guy james,a very nice companion to your miner.................Nothing else to say except some of the best creations come from right within this thread....................:buttrock: :cool:

06 June 2004, 10:59 AM
The skin looks just as impressive as the actual Bunnyman, so I suggest you keep it! The bump is a bit too coarse but you are aware of that, and the specs are a bit off, but as general approach I think it fits the character very well. It has a very raw feeling to it which I like.

A tip to ease the load on Cinema is to use uncompressed TIFFs instead of JPEGs. In fact, NEVER use JPEGs if you can avoid them! JPEG is a compressed image format and Cinema needs to uncompress it before rendering. This process takes time and memory. If you use uncompressed bitmaps right from the start (like TIFF, BMP or TGA) you will free up both memory and time, not dramatically, but there will be a difference.


06 June 2004, 05:56 PM
That's looking wicked. I especially like the big silver tube thingies.

Good work man, look forward to seeing the final image.

06 June 2004, 08:29 PM
it looks awesome :thumbsup:

06 June 2004, 09:28 PM

Though I'm too sleepy (drunk, high, jealous, braindead) to underdstand your uv mapping techniques, your inventive process and problem solving is cool to watch.

I retract any negative vibes towards your computer.

It may not be like the one you're playing for, but damn if it isn't giving you more motivation, determination, and solutions that nobody else would even consider.

And ZBrush is a fine program for really sloppy, lazy turds like me who don't know their UV's from a hole in an ass.

ZSausages are obviously far more advanced and require a greater understanding of . . . everything I suppose.

Naturally, you're more employable, and deserving of loot.

Now, showoff, invent a new way to texture arm-hair. :)

06 June 2004, 12:56 AM
a slight mess coming up soon. Not exactly grease yet, but messy!

well I'm leaning towards keeping the texture as is... well, I'll tweak it of course, but the basic approach will probably stay the way it is

:blush: You are much too kind!

yup, TIFs is the way to go. The stretchy stuff I was talking about referred to the rendered output, which I may have messed up a bit :D


glad you like it!

ah, c'mon, your turkey is doing great as far as I can see! I'll see what I can do about arm-hair... that is indeed tricky... And the Z-sausage revolution has only begun - soon everybody will use them :D

- - - - - - - - - - - - - - - - - - - - - - - - -

OK, got an update coming below.... BUT FIRST I want to say how truly sorry I am that I haven't been able to follow your threads very closely the last few days. I am extremely busy pushing Echo and the Bunnyman to their final destination, which is coming closer by the minute... and there is so much left to do.

My absence from the project somewhere around the middle of this challenge has forced me to work overtime now in order to finish it.

With that said - I'll bring on the updates........ Cya around!

06 June 2004, 12:57 AM (

Unwrapped the head and accessories (bunny ears and helmet etcetera) and started on colour and bump maps.

The unwrapping method used this time (as opposed to the Z-sausage method) was morph-based unwrapping. That is, I made a morph target specifically tweaked to fit a flat or cylindrical projection, then morphed the base object to that target, projected the texture and assigned UV-coordinates - then simply morphed the mesh back to its original state, and hey presto!

06 June 2004, 12:59 AM (

This is the current state of the head maps... still WIP, but on its way.... Laters!

06 June 2004, 03:39 AM
wicked :)
but what happened to the neck?

06 June 2004, 07:53 PM (

Changed the skin shader quite a bit - though I'm still using the same textures... tweaking.... Approaching the final lighting situation slowly too, but now it's time to get moving on Echo to get him ready for final posing. 12 days and ticking.

06 June 2004, 10:26 PM
Click image to see what's going on... (

Just a demonstration of the main lighting here.... Two ordinary spots, both casting soft shadows and attenuated with inverse square falloff.

Some fill and accent lights to come later on of course, but I figured it's easier to see what's going on while there's only these two main lights in the scene.

This also represents pretty closely the intended final composition and poses - background stuff and tons of tweaking to be done of course, but I felt I needed to get things to this point as fast as possible just to boost my confidence a bit... now I know that it will work fine (only technical challenges remain, and heaps of them no doubt)

06 June 2004, 01:20 AM (

Same basic light setup as previous screenie - but now with added fills and accents. Rendered on the unsubdivided base meshes because otherwise my PC chokes and dies. Once the lighting is finalised, I'll render each character and shadow passes separately, at full subdivision level.

06 June 2004, 06:54 AM
Yeah ! I love th e bunny man :D huh... The strange texturing of the fat man skin is normal ? The subdivided render will be surely great :buttrock:

06 June 2004, 07:18 AM
Now... I see the hole in the mountain... :surprised

Then... I'm not here this latest weekend, and I'm come back... and what I see ? a impressive work... :beer:

Always very strange... but to much pleasure to fall in your imagination... I'm really waiting the final scene friend :bounce:

You have my vote :thumbsup:

06 June 2004, 07:37 AM
really nice picture James... the lights are fine for me... that bring to my mind those DC comics cover style... is great! your image is going really nice... keep going James

06 June 2004, 09:52 AM
Hey JamesMK Excellent work man....Just give your scene a hard backlight looking at the camera and some distance behind your characters ...i think it will help showing their form and edges a bit my humble opinion of'course....*plop* *plop*

:bounce: :thumbsup: :thumbsup:

06 June 2004, 10:02 AM
Hi James,

That lighttest is really cool. I prefer the lihts on bunnyman's head, that's very impressive. Full of emotion and expression. You have a good choice on lighting ( I think). This scene will be a really interesting and valuable piece of art.:bowdown:

06 June 2004, 10:31 AM
yup, the strange texture on the fat guy is because 1) a shadow bias problem (goes away when it's smoothed) and 2) I haven't unwrapped him properly yet, so the UVs are all over the place :D

ah, glad you find it pleasing to the eye - and, er, you've got my vote as well, weirdo!

DC Comics cover eh? Well, that's not bad! But I think I see why: the red/yellow/black color palette and the "heroic" pose... In fact, I have to think about how to make the overall color a bit more varied... it's a bit too much duo-tone right now

thanks nut! Hard backlight is a good idea here, I've started with the sideways rims so far, but I'll make sure to fix backlights as well. I can't move them apart though, since Echo is hurt and needs some support, or else he'll fall to the ground. Your input is much appreciated :thumbsup:

glad you like it! More refinements to follow..... :scream:

- - - - - - - - - - - - - - - - - - - - - - -

And now for some blabber::

So, I'm trying to apply some sort of "macro vision" here, looking at the scene as a whole: composition, overall lighting, coloring... while disregarding detail for the moment. That's why I can render out unsmoothed meshes without screaming and pulling my hair out about it :D

So, Echo and the Bunnyman - - - These two guys no doubt constitute my foreground elements, so I want them to have mainly "hot" colors, reds and yellows. For the environment, on the other hand, I'll use cool blue and green hues.

As far as lighting theory goes at this point, I'm trying to create a very high contrast lighting situation. In the back of my mind I have some old boxing photo... don't know who it was or if it in fact may have been a painting... anyway it's an image I've seen somewhere and it had quite an impact because the difference between lit and unlit surfaces was huge. To make it work I've combined harsh lightsources with a shader trick which basically varies the color of the material luminance based on how much light it recieves. The result is that the skin shader is bright yellow where hit straight on by light, and dark red where in semi-shadow (being all black where entirely unlit of course, otherwise I would lose contrast instead of gaining it).

On this macro level, I still have stuff to do about the foreground color scheme... I'll probably work some more orange and brown into it. Then I'll make some quick background proxies and put some colors and lights on that. Then back to refining the textures for the characters, mainly making things dirtier. And I still have to unwrap Echo and paint a lot of blood and gore on him.

Rendering and compositing will be very tricky and time consuming, so I'll have to make sure I've got at least 3-4 days reserved for that, which means that I need to fix the rest in 6-8 days. Should work fine.

06 June 2004, 12:21 PM
Echo and the Bunnyman ...hey James...wasn't that the name of an old music group?...of my time as youth at list


06 June 2004, 12:24 PM
That's absolutely right, Dimitris - Echo and the Bunnymen... mid-80's mostly... That's why my Echo was named 'Echo' in the first place :D ... ha ha!

EDIT: Hey, just noticed you're born in -68 as well as I... Guess our respective youths happened simultaneously... explains everything :D

06 June 2004, 12:31 PM
The lighting scheme you outlined looks very promising and with lots of potential. If you can pull it off (and I definitely think you can!) you will have a very strong impact rating for sure :)


06 June 2004, 12:35 PM
Yeah, sweet 80's :cry: ........

I like the lights,
keep my fingers crossed for ya....

06 June 2004, 01:09 PM
:eek: woooow congrats James, mmm that's really a wonderful work !!!

textures rocks really !!!


06 June 2004, 01:16 PM
LOVE the light test!!!!! This is going to be an awesome finished piece! I'm glad you came back to finish it!

...born in 68? Awright! Glad to see I'm not the only 30+ member here!


06 June 2004, 01:19 PM
Originally posted by the Rev.
...born in 68? Awright! Glad to see I'm not the only 30+ member here!

I'm born -69 :)


06 June 2004, 01:20 PM
Ahahahahah... lot of young people are here... :D


06 June 2004, 01:54 PM
Wow... that's looks kick ass! I really like the dramatic lighting... so what exactly are you planning on doing for the background? Also, don't those guys get cold? :P


looks great you weird and crazy rabbit!

06 June 2004, 02:01 PM
Ahahahahah... lot of young people are here...

lol :scream: :scream: :bounce:

06 June 2004, 07:18 PM
:eek: :eek: :eek: THAT LOOKS AWESOME!!!!!! :thumbsup:

06 June 2004, 10:55 PM
Cartesius - thanks... fingers crossed for the final renders later on...

EmpY - thanx dude!

jddog - glad ya like it

the Rev - hey, seems to be a majority of old farts in this thread here today, eh?

Cartesius again - ... as I was saying...

Lemog - Guess we'll have to fix a special 40+ club just for you, frenchie!

imscifi - Glad you likey! And they do get cold... that's the reason Echo's groin adapter isn't bigger than it is... BWAAHAA!

Dimitris - Umm... Congrats for having submitted your final, dude! You're on vacation from now on....

blueglitchman - Ah, well, I hope it will eventually at least, but thanks a lot, blue er... glitchy man.

------------------------------8<------ cut here -----------------

An update coming up below:::

Rock on.

06 June 2004, 10:56 PM (

New material for Echo's right-hand drill casing, added some environment maps to his belly pipes, changed the material of some of the groin drill parts (not sure if those in particular turned out that great though).

The lighting has a backlight added, though it's not very apparent at this point since the mesh is still unsmoothed, causing a certain lack of polys at the right angle between the cam and the backlight... but I'm sure it will be more visible when those bleeding meshes are smoothed.

I also added a gel to the main keylight to the top right, to simulate the light coming in through a metal-mesh manhole of sorts... Spontaneously, I think it looks pretty neat, but there is also a risk that the overall readability suffers from this... Ah, well, to infinity, and beyond! :)

06 June 2004, 11:03 PM
:bounce: YEESSS...lights are much much better now!!!! ...chop chop....go for next update!!!:bounce:

06 June 2004, 01:07 AM
i like it James , the light setup looks really nice .
Nothing to crit :beer:

06 June 2004, 02:26 AM
the lighting looks good, keep going :bounce:

06 June 2004, 02:54 AM
Yeah, great light!!!
And...he looks like he's singing again...

06 June 2004, 07:28 AM
I don't know if the new material is better than the first... but it's more realisitic... and anyway, with a very good look ! do you think to add the same one to the other yellow mechanics parts ?
I think your lights follow a good way :thumbsup:

No thanks for the +40 club... :eek: maybe at the end of this year :scream:

06 June 2004, 08:20 AM
This is cool....i would just love playing a 3d shooter with chars like them:)
I Like the light. Looks like it is comming down through in a prison cell og something...
And that driller guys mouth.. nice....

06 June 2004, 12:00 PM
ohh i havent saw your last image til now... really nice improvement for the lights and the texture!... i see youre detailing more your work and thats awesome.... i really like your lights theory so i think the lights are great with all the ideas u have in mind... keep moving that way youre almost there!:wip:

06 June 2004, 01:15 PM
The light looks great and it doesn't interfer with the visuality at all, it just adds an air of density to the whole image. Just keep on pressing that poor PC of yours :)


06 June 2004, 03:01 PM
looks great. i love the light coming through the grate. i think it really adds to the pic. :thumbsup:

06 June 2004, 07:58 PM
oops, I'm too young('78) to add crit and I'm afraid of them...they will seek and destroy me if i say something......hops
They and the light of the latest version is perfect...and that's my real opinion.....

06 June 2004, 08:18 PM
OK old timers...........................I wanted to get my say in if it's OK with all you "father times" :p .............james you are a true Viking,a great fighter,and your fight and effort have payed off with some top notch results,and one of my favorites for sure.....................You slapped that ram issue back to the hell it belongs in........................and have come up with roses............

You are there,I can see it.And the results are wonderful..................."You done good Son (Or should I say grandpa ;) )....................Bravo james,a guy like you deserves all the best...............................Now get back Viking,and beat the Hell even some more of that dreaded Ram issue............Excellent effort and results...............:thumbsup: :buttrock:

06 June 2004, 09:36 PM
chopping! More coming very soon........

adr, blueglitch, empy,
thanks guys......

a more realistic material on the drill is what I hoped for, so... it's all good then (so far...) Soon 40 then, eh? :D

makes me very happy to hear!

rattlesnake, cartesius, artemesia,
good to know the light seems to work... I'll stick to subtle adjustments only from now on....

you know, I think of '78 as very young.. :D ... until I start counting.... seek and destroy sequence initiated... Glad you like it!

well then, kiddo.... :D Great to hear all that, I'm still beating up those SDRAMs (yeah, a trip down memory (sic) lane for most of you to hear about those) - 10 more days of abuse, then they will get to rest for a while...

- - - - - - - - - - - - - - -

Minor (miner) update coming below as I've made a test run with separate subdivided renders and a quick composite.... just to check how the lights smear across the smoothed surfaces..... more to come soon after that...

06 June 2004, 09:37 PM (

I've made a dummy run here at low resolution to get both guys out at full subdivision level. I was a bit worried that the lack of "interpersonal shadows" would mess things up, so I had to test this before investing a lot of time in devicing some way to get those shadows some other way. So, yay! I will get them out with the intended number of subdivision iterations (which incidently is 2).

When I look at it like this, it seems I can do without those inbetweener shadows - which is a good thing because it would be rather tricky to produce them.

I have also made some further considerations concerning the composition (it's easy to try different things with layer-masked dudes in photoshop ;) - so I will probably move Echo a bit further down and a tad bit away from Bunnyman as it will move his face, hand-drill and groin closer to the points of interest in a classic rule-of-thirds composition... (Dimitris: you win :D ) --- I'll also erect the groin drill a bit, and put Echo's other hand on Bunnyman's shoulder.

06 June 2004, 09:42 PM
Looking as smooth as a beach bunnies bottom james............:p :cool:

Impressive effort has lead to an impressive result in all facets.............Echo and the bunnymen,oh,oh yes,the days of Duran Duran,depeche mode and all the rest,Newwave and punk,I remember them wild days well...................Well most of them.............:cool: :cool:

06 June 2004, 10:12 PM
Yes is getting better and better!:bounce:

:beer: :beer:

06 June 2004, 10:18 PM
looks awesome, and some good ideas you got going there :thumbsup:

06 June 2004, 11:39 PM

Your characters are very very funny man, especially the fat guy and the rabbit ears.
Your characters are alive.
The fat guy is tired, drunk or mad (or all of them), and his concerned and helpful friend
is worried about some unknown threat.
They are coming back home.
I like them. I like them very much.
I entered to this challange very late and I didn`t post very much.
I`ve seen more than 4o characters, and yours is one of the favourites.
I think that I`ll give you my vote.
I think, one vote will be yours.



06 June 2004, 05:47 AM
Better and better man... that really will become an allegorical composition...

Just remain to create a real atmophere... :applause:

(soon 40 :hmm: ) hahahahaha

06 June 2004, 05:58 AM
James! Wow!

Your work really is fantastic. If these are the unsmoother versions-i think that your final is going to be awe inspiring!

Im interested to see if you are going to put an environment in with your dudes.....

Good work matey! As always... :)

06 June 2004, 08:47 AM
indeedy - some strange stuff it was

Dimitris, blueglitch,
just keep rolling....

oh, reading that makes me feel great! I really want them to be alive, so I'm truly happy to see that you perceive them that way.... Checked your thread btw, very promising, I'll keep my fingers crossed you'll be able to finish it in time!

some form of allegory going on there - it's true!

yeap, I've been saving the environment for the very last rush, but it's coming soon....


I have finalized the poses and the overall composition now. There will still be some minor tweaks to the lighting, but most important now is to go over each and every material in the scene and tweak the shaders and textures - so that's what I'll be doing for the next few days before making the background and start rendering the full resolution layers.

Here's a big version with the final pose and general arrangements below::::

06 June 2004, 10:08 AM
Lights comes rich... I like the special artefacts on right arm of Echo... (left in the picture :scream: )

and I hope to see nearly some more rich reflection in his metallic legs...

To you think to add some fur at the top of the bunnyman ears ?

06 June 2004, 04:45 PM (

So, a preliminary test for rendering hairs on bunnyman's ears. This is polygonal hair made with a C4D plugin called HairDepartment. To get a nice backlit result here I've used a translucency shader (Translucent Free) in the luminance channel and also softened the hairs a bit by using an incident angle gradient (Fresnel) in the alpha channel of the material. Both aspects need finetuning, but I think this can make it into the final image.

The translucency combined with the sick amount of microscopic hair polygons does mess with my render times of course - I needed exactly 1 hour to get this little test out (it's at approx. 70% of the intended final resolution). I cleaned off the hair on the backside of the ear to cut down on the load, but on the other hand I'll need to up the antialiasing on this particular bit in the end, so it will be slow shieet no matter what.

Lemog - Yup, all materials will be revised during the next few days, including the metals. And the artifact on his arm - yes, I love that one too! :D .... no, I have to get around to actually unwrap Echo's body real soon o_O

06 June 2004, 05:06 PM
i really like the composition of the image James . The hair test looks interesting . You will have a nice results with this plugin.

Waiting for more :thumbsup: :thumbsup: :beer:

06 June 2004, 07:05 PM
Thanks, Adr :thumbsup: ... I'm working like crazy finishing a lot of stuff I've been skipping earlier on.... everything catches up with you in the end :D


Anyway, just a bit of fun below... I was making a morph target for Echo while UV-mapping, and accidently slapped a very violent smoothing modifier on him at full blast... It looks kind of creepy, so I figured I'll let you see it too

Behold, it's
Echo as a foetus

[insert theme from 'Jaws' here]

06 June 2004, 07:17 PM
Hohoho, weird, :surprised
Look at his niples hehhheehe!!!...
Just remember what you did, it might come in handy...

And cool idea with hair, maybe a lil bit thinner hairs...
maybe not:hmm:

06 June 2004, 07:29 PM
Mwaahaa... yeah, killer nipples... must be freezing :D The hair on the ears should be thinner - definitely agree :thumbsup:

06 June 2004, 11:18 PM
this is nuts!... looks creepy no doubt... but EmpY is right... the nipples are funny.... hey James the Pose and compositing shot really rock man! you have a master piece already man!.... i agree with thinner hairs for the ears...

:bounce: :bounce:

06 June 2004, 11:41 PM
Hi ya Sssssssssnake! M'yup, I think it will turn out decent in the end... Guess you're busy waiting for the final layers to render, eh? :beer:

Anyways, started refining the shaders - so far I've nailed Echo's legs and the hand drill....

Here's a hi-res shot of the current status on that:

06 June 2004, 04:50 AM
Thanks for the fur ont the ears... is it possible to do it everywhere shorter, and only with the end more longer and perhaps a bit curly ?

Your echo foetus is too funny man, can I rent it to put in my cocoon ? :D

just 2 crits...
- the white band of protection around its leg, it not seem as bandages fabric, no ? and it was too clean for a hard worker like him !
- the pieces at the top of the drill have exactly the same texture with the same placement... it's not the same pieces, then, I think the texture should be different...

06 June 2004, 07:31 AM
Hi James,

Ears and textures are really cool, allthough i agree with Lemog about the fur length on top of the ear.
My thoughts- if the left foot is on the ground with full face..the right one looks like it's under that line, it gives something instability to the figure not too much just a bit...

Your work is a living inspiration.....thank you:bowdown:

06 June 2004, 10:00 AM
Really fighting the good fight james.............great effort and talent and it shows in the results.................getting oh so close,lock it down now.Very nice,just real nice to see it come together this well.................:cool: :thumbsup:

06 June 2004, 07:14 PM
its lookin awesome man :thumbsup: coming along really good

06 June 2004, 07:51 PM
James youre improving the metals very well... i love how the hand drill looks now... and you have done a great work for the legs... about the bandage on the leg i know they will be very bloody!... i will wait that great shot!... blood mixed with grease... and worms... and vomit.... yyyyaaahhhwww! okok... blood and grease is enough.... youre going great James...

06 June 2004, 10:31 PM
good points! Some of it I've already fixed, some remains to be done... :scream:

thanks for your kind words - and I've adjusted the level of the feet a bit, lets see what you think about it...

some :beer: for your great support... closure is near, yes... I've given myself until sunday to fix the remaining stuff, the rest of the time reserved for rendering and compositing at final resolution....

thanks mate!

arrrrgh... I've fixed most of the stuff, but not the blood yet :blush: .... ah, later....

- - - - - - - - -

OK, to avoid falling just before the finishing line, I've set up a budget for the remaining days before deadline - I will continue working on the models and most of all the textures until sunday... then I have to start rendering and compositing.... So, I'm working as fast as I can... have not slept more than 4 hours per day since over a week o_O ... ....

Anyway, because of this budget, I have to let go of Echo for the time being and move on to Bunnyman and the environment. As you can see, there are still several aspects of the current Echo that could be improved, but I have to lock him in the current state, for now at least... Hopefully I'll be able to detail him some more for the final shot....

Below, the current status::

06 June 2004, 10:34 PM
Me likes very much what i see...keep going man...textures and light are showing much more of your work now....keep going ...keep going :thumbsup: :thumbsup: :thumbsup:

06 June 2004, 03:18 AM
hes lookin awesome... now lets see that bunny :bounce:

06 June 2004, 10:35 AM
WOW James!

I just love it nothing else!

:buttrock: :buttrock: :buttrock:

06 June 2004, 10:58 AM
Bunnnnnnnnnnyhard...!!!!:eek: Where did u find photographs of my neighbour????? ...this happens to people who eat to much junk-food, hehe:buttrock:

..this is an absolut awesome work, James:bowdown:
......can't wait to see it finalized....:bounce:

Thanks a lot, mate for your nice words and the support you gave me in my thread. Now my motivation is back on a green level:beer:

06 June 2004, 03:19 PM
That's it James! Thank you for the tweak!!!
Your stuff comin along nicely!!! Just a "few" tricks and you're done:bounce: bunnymaker...

06 June 2004, 07:20 PM
Nice update James is almost done right? cant wait to see your final image :bounce: :bounce:

06 June 2004, 10:25 AM
James this make me :bounce: (jump!!!!!!!!!)

:thumbsup: jdd

06 June 2004, 10:45 AM
Yes! This is so creepy and so great! It's all coming together very well, I think, I just hope your comp will stand the final push. Keep on rocking! :thumbsup:


06 June 2004, 07:36 PM
Dimitris, Blueglitchman, Mikepol, Sachi, Tremoside, Adr, jddog, Cartesius.... thanks for your encouragement, guys.... muchly appreciated!

It's total crunch time here, so I don't have much time to browse or post.... sorry... but I'll get back to that in a few days.

Everything is running smoothly. My PC seems to survive as I've split the things up in a few more separate render layers... so now I'm looking at three passes for the characters plus one or two for the environment, and a final FX/atmosphere pass.... Don't know about the environment yet, since it remains to be modeled, but the other parts will render just fine without resulting in the smell of burning computer hardware....

So, I'll be back in a few days with some rendered layers :thumbsup:

Rock on, and nobody quit anything unless I approve (which I won't) :D

06 June 2004, 07:47 PM
Hey you cant bail now james,no escape acts now,not even for a day............You got to stay in the trenchs and support the rest of us as we finish too.................LOL.;) That's right no sleep.Your a Viking right,get extra tough Brother..................:p

Looking forward to many beautiful layers,and asking the God of ram to be kind to you..................:buttrock: :cool:

06 June 2004, 11:30 PM
Ok James......But a few posts could be fine...we miss your humour and constructive crits:cry:
Till nexts:wavey: