View Full Version : Scale entire Rig

03 March 2004, 03:19 AM
Hey guys,

So, I've used a splineIK back for the first time in a self made rig, and the usual grouping of everything under one master group leads to double transforms on the back.

The transforms from the bones, and the the controler translating the cluasters lead to the back going twice as high as it should.

How does one get around this, since it's fairly important to scale the character up and down ;P

03 March 2004, 03:52 AM
issue solved... disregard

CGTalk Moderation
01 January 2006, 04:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.