View Full Version : Machineflesh 2D Challenge Entry: Lamair Nash

03 March 2004, 02:48 AM
Lamair Nash has entered the Machineflesh 2D Challenge.

03 March 2004, 06:38 PM (

It's the first things that came to my head, if you needed an all terrain humaniod type creature you've gotta take out certain human weakness and replace them with stronger parts.

03 March 2004, 06:55 PM
Interesting concept. You might try doing something for the nose as well, humans can't smell very well. :bounce:

03 March 2004, 07:11 PM
that's a very well worked sketch!


03 March 2004, 12:30 AM
Thanks so far for the advise Ambethron, but as i now see the competition. I think I'll be changing my direction on the entire look and feel of my character, again the nose idea is noted.:thumbsup:

04 April 2004, 12:51 AM (

Hi guy and gals finally got a break to update my entry.

New direction like this one much more than the other.

Info Sub-terrainian multi-planet warrior skin and most motor function change to suit the conditions character is placed in.
Took out all the puny human weaknesses like noses and stomach (character has a nuclear reactor for a stomach)etc........

Critics welcome.

04 April 2004, 01:17 AM
what's up Lamir! Great start.

I would like to offer something I learned on the way...
Start with broad strokes first...then work up to details as you go.

I think your entry stands out from the rest.... but I am wondering if you should back up to the thought process and ask yourself "what is this beings purpose? Then figure out what environment or environments this creature would have to live with.. and then slowly make additional mechanical modifications. flush out the options with quick thumbnails.. along the way you will eventually stumble on something you may not have thought. When you get to an idea or combination of ideas you like ... then start refining. It ca be hard not to just dive into detail ...but I promise..the reward of this sacrifice pays off.

I like where you are going... but I want to see where you can push it.. good luck!:)

04 April 2004, 02:40 AM (

Playing around with the character seeing how he would fit into a scene

04 April 2004, 02:41 AM (

More scene stuff

05 May 2004, 03:54 AM (

Changed a few things to make them more related to the character and the enviroments that it going to be in. Cut out even more weak structures and polished it up a bit. Any and all critique's welcome.

05 May 2004, 02:18 AM (

Taking away any forged or modern steel structures and replacing them with BIO-ORGANIC metal.

05 May 2004, 02:24 AM (

Not liking the previous hope you'll all agree. This one more suits my creative needs and I think this will be my last sketch. Now onto our story.

My creature is a BIO-MACHINECAL organism in the it if the metal on it structure is scratched or damaged it has the abilty to grow, yes grow it back as like a regular human being. This creature was all engineered through genetic and nano-technological means. He is the first of a long line of new space explorers and conquerors.

05 May 2004, 09:50 PM (

I'd like as much feedback as possible. Thanks.

05 May 2004, 07:17 AM (

Any and all critques welcome

06 June 2004, 04:36 AM (

Just base tones

06 June 2004, 02:27 AM (

rethinking some things still time to get it just right.

06 June 2004, 05:56 AM (

Gone a different route to achive my final image.

06 June 2004, 06:30 AM (

Taking a page out of Jay Anacleto's book and coloring over my pencil's not used to working with the computer for my painting as yet. I from the ol' school when it comes to painting I like the attention and versatility and freedom that traditional media give me still over the digital stylus.

06 June 2004, 05:30 AM (

Applied a lot of tones today this is the series.

06 June 2004, 05:32 AM (


06 June 2004, 05:34 AM (

Still more to come.

06 June 2004, 05:36 AM (

the last till tomorrow

06 June 2004, 06:55 PM (

Finishing up

06 June 2004, 06:57 PM (

touching up and tweaking

06 June 2004, 07:00 PM (

More tweaking

06 June 2004, 07:02 PM (

Color enhancement

06 June 2004, 07:31 PM (

Tweaked the colors and such some more.

06 June 2004, 11:03 PM (

It's Done

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