View Full Version : Game Art Comp 6: Russell Crowe / Gladiator

03 March 2004, 03:12 AM
The one and only Maximus.

03 March 2004, 12:08 AM
great choice of for an model. looking forward to seeing your model of maximus.

03 March 2004, 10:26 PM
started this today.

03 March 2004, 11:27 PM
nice work so far. keep up the good work.

03 March 2004, 10:15 PM
4500 tris on the dime. i know i wasn't supposed to make a helmet but he felt "incomplete" without it. The final renders will have it without, ofcourse. Next step, normal maps.[1].jpg[1].jpg

03 March 2004, 12:05 AM
looks kind of fat, not muscular like crowe. No offense, try and give him more tone. Looks good though!

03 March 2004, 12:19 AM
crowe isnt that muscular of a man. i think it looks about right gj

03 March 2004, 03:02 PM
Looks to fat, crowe may night be muscular, but the muscles he does have are more toned and less fatty.

03 March 2004, 07:26 PM
I havn't normal mapped the helmet or sword yet. This is my first normal mapped model so it has been quite an accomplishment thus far.

03 March 2004, 09:40 PM
This is turning into one of my favorite entry's. Doing great the face is dead on. Give the normal maps insane detail! :D

03 March 2004, 09:50 PM
Yeah you need a LOT of detail in the normal map for all the detail in the armor. But it is starting to look REALLY promising, can we see him with helmet?

03 March 2004, 10:56 PM
agreed - add some little dings and dents to the body armor - the shot on the left looks perfect, but the head and face look a little off in the shot on the right, not sure what it is. Is there enough detail on the normal map to add like veins and texturing to his bare skin? I think it would do a lot for the model. Keep up the good work!

03 March 2004, 11:02 PM
I don't think there is much more I can add to the normal maps. Because i'm limited to a 512 texture map, the normal map will cut out a lot of the small details. For example, I modelled the shoelaces on the shoes but if you look at the picture they got cut out because of the texture size. I was kinda relying on the skin to finish off the details on the model.

I started to skin the head. Instead of taking his face from a photo I wanted to skin it myself for a challenge, and to keep the texture style uniform throughout the model. still have much to do to it.

03 March 2004, 03:58 AM
basic color scheme for the skin. still much to do.

03 March 2004, 06:13 AM
It's a good start, but there are several features that need fixed so it looks like him. His nose is completely different, and you've got his legs looking really fat. The arms are about right, though. I would lighten the hair up a bunch. His hair is dark brown in the movie, and only looks black like that when he's fighting because it's wet.

Make sure before you go any farther to retriangulate everything, creating nice tristrips.

03 March 2004, 02:01 PM
Nice choice. I also made a model of Maximus a few months back, its a great character to model.

The first thing that jumps out at me are that the eyes seem too small, especially in the front view where you get a straight view of the proportions. They just look too small for the size of the head. I dont think the legs are too fat, i just think the knee area needs shaping and refining, cos at the moment, the knee looks almost spherical and bulbous.

Other than that, it's coming along really nicely. Good job.

03 March 2004, 09:12 PM

03 March 2004, 08:21 AM
When you say you normal mapped him, did you create a hi-res version of him to map from. I ask this because all I see that seem to be N-mapped are the emblems oh his armor. Can you show how you mapped these?

03 March 2004, 05:09 PM
His eyes look a little small, and too close together.

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