View Full Version : dirtmap shader and refracting objects

03 March 2004, 11:14 PM
iīd like to render a dirtmap pass for my current scene but when i wanted to combine the dirtmap layer with the color layer, i discovered, that they donīt match in those areas, where refractive objects (windows) are in front of my geometry. so how can i achieve, that those areas in the dirtmap pass are refracted in the same way as they were in the color pass.

a lot of thanks in advance...

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01 January 2006, 03:00 PM
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