View Full Version : One more female body :)
01-27-2002, 05:07 AM
I've been in games, doing real-time for the last few years - Hate to admit it, but this is my first hi-poly human body. I know they're not the prettiest renders, but they show front & back, low & hi-poly. Also, it is an exercise, so I may never texture it. I used connectPolyShape.mel (Maya). Some areas I'd like to go back into are: Detail in the face; Accurate musculature in the thighs; refining the toes & outer edges of the feet... Any *constructive* critique would be appreciated.
There's a camera rotation at this Link:
Body rotation AVI (http://www.artgurl.ca/SarahMeagher_website.data/components/body_fem.avi)
...and you'll need the DivX compression codec to see it:
01-27-2002, 08:13 AM
Very nice work Miette.
01-27-2002, 03:29 PM
Very tight work. Her body looks pretty dead on. Her face seems a little weird, although it could just be a different looking girl. Anyways really nice work!
01-27-2002, 04:00 PM
looks really nice! I think the polys cutting straight across the hips like that might deform badly though. I'd prefer to see them angled like this: \\// if that makes sense.
01-28-2002, 04:49 AM
There is some really nice stuff on your site too.
01-28-2002, 06:21 AM
i must say Woow ... really nice ...
but a bit stiff in the shoulder area, and the pelvis ...
Good work ...
01-28-2002, 06:57 AM
Nice, are you planning on adding any bones etc, it would be interesting to see how well it deforms (the shoulder's structure is intersting, nice job on the muscle attaching to the breast, mabe move it a bit inward ?) One can really yell you have had some experence in low poly modeling, the structure is quite well laid out!
01-28-2002, 08:58 AM
looks really nice!
01-28-2002, 10:43 AM
Thanks for the input everyone!
These are all things I can adjust. :)
I agree the face is still a bit too stylized, compared to the body, and when I add more detail it will get refined. The neck is still a bit long; easy to fix. The hip/pelvic area and shoulders do need a bit of tweaking. I have not tried rigging/weighting it yet, but I'm sure I'll have to make more adjustments at that time. I prob'ly won't animate her, but I am interested in seeing her posed.
Anyone else want to throw in?
Hopefully I'll have time to tweak her before too long, and I'll repost.
01-29-2002, 02:46 AM
Really cool. Maybee more space between the lips and the chin. :)
01-13-2006, 01:39 AM
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