03 March 2004, 12:45 PM
Well, for the programming language (C/C++) i'd go to a decent sized bookstore and just start looking through some relevant books until you find one which is pretty managable. Some of them will have a CD included which may have an evaluation version of Visual Studio bundled within, which I think is a lovely dev environment to work with (version 6 and up including the new .Net stuff).
For the 3d stuff, since you're a 3d artist anyway, hopefully all the math and stuff will be quite intuitive. There's loads of ways to learn how to do this stuff - the way that got it all stuck into my head was to grab myself a copy of the OpenGL programming manual (its available online at www.opengl.org in the books section as well), the glut libraries from the web, and just go through all the examples so that setting up matrix transforms and the like becomes second nature (well, kinda second nature - I have still have to use a piece of paper and a pencil on a regular basis :).
Other than that, the best thing to do is just read everything you can, even stuff that you might not fully grasp - its amazing how much stuff stays in your brain and returns to the surface when needed. At least, thats what really helped my learning.
For some more excellent beginner OpenGL tutorials I'd recommend http://nehe.gamedev.net. For D3D, there isn't a single comprehensive site that I know of (but theres plenty of tutorials and stuff around), but the actual Direct X SDK help is pretty good.
Other useful sites (especially check out the articles/tutorial sections):
And good luck!
01 January 2006, 05:00 PM
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