View Full Version : combustion compositing... exhaust heat

03 March 2004, 05:53 PM
I'm trying to figure out how I should composite an animation of a helicopter with the heat exhaust.

Should I use a mesh with a refractive setting based on a bump map, particles with a refraction, or do it with combustion.

Now I'm new to combustion and I'm really unsure how to do this properly. I've managed to get a movie to distort another quicktime movie, but I've imported a single image and not a series of images. It just doesn't seem like the distort filter will do a good enough job in post.

What should I do?

Also, if I was to create particles in Lightwave for the displacement map in combustion, how big should they be and should I apply a motion blur to them?


CGTalk Moderation
01 January 2006, 05:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.