View Full Version : Game Art Comp 6: Liv Tyler / Lord of the Rings

03 March 2004, 01:01 PM
I ll make Live Tyler.
I will post a wip soon.

here are the pictures i have found till now:

03 March 2004, 03:16 PM
I've started the head. I have already made a sculpture of her face so this wasn't big problem. Any advices?
Front (
Side (
Wire (

03 March 2004, 05:44 PM
damn! you beat us to it ;)
looks like a good start though.

03 March 2004, 07:47 PM
I love the lips! But check the wire around the eyes.

03 March 2004, 11:48 PM
you realize this raises the bar on yourself?? hahaha *intense scrutiny*

03 March 2004, 12:59 PM
The only crit i'd have would be on the spacing of the eyes. To me they seem a little too far apart. Other than that, its looking real nice. I also like the lips. Good start.

03 March 2004, 05:47 PM
thx for the replys.

here is a update of the eyes. I have set the smoothing-groups and I have hiden the eyelashes.

03 March 2004, 06:48 PM
Here is a wip of the body. Till now it has 2627 tris.
What do you think?

03 March 2004, 08:01 PM
Its coming along. However I think it looks like a generic Elf, not Liv Tyler specifically.

You need to work on the face more and really nail down that look. Ignore the body until you can show an image of the head model to someone and they will say Liv Tyler to you.


03 March 2004, 03:06 PM
started the texture:

03 March 2004, 03:39 PM
Self painted or photo?

03 March 2004, 03:49 PM
this is painted with the colors from a photo.

03 March 2004, 02:29 PM

03 March 2004, 05:23 PM
good texture and model but it doesnt look like liv tyler! Neither with nor without the texture

03 March 2004, 11:41 PM
since you aren't feeding us any wireframes, i'll just comment on the art side. she doesn't look anything at all like liv. not even her build. take a good hard look at some photo refs. you might be getting too caught up in what you think looks best.

03 March 2004, 02:19 PM
actualy it still does not look like her but I dont know why.
would be nice if anybody could tell me what Im doing wrong.

03 March 2004, 03:43 PM
Hmm.. let's see, you're getting close... :)

You could make the nose slighly thinner, the eyes slightly smaller an dbring them more inwards towards the nose.

Maybe also tuck her cheeckbones and forehead in a bit more, it seems that her ears are hinding behind them from the front view. The ears could be set more at an angle and slighly bigger.

Try rearanging the mesh using the following picture that should already help quite a bit.

Good luck! :)

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